One of the most promising MMORPGs in development these days is NCSoft's
Aion, a fantasy-based offering built on CryEngine. It makes heavy use of flight as a gameplay mechanic, allowing aerial combat and easy travel around
the visually stunning game world. There are four basic classes — Warrior, Priest, Mage, and Scout — each of which have two subclasses. For example,
Warriors can be tank-like Templars, or berserker-like Gladiators, while Mages can turn into a scholarly Sorcerer or
command the elements as a Spiritmaster. Early previews of
Aion almost universally comment on
how polished the game seems — this is partly due to the fact that it has been up and running since November in South Korea. "Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but
Aion is all those things, and
can already stand alongside the genre's usability kings,
EVE Online and
World of Warcraft. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works." Since the game is already in a relatively complete state, NCSoft has been running closed beta "events," where a portion of the game is opened for testing. MMOGamer has
a write-up from the latest such event.
Aion is due out in September.
Game is unplayable by all inelligent users (Score:5, Informative)
Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.
Re:Game is unplayable by all inelligent users (Score:5, Informative)
http://en.wikipedia.org/wiki/GameGuard [wikipedia.org]
After reading that, there's no way I'd install Aion.
Parent
Re:Game is unplayable by all inelligent users (Score:5, Interesting)
Hides the process, monitors the memory for stuff, blocks calls to Direct X and the Windows API, places hooks into dlls , sometimes breaks in Win7, breaks Google Chrome, SpeedFan, Eclispe, various drivers, Steam, anti-rootkits(but that was expected). Oh, and a security problem to top it all off.
The bright side is that Aion works on Win7.
And I expected something this bad to come from EA first.
Parent
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I have AION, and none of these problems.
Also, Botting is a social problem, not a tecnical one, so sould be stoped by Game Masters, not by a rootkit program. So I think this gameguard is stupid. But again... I have AION, and nothing has stoped to w|
Re:Game is unplayable by all inelligent users (Score:4, Insightful)
Holy crap, that shit should be illegal.
I was going to try out Exteel and now I am glad I didn't. Slashvertisement Fail.
-- 77IM
Parent
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Well, thank you sir. That quite nicely explains why installing Aion brought my brothers' computer to its knees a week ago, forcing a reformat. We'd thought it an unrelated issue, but more research reveals the culprit is that shitty WoW clone, which he'd only installed to placate an online friend.
If you can't handle botting or cheating on the server end - be it via technical or design means - then you fail. Don't shovel a watchdog off on the client because your design team are too lazy to plug holes.
Re:Game is unplayable by all inelligent users (Score:4, Insightful)
It's not DRM -- it's anti-cheating software. So if you are running some sort of scripting or bot program, this thing scans your memory, identifies that program, and kills it. It periodically downloads new identifications for new types of cheat programs.
I understand their goals (nobody likes cheaters), but I don't see how this differs in substance from giving full control of your computer over to INCA Internet. I guess that's no different than handing over the keys to Microsoft, and to Nod32 or AVG or whoever does your antivirus -- except that an operating system and antivirus software are supposed to benefit you, while this thing...?
-- 77IM
Parent
GameGaurd v. PunkBuster ?? (Score:2)
Not that I am installing it either, but how is GameGuard really any different from PunkBuster, which sets itself up as a service and continues to run in auto mode even after a restart ? Granted there was an click to install window for punkbuster and it seems gameguard may go in the back door so to speak, but they both auto-update silently, and accomplish...or try to accomplish the same thing.
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PunkBuster works... sometimes.
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Re:GameGaurd v. PunkBuster ?? (Score:4, Insightful)
Because Punkbuster is still under your control, mostly. At least if you're not completely clueless. You can turn it off and on as you please (of course, programs using it require it).
This thing installs itself not unlike the classic rootkit and getting rid of it is near impossible, not even talking about turning the processes off and on (or finding out whether or not they're running in the first place).
Parent
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No it's not. Neither CoH/V nor Guild Wars uses it.
