Epic Sticking With Classic Controllers For Now 64
Cliff Bleszinski, design director for Epic Games, said in an interview with Develop that while motion control schemes like Project Natal look interesting, Epic will probably be sticking with classic controllers "for the foreseeable future." He said, "Microsoft came down a few weeks before E3 and gave us a demo, and they're now shipping out the dev kits; I think it's great. When you start combining the motion-capture, the facial recognition, and the vocal recognition you can create some unique experiences. And of course more accessibility is always a good thing. When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on."
Doesn't make sense (Score:3, Interesting)
Re:That makes two of us (Score:4, Interesting)
I was going to write a reply, but then I realized it didn't make as good a point as what I summed up already here [slashdot.org], so I just copy/pasted below:
That said, I have to disagree with you. It's not a gimmick, although I agree that it's mostly used in a gimmicky way so far. It's just a new tool in the inventory. I'll agree that it will never take the place of buttons (Natal), but Nintendo's hybrid implementation on the Wii (or something very much like it) seems like an indication of the direction of controller evolution to me.
The challenge now is getting developers to understand when to use it, and when not to, and more importantly that if the game doesn't need it, DON'T USE IT.