New Super Mario Bros. Wii To Include Official "Cheat" 275
phlack writes "Yahoo Games has an article describing a new mode in Nintendo's upcoming New Super Mario Bros. Wii that will allow the player to activate a 'demo' mode to get out of a hard situation. Nintendo plans on incorporating this into future games. Is this a good idea (to help relieve frustrations) or just sanctioned cheating?"
They actually patented this system as well.
Fantastic (Score:5, Interesting)
By the way, my youngest have no problems with Super Mario Sunshine - it is a much easier game for kids. Maybe it's the controller?
Might be good (Score:3, Interesting)
I'm sick and tired of both the debilitating trend and shortening trend in the video game industry. I've got a friend which enjoys video game but isn't good at it and even him was disappointed that he finished Star Wars Force Unleashed in only 7 hours. I thought it couldn't be worse, but I've been proved wrong with a test I saw on the latest Terminator video game : apparently, you can finish it in 4 hours (and I'm not even talking about the price/hours ratio). Sure theses two games use well-known licenses, but this trend is occuring for almost every video game serie.
On the other hand, I'm currently playing Ninja Gaiden Black, which is reputed for its difficulty. I'm at the 2/3 point, it took me 30h to get there, and I've enjoyed every minute of it.
Back in my day... (Score:3, Interesting)
Re:"cheating" (Score:4, Interesting)
In a single-player game, that I paid for, the interaction is between me and something owned by me. Its purpose is my entertainment. Challenge is part of that, but if I want to use an easy way, what could anyone possibly have against it?
I agree, but there are some jackass gamers out there who feel that the very presence of such a cheat option is something offensive and terrible. It's not enough to challenge themselves, they must force everyone else to take on the same challenge.
Then again, that's why those idiots have no friends.
Re:Only for casual gamers (Score:3, Interesting)
I would count on this damaging gameplay experience. Gran Turisimo 3 includes an auto-pilot mode. When you first start playing the game it's not infeasible that the auto-pilot is a better race car driver than you... So you might end up using it a bit and before you know it, you can only use the auto-pilot because you're not good enough to compete on your own at the current difficulty.
Personally, when this happened to me I went back and restarted without using B-Spec mode on a race I hadn't already won at least once (using B-spec to farm for credits to buy competitive cars for other races was a different story). I enjoyed the gameplay experience MUCH more the second time.
Re:Instant Satisfaction (Score:3, Interesting)
Imagine for a moment that your DVD player didn't have a fast forward button, after all you should watch the movie, not skip through it to the end for instant satisfaction.
Doesn't sound to great, does it? With video games its the same thing. Sure a challenging game is fun, but being forced to play through those challenging parts is not. It should be the users choice of how he wants to enjoy the game and if books and movies are any indication, it works quite fine when the user has instant access to the end of it.
The only real trouble I see with this is that games have progression, you learn skills in earlier levels to use them in later ones. So if you skip those learning parts, because you find them to hard, you mind end up being even more screwed later on, as you haven't learned how to play the game, thus a hard game becomes an impossible one.
But in the end: You payed for the game, so you should have the right to see all of it, if cheats and autoplay allow that, so be it.
The Game Genie (Score:2, Interesting)
I don't know...Eg: Street Fighter 4 (read) (Score:2, Interesting)
I don't know if it's ok or not...but I think if it's needed then a game is not well balanced (against CPU I mean, not the game itself).
For example, if you play in the easiest mode at SF4 the final boss is able to destroy you anyway, while in all the other enounters the opponents are really...easy.
Now, I think that SF4 is a great game, well balanced etc etc. Really I stopped WoW to play SF4 PvP.
But as a single player game the fact the last boss is very hard even in easiest mode is a bit depressing, considering the quality of the game itself.
But to be 100% honest there could be a reason for that...in order to unlock all the characters you have to defeat the final boss some times straight without losing a game...so CAPCOM knew that everyone would play the game at easiest mode just to unlock all 25 characters...so basically this could be seen as a possible motivation to implement this hard boss as the fact everyone will face him at easiest mode...but still I don't like this.