Alternate Universe? (Score:5, Insightful)
Since when is EVE a shining example of a MMO UI? EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.
Re:Alternate Universe? (Score:4, Insightful)
Parent
Re:Alternate Universe? (Score:5, Insightful)
Parent
Re:Alternate Universe? (Score:5, Funny)
I stare at a spreadsheet all day. Then I go home, boot up EVE and stare at a spreadsheet.
(In his best melodramatic voice)
Spreadsheets in SPAAAAAAAAAAACE!
Parent
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The EVE UI might not be to your taste, but you can't say it isn't complete.
Considering the nature of the corporation-based gameplay, desktop metaphor works really well. It is actually configured very much the same way as I have my fluxbox install, so the whole thing is pretty seamless and feels very natural.
Sure, it takes a month (or three) of use before you get the most out of it, but it really is user-friendly. (in the vi sense, not the notepad sense)
Having said that, an open-source client would rock!
Re:Alternate Universe? (Score:4, Interesting)
In some ways you're right but in other ways it really doesn't matter.
The vast majority of what happens on "the screen" in EVE is simply eye candy.
The concept of actually flying your ship over selecting targets on the objects list and being auto piloted there is pointless. The flight sim aspect of EVE is a waste. Sadly this is what made the space sim genre great in the first place (I recall nearly pissing myself the first time playing Elite on the C=64)
Beyond that all you have is a bunch of text boxes. Seriously, what do you miss in the game outside of those boxes? The game is beautiful in terms of graphics but I've never seen a game with a GUI that uses it less. Once you step outside of the HUD data there's nothing to do but look around and admire some graphical artists work.
And that's the suck thing about the patch that was done in the last month or two. I used to play on an old tablet but their new client made it unplayable because the graphics chipset didn't support pixel shader 2.0 (I believe it was 2.0). But why not? Why not leave a stripped down HUD version of the game? I know that maintaining multiple clients has to be a pain for them but come on... I can play the game just as well from nothing but the HUD data and not miss out on anything as far as the true core of the game play.
Parent
eve meets wow? (Score:2, Insightful)
Blah, I mean can we at least pretend to come up with some original ideas?
I guess original ideas don't make money these days.
WoW is far from original (Score:2)
Don't kid yourself. WoW isn't original at all. It is a copy of every previous MMO (all the way back through MUDs) and even pencil and paper D&D.
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Nothing is original it can all be floated back to 7 basic stories (or is it 9? shrug) using that theory. *rolls eyes*
WoW wasn't tremendously innovative, however it did implement some innovative ideas (at its release). What it really did was show a level of polish at release most game releases lacked. It had an interesting game world that a lot of people were familiar with and loved and easily recognisable class functions that weren't tremendously complex to play (unlike say eq1, uo, ac, or daoc by compar
More like WoW meets WoW (Score:2)
What sets Eve apart is the single shard server and player made factions ... neither of these is in the game.
It's more like WoW minus battlegrounds&arenas and a larger Lake Wintergrasp and less focus on end game raiding (although in the end they will put in PvE end game raiding anyway, just like Warhammer). I don't see anything Eve like in it.
A Waste of Developer Time (Score:3, Interesting)
Most of these companies have the wrong idea. When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above. Generally speaking, I miss all of the impressive scenic stuff. Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something. However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:
1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor. When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt. This then leads me to turn down the detail defeating all the effort these guys put in to their product. My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.
2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online? Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it. How about using the quest journal like a PDA or a digital organizer?
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That's why I'd kill for another well done first person MMO like EQ was (originally.) It was a pleasure to go to a new dungeon and they weren't afraid to make small passages because the camera would have a hard time seeing... I don't care if you couldn't see behind you all the time, a flick of the mouse and you could look around.
meh (Score:2, Insightful)
There is nothing unique or wonderful about this game, it's "yet another rehash" of any of the dozen other games out there.
I'm not saying its a bad game, it just offers nothing worthwhile other than a change of scenery and backstory.
