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Wii Entertainment Games

Sega Not Giving Up On Mature Wii Games 92

Sega has recently taken a few attempts at developing games for the Wii that were targeted at adults rather than kids. House of the Dead: Overkill and Madworld haven't been incredibly popular, but they've done well enough to turn a profit. In Sega's eyes, this makes mature-themed games for the Wii a successful experiment, or at least one they're willing to continue. Other companies are looking to get into the act as well. EA will be releasing M-rated Dead Space: Extraction for the Wii, and Bethesda has a project in the works too.
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Sega Not Giving Up On Mature Wii Games

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  • Wiimote = sword? (Score:4, Insightful)

    by Aggrajag ( 716041 ) on Wednesday July 01, 2009 @08:40AM (#28540921)
    Some sort of hack and slash type game might be great with wiimote.
  • It's about time. (Score:5, Insightful)

    by SSgt. Lagface ( 1588425 ) <centurion475@gmail.YEATScom minus poet> on Wednesday July 01, 2009 @08:43AM (#28540951)
    While I'm no Sega/EA fanboy, I'm honestly getting sick of all the kiddie titles and messed-up ports when I pass the Wii section. My Wii is dusting right now, as the only games I ever play seriously with it are SSBB and Metroid Prime 3. From what I've seen, the "targeting family/casual/new gamer" stuff has gone overboard, with a lot of game companies getting tunnel vision in trying to get new audiences and as a result have abandoned the old.
  • Re:Controller (Score:5, Insightful)

    by FauxPasIII ( 75900 ) on Wednesday July 01, 2009 @09:22AM (#28541295)

    > Do more mature games require a different style controller? Move over Guitar Hero, it's time for Adult Hero.

    You might not be from the U.S... things are different here. In the U.S. "mature" means over-the-top, distracting levels of violence. Sex is not allowed at any ratings level.

  • Comment removed (Score:2, Insightful)

    by account_deleted ( 4530225 ) on Wednesday July 01, 2009 @09:29AM (#28541393)
    Comment removed based on user account deletion
  • I don't think Nintendo never marketed it as such. It only said that game devs can now reach out to a broader audience, and I think that the devs have taken that suggestion too far. As for zombie-bashing, I've heard rumors about a watered-down Dead Rising for the Wii.
  • by DriedClexler ( 814907 ) on Wednesday July 01, 2009 @10:10AM (#28541807)

    Red Steel was fun, but it's not what most people like the GP was referring to. I think he meant games with a more one-to-one mapping between the Wiimote's motions and then sword's motions, which should be possible with the Wii Motion Plus or whatever (which IMHO should have been part of functionality at launch).

    In Red Steel, when you swing the Wiimote, it just maps it to one of a handful of basic sword moves, plus it allows a few combos.

    Not to say it isn't fun though. Red Steel lets you shoot weapons out of enemies' hands so they surrender. If you do it to a leader, his whole group surrenders. It's pretty satisfying to charge in, make the leader surrender, and then "clank, clank, ... clankclankclankclank" as all the underlings drop their weapons.

  • by ookaze ( 227977 ) on Wednesday July 01, 2009 @11:44AM (#28543203) Homepage

    Everyone thought that, and every single game to date has sucked because the original WiiMote does not have 1-to-1 tracking. The WiiPlus supposedly adds that, and maybe then we'll finally get some fun hack and slash games... But I wouldn't hold my breath.

    But what you say is BS.
    Most Wii games are not simulations, they're games.
    1 to 1 is just too much precision for most games, so they're forced to tone it down.
    The point of the Wiimote is not to reproduce reality perfectly.
    Saying every single game to date has sucked is just stupid anyway, especially when you have 1+ year old games still selling higher than new releases, just from word of mouth. This isn't the behaviour of games that suck.

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