I'm against demo mode but in favour of balanced games.
Cheers,
Re:Only for casual gamers (Score:1, Interesting)
Smart choice staying anonymous, because in truth nothing says loser quite like being snotty about being good at video games.
Re:Only for casual gamers (Score:5, Interesting)
Really, it's play, I don't wanna work that hard. There are serious sports players and there are "beer-belly" leagues where overweight men hit softballs and sorta jog around the bases - to each his own. If "Ghost" had a demo mode, I might actually know what's in the rest of the damned game nearly two years after I purchased it.
My other console is a Wii, and the types of games I have purchased for it, Wii Play, Playground, Wii Sports, Wii Fit, Wii Music, Cooking Mama, Game Party, Endless Ocean; further demonstrate I purchase games to have fun, not increase my frustrations. Perhaps this is why some of the few meatspace sports I do enjoy are tennis and softball - it seems easier to find casual players for these than say basketball or football which seem to be dominated by guys trying to relive their high school glory days or at least prove they "still got it".
Re:Only for casual gamers (Score:3, Interesting)
Re:Only for casual gamers (Score:3, Interesting)
I may catch on with the casual gamers, though.
I wouldn't count on that.
I have to agree.
For casual players (I consider myself being one too (at least in context of consoles)) it is important that game just flows, either guiding you or making you to explore the possibilities. It is bad game where you hit a bump - "demo" mode wouldn't solve it.
Only thing "demo" mode would achieve is to solve an ancient puzzle of hard core games when you buy an expensive game but get stuck in the middle. It is hard to justify the situation provided that you forked a pretty hefty money for the whole game, but can't enjoy it fully. Add here all the "lockable" crap and you have a case of potentially angry customer.
Could this mean harder games? (Score:2, Interesting)
Similar to Blizzard's new content (Score:3, Interesting)
This is very similar to what I've been seeing out of Blizzard, but the opposite approach (and I think Blizzard has this right). Instead of pushing the "Easy Button", how about making all the content easy and making hard modes that you can do for mad props/cool cut scenes/phat loot/self gratification.
Re:Only for casual gamers (Score:2, Interesting)
Re:Only for casual gamers (Score:5, Interesting)
I would count on this damaging gameplay experience.
Did idgodmode ruin Doom? Of course not.
Did being able to get Castle-9 lives in Super Mario Brothers ruin it? Even today I still can't beat World 8 without a healthy stack of lives going in.
What about updownupdownleftrightleftrightabab in umpteen million other games for extra continues, ammo, whatever, etc?
How is this really any different? I mean idgodmode made you invincible with unlimited ammo.
Re:Only for casual gamers (Score:2, Interesting)
What's "content"? (Score:3, Interesting)
But, hey, you paid for the game, I say you should be able to access all of its content, regardless of your playing skill.
If you think of content as just the graphics, or the levels, then I suppose this lets you access all the content. But if you think of content as the gameplay, then rather than letting you access it, this is taking it away from you (if you let it of course).
I certainly understand the sentiment though. I've seen enough games with ridiculous difficulty spikes (usually when a boss appears) where I used cheats as well - or simply gave up.
Re:Sounds like a good idea. (Score:3, Interesting)
Rereading my post, I see how it was a bit ambiguous. I don't usually play games that require that kind of work to unlock things. If the game is fun in its own right, then I'll play it, but I generally refuse to put hours into something if I'm not enjoying it.
I think for some people, the work they put into achieving high levels or unlocking things in games does make it more fun. However, I think that's partially because many of them don't get enough of a sense of accomplishment from the rest of their life. That's not universal, of course, but I've gone through a couple of low points in my life in which I fell into a bit of a game addiction. Life sucked; games gave me some small sense of accomplishment and let me be important/powerful somewhere to make up for what was missing elsewhere.