I think they need to start developing evolving worlds and quit developing games. Quests should be a one time occurrence.
Goblins start raiding supply caravans from one city to the next. In the city over there is a shortage of x, y, z now... players can be recruited to make up th
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meh, my post forgot to login.
Zone free open world ? (Score:2)
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Due to it's DRM I literally can't play. (Score:5, Informative)
In some issues Windows XP users may have problems with GameGuard due to the fact that the same "Windows Product Key" is installed on two computers and on the same router.
Both my machines have the same product key. Both are 100% fully legal. Both are on the same router.
I am doing nothing wrong yet their DRM will prevent me from playing the game.
Eastern fantasy theme (Score:5, Interesting)
I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region. It's all a baroque looking western fantasy setting. Finely decorated plate armors, massive double bladed swords and axes etc. Personally, I think samurai look great, katanas, japanese armor, martial arts inspired magic ala Avatar (I know, it's not magic, it's bending). I know that the east Asia has more cultural diversity than I'm describing.
The only games I can remember that tried an art direction like that were Jade Empire, Throne of Darkness and, oddly, Summoner. I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.
TOD and Summoner are both relatively old games, and even though Throne of Darkness was made by a lot of Blizzard vets, it didn't do that well at the store I don't think. Certainly not well enough for Click Entertainment [mobygames.com] to make more games or even exist anymore. Summoner got a sequel, but I don't know if they kept the art direction. I guess Red Alert 3 has some anime influence in one faction.
If we expand into console games while we're on the subject of Summoner, there was Shenmue and I guess any fighting game.
This is all just from memory so I'm happy to be shown as wrong and learn about some good games I might have missed or forgotten.
i'm in the beta (Score:3, Interesting)
So far i can say, like Guild Wars (also by NC Soft)... it is gorgeous. It makes WoW look like a cat turd vomited by the dog. i didn't get far enough in to play with flight, but it's pretty fun. i'm looking forward to the next round.
However comma it's still just like all the other fantasy MRPGs. Grinding, twinking, gold farming, inane quests for golden rat spleens that change nothing. WoW - Warhammer look + Guild Wars look + Flying. Adding flight and gorgeous graphics isn't enough to make it truly different than all the other life drains for me. i prolly wouldn't play it for more than a few hours a week for a month or two.
i'm waiting for a replacement to PlanetSide. Something that involves... skill, teamwork, strategy, tactics, etc.
GW used instancing beautifully to move your character *through* the story. In other games, no matter how many golden rats you kill, there are always more. The NPCs don't seem to notice, neither does the story.
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*sniff*
http://en.wikipedia.org/wiki/Apeiron_(cosmology) [wikipedia.org]
Also, building characters is a blast, esp the females.
i'd love to see a truly revolutionary MRPG. But it seems unlikely now that the formula for a cash machine is so clear.
1) Draw in the obsessive by pushing back the upper limits, having one more thing to do
2) Draw in the insecure by having a power curve that can make some characters many times more powerful than others.
3) Make the game reward time in game more than skill/understanding.
4) Allow player
NCSoft? (Score:3, Insightful)
Usability Kings? (Score:4, Insightful)
You've got to be shitting me. Surely you mean World of Warcraft and Warhammer Online, instead.
Don't get me wrong, I'm a bigger fan of EVE than World of Warcraft. But the EVE GUI has been shit since inception. And Customer UI suggestions go completely ignored for literally years [eve-online.com], and that's just one thread that was alive for years with no sign of improvement.
EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the game completely playable, but the UI?! That's their biggest failing.
I played the closed beta - you aren't missing much (Score:5, Informative)
There's really nothing all that spectacular about the game in my opinion. So far from all the closed betas all comments about how the client works, how the controls work etc have been ignored (it doesn't have any camera options for example, and it will not let you map any mouse buttons). It really seems the game is fully in Korea's control, and the US distributor (NCSoft WEST) has little to no control over the actual game system.
