10 Business Lessons I Learned From Playing D&D 257
Esther Schindler writes "Those hours you spent rolling dice in your youth weren't wasted according to my 10 Business Lessons I Learned from Playing Dungeons & Dragons. Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon's lair. D&D can instruct you in several skills that can help your career. Such as: 'One spell, used well, can be more powerful than an entire book full of spells' and 'It's better to out-smart an orc than to fight one.'" What other wisdom have you gained from your time sequestered with various RPGs?
Real Life (Score:5, Insightful)
To be honest, this seems a lot like just made to work out from D&D. These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.
If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff. This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better". It works the same way in RPG's, real life, women, business and for that matter in everything. Its just general human philosophy.
Like said, RPG games tend to reflect real life a lot. You just take different character. That's why the stuff is pretty much the same.
Pick up groups suck (Score:4, Insightful)
Always try to work with people you already know.
Playing as a team works better than being out for yourself.
let's see... (Score:0, Insightful)
1. Violence solves everything. ...except for the Great Big F***ing Sword of Silence. (see 1 & 2)
2. The only thing that trumps violence is more violence.
3. Wholesale slaughter is good and right as long as the race you are slaughtering has green/grey/orange/etc. skin.
4. Nothing wins an argument like a Rod of Silence.
4a.
5. "Your mom" jokes are a bad idea around dragons. Their moms are always bigger and meaner.
6. Charisma is a dump stat.
7. People will forgive any transgression if you can dish out the pain.
I quit. Anyone else?
Re:This list is horrible (Score:2, Insightful)
As a great prophet once said : "Lighten up Francis."
What did I learn? (Score:2, Insightful)
Nothing new (Score:3, Insightful)
Re:Rolling the dice (Score:3, Insightful)
Re:This list is horrible (Score:3, Insightful)
Re:Rolling the dice (Score:3, Insightful)
Real lessons from gaming. (Score:5, Insightful)
This is a losing strategy in real life, or even real war. (Roman saying: "The legion is not composed of heroes. Heroes are what the legion kills.")
Other things learned (Score:3, Insightful)
What other wisdom have you gained from your time sequestered with various RPGs?
For one thing, that wisdom is different than intelligence. I'm still not sure what the difference is, but at the time I read the rules, I assumed that someone wiser (or is that smarter) than me had written them, so he probably knew what he was talking about.
Re:Real Life (Score:5, Insightful)
I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities. And even more important: If you die you can start all over. Beside a depression that your character died, nothing of consequence happens. IRL you have to face the real consequences. If you trick your chef or a customer, this will come back to you. And all behavior patterns (protocols in certain situations) can be learned IRL even better than in RPGs. This is because RPGs are only a model of a world, which is beside some fancy features as dull as the real one, but only a model. The real thing is much more complex, and challenging, and rewarding. Think of it: You collect 1000000 of currency X in game. However, IRL using the same time to collect 100000 $/EUR/Pound would be more rewarding. And think of real relationships vs. RPG-relationships.
Re:Lesson learned (Score:3, Insightful)
I learned that Rust Monsters are as annoying as fuck.
That would teach you both about the importance of a maintenance schedule and the futilty of all work. Everything that we do will eventually wear out and crumble to dust.
Or, put more poetically, "in spite of us, Nature wins."
Re:What I learned (Score:4, Insightful)
Re:Nothing new (Score:4, Insightful)
These are all things that can be trace back to books written hundreds of years before our time. for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving. You can pretty much apply them to business, school, games, women, etc..
So what *you* learned from D&D is, pay attention to the lore... the answer is already there.
Re:Rolling the dice (Score:4, Insightful)
I forget where I heard it, but someone recently said something to the effect of "Many math nerds have lost plenty of money because they saw the stock market as a simple system of cause and effect."
Re:Rolling the dice (Score:5, Insightful)
"Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet."
Because you said "reading novels" and not "writing novels", it's pretty clear why you don't get it.
However, Real Life as Real Consequence (Score:3, Insightful)
So isn't it good to ***play*** and work out what Real Life holds for you ***in the future*** rather than wait until you get there and work out the rules?
What is play for but to try out the rules of Real Life?
And as for nizo's comment later, I gained a hot (if slightly older) girlfriend at D&D. Didn't stay, but that wasn't D&D's fault.
Re:Lesson learned (Score:0, Insightful)
If I see one of those around my neighborhood, I am totally going to be ready for them. Eat Kevlar, motherfucker!
You: Eat Kevlar, motherfucker!
(The kevlar turns to rust.)
You: WTF? Kevlar doesn't rust. It doesn't even have metal in it.
God: Hey, only one of us is the DM here, and I'm pretty sure it's not you.
Re:Rolling the dice (Score:4, Insightful)
Besides, you don't even need dice. Some systems (like World of Darkness) avoid random elements wherever possible; there a skill check just means comparing your skill value to the target number.
Or you go with completely freeform gaming... Forum RPGs tend to do this. Unfortunately they also tend to show why most gamers prefer having rules and stats around - they keep people from declaring every ridiculous action their character takes to be successful (and all attacks on them to be ineffective).
Re:Real Life (Score:2, Insightful)
After many years of gaming my friends and I developed this mantra:
If it's alive, kill it.
If it's dead, bless it.
If you don't know, kill it then bless it.
Only then do you loot the corpse and raise it to join your army.
I guess it the real world this taught us to never assume you accomplished your goal until you had tested that accomplishment.
Re:Most valuable lesson... (Score:1, Insightful)
Re:What I learned (Score:2, Insightful)
It's all the same game.
Re:let's see... (Score:3, Insightful)
Charisma has a short shelf life. Every charismatic person I've ever met seems interesting at first, but within about one to three years turns into an asshole.