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Role Playing (Games) Entertainment Games

Faction Changes Coming To World of Warcraft 209

A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa. "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used."
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Faction Changes Coming To World of Warcraft

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  • by Sycraft-fu ( 314770 ) on Tuesday June 30, 2009 @07:45AM (#28526381)

    For one there's the simple matter of races. Each side has races that are totally unique to it, there's no overlap. So to change sides necessitates a change of race. that is just how the game is set up. That's not the only thing, of course, but just a major example. the game was designed such that when you are on a faction, that is that. There's no switching back and forth. It wasn't made as some other games where you can declare allegiance, which can be switched. This is a long standing war and races have chosen sides that don't change. Game code reflects that. So it would be a major rewrite to implement that, not to mention a major shift in game mechanics that many players might not like.

    Instead, they are likely going to implement a system that just does a conversion on your character data. Basically it'll pull your data from the database, change the necessary things so that you are on the other side, and then place your character back in the database. It'll probably be an offshot of the existing character transfer script, which deals with all the checking to make sure a character can be moved to a different server (which sometimes is in a different datacenter) without problems.

    You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail, or at the very least have few players. The problem is that humans are not nice and don't want to work together, especially when there aren't consequences, and even when there are. A short look at human history tells you this. Our democratic societies where most people enjoy rights are the exception, not the rule in history. Even today there are many societies where the strong dominate the weak.

    Well, that's what you get in games, especially since there aren't permanent consequences in them. The griefers get powerful and stomp on everyone else. Life sucks if you aren't the elite. This happened in Shadowbane to an extreme.

    So if you want a game with balance and rules, those rules must be enforced by the design and the game masters. The players won't do it themselves. The power gamers will oppress most people, and most people will up and leave to play something more fun.

    That's one of the reasons why WoW works. You have instant and enforced allies and enemies. There isn't a case of "Anyone who is good joins this group, everyone else is excluded." No, everyone on one side is allied, period. The PvP system is controlled in a way that Blizzard wants it, it isn't a free for all.

    If you want games like that, they are out there, but WoW isn't one of them and I don't think Blizzard wishes to make it so. They've got a model that works for them, to the tune of billions of dollars per year. I doubt they are anxious to radically alter that.

    So I imagine this'll be quite limited in scope, much like the current realm transfers. You pay Blizzard a fee, and if everything checks out (in terms of what you can bring with you and so on) they execute the transfer. You then can't do a transfer for some length of time (30 days currently I think). The idea is if you play horde and your friend plays alliance, you can switch so you both play the same. The idea is not to radically alter the game.

    They also may use it to try and balance out sides. Some servers have a big numbers imbalance, and it perpetuates since the side with more people has more new people join to play with friends. They could entice people ot switch with cost-free transfers and such. They already do this on high population realms. When too many people total are playing, they offer free transfers to new realms with low population for those that want to.

  • by Sycraft-fu ( 314770 ) on Tuesday June 30, 2009 @07:50AM (#28526409)

    They continue to make it faster to gain the lower levels. I imagine this will continue, as the level cap raises. Seems like the over all idea is that it takes the same amount of time to max out, regardless of what the max is.

    to that end they've already reduced the XP it takes, increased rewards and so on. Next step appears to be ot make transportation available earlier. Mounts are going to be made available at much lower levels.

    They seem to do a good job of refactoring the game to keep it fun for new players. At least if they aren't, I'm at a loss as to why their subscriber base keeps growing.

  • by ukyoCE ( 106879 ) on Tuesday June 30, 2009 @09:22AM (#28527205) Journal

    The lore does not accomodate that. An Orc who tried to join the alliance would be slain or at least ostracized. It's rare that the factions intermingle. They don't speak the same languages. They've slaughtered each others families. Etc.

    That said, WOW does have other reputations that can be switched on a whim. There's a goblin town called Booty Bay that is at odds with a group of Pirates nearby. The default is that you're friendly with the goblins. But you can (and it's a blast) turn on the goblins and kill them all (including NPCs) and switch factions to the pirate side. You even get a pirate hat out of it =)

    That goblin/pirate faction is probably the best one currently in the game, but they've tried it several times from several different angles. Eg. 2 different factions of centaur in Desolace, 2 different factions in Outlands that have independent banks and Inns and faction rewards, 2 different factions in Sholazar where you have to pick a side to do their quests.

    So yes, there is the ability to switch factions in the game, but letting Orcs join the Alliance would pretty much decimate the faction lore and storyline, and allegiance/loyalty to your faction and race.

    This is another reason they tend to charge for features like this - it's something they're only implementing grudgingly to help out players stuck apart from friends. But they absolutely do not want players to be changing race, faction, and class on a whim.

    Being able to change your character dramatically on a whim make it feel like you're playing with Mr. Potato Head instead of playing with a long-lasting character who's worthy of investing your time and efforts. For an RPG, character progression is a huge part of the game.

  • Re:Lame (Score:2, Informative)

    by Kierthos ( 225954 ) on Tuesday June 30, 2009 @10:03AM (#28527729) Homepage

    Good lord, no. I've played mostly on the Alliance side, but I've created a few Horde characters. And every time, I wonder, "Why did I stop playing my old Horde character. OH YES. THE BARRENS."

  • by ComaVN ( 325750 ) on Tuesday June 30, 2009 @11:51AM (#28529359)

    Switching realms to an imbalanced realm is already prohibited if your faction happens to be the most numerous there. Conversely, switching to a realm where your faction is in the minority is often free. They'll probably do something similar with this.

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