Every single quest - every single one was an incomprehensible request to collect x amount of rare drop, or y amount of monsters - no variety what-so-ever - and none of the quests actually have anything to do with lore until you reach level 10 and start working on your sub class quest, and even then the writing is atrocious.
The combat system borrows from FFO where you have skill chain combo's, and who gets to loot the monster is purely based on who damages it more - prepare to be griefed a lot by DPS classes anyone who dares play a healer or a tank.
Flight is incredibly lame. Not only is it on a timer (which means when you're "tired" you'll either glide down or fall to your death), but there are visblocks in places that you can't fly - not even WoW has this in places you are allowed to fly. The other thing - one of the core materials to collect Aether is only in the sky - one forum post commented it was "the mmo equivalent of cutting yourself".
You'd think in 20 years of multiplayer rpg games there would be something more revolutionary come along, but no Aion isn't it.
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The video doesn't do it justice. I play WoW on its maxed out settings and played the last beta Aion event. Aion looks a whole lot better.
I don't think it plays particularly better, but I didn't get that far into it.
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For an asian game, it's definitely raising the bar on visual and gameplay quality. That doesn't mean it's a leader.
As far as having a lasting impact vs Eve and Warcraft, no, it doesn't. Not even on the heels of Warhammer. People in the beta have said the game has no more potential as an endgame than wow does except that the game isn't that polished endgame wise yet.
Re:Aion. (Score:4, Interesting)
Once the top levels reach 100, we're going to have > +500 stat bonuses for plain blue items! Just starts to border on ridiculousness to me.
unless Blizz can find some way to resolve the inherent inflation in game stats with every expansion, some things will be interesting but more and more it will be just a rehash of past instances and game play. Wintergrasp was an interesting expansion of BG's but by itself wouldn't be enough to keep me interested.
Parent
Re: (Score:3, Informative)
Current speculative thinking is that all the lead designers from WoW have been pulled to work on their next MMO, hence the changing of the game by the current lead developers.
Remember, even Blizzard was surprised at the success WoW had, and they certainly didn't expect to keep working on it for so long.
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I am a Aion beta-tester and have also played retail Lineage II (Hindemith/Phoenix) for the last five years. Whether your little birdies are correct or not depends on your definition of grindy and your past MMOs, I guess.
Aion's grind is nowhere, nowhere near that of Lineage IIs or other similar Korean MMOs. In Lineage II, if you don't cheat/bot and you play, say a couple of hours a day, it will take you a couple of years to reach level 80+ (especially if you choose to subclass) and you probably will never re
Played the Chinese and Korean versions... (Score:2, Informative)
The graphics are decent but it's a really boring game until you get a high level character for PVP. The leveling process is a long linear grind with quests that are even more monotonous than those found in WoW. If you play for PVE, World of Warcraft, Everquest 2, LOTRO and a variety of other MMORPGs are vastly superior in terms of quality and quantity of content.
The PVP available at level 25+ is quite fun, but your performance is primarily determined by your level and equipment. If I could start a PVP ch
Re:Aion. (Score:4, Funny)
Parent
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What... money not good enough for you? (Score:2, Informative)
Are you really that wealthy? If not, what the hell's wrong with you?
I make a pretty good living, and not only would I touch it for $1000 per month, I'd play it for an hour even if I disliked it.
I know, I know. Figure of speech (sort of). It's just a particularly asinine one.
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If the beta was any indication, I'd move along. It was at best describable as "the worst of the barrens" most of the times with rampant kill stealing and other lovely fun behavior.
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Quit it, it's ought. Ought means zero as well as naught, but to abbreviate a year, you would say ought, not naught. Gawd look what you made me write.
"Aught" [merriam-webster.com] and "naught" [merriam-webster.com] both mean zero, and either are acceptable in any context. "Ought" [merriam-webster.com] implies an obligation. Using "ought" as a variant of "aught" [merriam-webster.com] is archaic.
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You mean like this one [gamigo.com]?
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*yawn* back to waiting for the KOTOR MMO, which I know WILL be innovative (Bioware usually doesn't let us down).