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Social Networks The Internet Entertainment Games

Social Networks As Gaming Platforms 52

Posted by Soulskill
from the bbs-door-games-got-something-right dept.
Gamasutra is running a few articles about this year's Social Gaming Summit, a conference dedicated to how the increasingly popular social media market is influencing the design of games and how they are played. It's a unique market, in which relatively unknown games can attract millions of players over mere weeks, and where the players themselves often become the distributors. When discussing platform support and compatibility, Sebastian de Halleux, COO of developer Playfish, said, "For us, the next-generation platform is Facebook." However, Facebook's own Gareth Davis thinks the future of gaming will rely heavily on compatibility across many different devices, from conventional consoles to devices like the iPhone. Christian Nutt, the Gamasutra writer who attended the Summit, is optimistic about the possibilities this will open up, but is worried that creativity and fun will get bogged down by traffic analysis, marketing, and micro-transactions. He mentions one company who "spent $2 million developing a game called Guild of Heroes, but never launched it because 'it didn't drive the right metrics.' This makes business sense; these kinds of decisions are made everywhere all of the time. The disquieting thing is that the topics of fun or creativity — or any of the virtues most in the game industry like to inject into their commercial products — were rarely if ever addressed."
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Social Networks As Gaming Platforms

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  • Re:That's backwards (Score:3, Informative)

    by Antique Geekmeister (740220) on Friday June 26 2009, @07:32AM (#28480035)

    Takek that, you pastamancer! Back at you, you stealer of my accordion!

    Check out http://www.kingdomofloathing.com/ [kingdomofloathing.com] it's free to play, fiscal contributions get you some fun ingame widgets, it's popular among smart children with a sense of humor, it's plain web based without fancy Java or flash reuirements, and it keeps my friends able to play on their modest systems so they don't beg me for my hardcore system while I'm playing the latest shooters.

    It's what web-based gaming _should_ be.

  • by mikael (484) on Friday June 26 2009, @08:43AM (#28480497)

    These "social network" games are different from traditional PC or console games, in that you are allocated a fixed number of action points and health points each day, which restrict you to one or two moves. It might be fighting another character or doing a mission. In each case there is an element of chance which rewards you with money and/or experience points. Your AP and HP recharge each day. As you gain experience you get more AP and HP. Some games require you to have a "horde", or allow you to join an "alliance". Others disapprove of this and will punish players for doing so. The linear nature of such games is broken by having loops and forks and portals in the mission paths, which allow different paths to be selected.

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