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Comments: 310 +-   US Videogame Sales Have Biggest Drop In 9 Years on Friday July 17 2009, @10:07AM

Posted by kdawson on Friday July 17 2009, @10:07AM
from the if-RPGs-be-the-food-of-love-play-on dept.
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alphadogg writes "The recession appears to have finally caught up with the video game market. Sales of video game hardware and software were down by around one-third in June compared to the same month last year. After initially showing positive growth as the US slid into recession, the latest figures mark the fourth month of declines and the largest year-on-year decline in almost 9 years. 'The first half of the year has been tough largely due to comparisons against a stellar first half performance last year, but still, this level of decline is certainly going to cause some pain and reflection in the industry,' said Anita Frazier, a games analyst with NPD Group. She added, 'The size of the decline could also point to consumers deferring limited discretionary spending until a big event (must-have new title, hardware price cut) compels them to spend.' The entire video game market in the US was worth $1.2 billion in June, down 31 percent from the same period last year, according to NPD Group."
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  • No good games (Score:5, Insightful)

    by masmullin (1479239) on Friday July 17 2009, @10:08AM (#28730139)
    June was a dry month for video gaming. Not many good games were released (except for Infamous).
    • Re:No good games (Score:5, Insightful)

      by thedonger (1317951) on Friday July 17 2009, @10:12AM (#28730171)

      Yeah, after reading the summary I though, If the video game industry needs sales of crap in order to be profitable, maybe the lesson should be make better games.

      Also, they should look further than the current economic situation. It is getting too easy for people to site that as the cause for decline.

      • Re: (Score:3, Insightful)

        by Jurily (900488)

        If the video game industry needs sales of crap in order to be profitable, maybe the lesson should be make better games.

        Actually, the good games don't sell that well. Hence the pile of crap on the market.

      • Re:No good games (Score:5, Insightful)

        by Haffner (1349071) on Friday July 17 2009, @10:35AM (#28730561)
        Same-month sales in videogames is a useless statistic. If there's a new WoW expansion, new Call of Duty, new Valve shooter title, new SSB, new Halo, etc. titles released in one month, its obvious the next year same month will be down, probably 50-80%. They must account for the games released during that time. This past June had no significant releases, so it makes sense sales would be down. This is not (necessarily) evidence of a recession. More info is needed.
        • Re:No good games (Score:5, Insightful)

          by SlashJoel (1145871) on Friday July 17 2009, @10:55AM (#28730853)

          They must account for the games released during that time.

          Precisely. And what was released on June 12, 2008? Metal Gear Solid 4.

        • Re: (Score:3, Interesting)

          by thedonger (1317951)

          Same-month sales in videogames is a useless statistic.

          True. Good statistical analysis has in large part - at least in popular media - yielded to sensational headlines and talking heads.

          An interesting study would be to compare video game release and sales figures (FPS, RPG, online, 'thinking games' like Portal, etc.) with the development of image rendering techniques, hardware advances, and anything else with a supposed effect on video game production or sales.

        • Ya (Score:5, Insightful)

          by Sycraft-fu (314770) on Friday July 17 2009, @11:29AM (#28731297)

          I've never gotten why people like that comparison metric. I mean I understand wanting to compare to how you did last year but at least to a 6 month rolling average. Games do not come out on rigid schedules, it isn't like "On the 4th day of June each year a massively popular game WILL be released." No, they come out when they are done, particularly in the case of better games. So you have to look at the sales over a period of time, like 6-12 months. If less games are sold for the whole year of 2009 than 2008 then yes, clearly there is a problem for the game industry. However if one month is down, so what? Maybe it just means that something people really want slid a month.

          I know as a gamer I don't go around saying "Ok, it is time to buy my May game," I buy games when one I want comes out and I've got time to play it. That could mean I buy 3 games in a month, or that I buy no games for 3 months. It all depends on what is coming out when, and how my time is looking. Currently, I'm having to hold off on purchasing more games because I have too many, I've got a backlog. I bought games that I haven't yet got around to playing. Did that with Fallout 3. Picked it up not long after release since I love Fallout and it was on special. However, other than playing the intro, I haven't got around to it. Not because I wasn't enjoying it, just because I've been playing other things. However I want to play it, and I will, it is just an issue of time.

      • Looking further would invariably produce "it's the pesky pirates".

        It's a very human trait to look for the culprit outside of oneself. I.e. it's pirates. Not that I make sequels of games nobody wanted in the first place or that customers don't accept the rental system (aka SecuRom) DRM.

        Produce games that people want and stop including crippling DRM that people loathe and they will buy. I just recently bought a few old games for a total of less than 50 bucks. Yes, on Steam, and yes, it's a bit hypocritical to

      • Re:No good games (Score:4, Interesting)

        by BOUND4DOOM (987004) on Friday July 17 2009, @11:15AM (#28731129)
        I would totally agree with this. I mean I fit the demographic, I am male, in my 30's now own my own home, car, and I am employed with job security. What is keeping me from buying games.

        Simply 2 things.
        1. There are no new games out that sound any fun.
        2. Game that are out that I want are DRM loaded and I am waiting for them to come to their senses.

        That's it. Its that simple. There are games I want to buy and play but the DRM keeps me away from buying them they can thank Sony for me not wanting to install DRM crap to screw up my computer. So if you put DRM in it, to prevent piracy, you keep the honest person away not wanting the extra crap. The latest Grand Theft Auto was the first one of the GTA series I never bought. I wanted to buy it and I hate to leave that line behind but DRM, bleh.

        I did buy 2 games in the month of June, they were older out of print games put up on Ebay. Why because I wanted to play those games when they came out but at that time something else was going on in my life and I have so far enjoyed those games.

        Also games are becoming less fun and more just wow graphics. I still to this day play the first Age of Empires. It was very strategic and well thought out, the graphics sucked but I wasn't in it for the graphics and some of the games would take 8-10 hours to complete you had the ability to go in create new terrains and random maps was never the same terrain twice, ever, after all these years. The new AOE games, pale in comparison. They have funky cool 3d graphics but the same lands and terrains over and over again. Once you learn a terrain there is no challenge anymore. AOE 1 In the most difficult modes I can still get my ass kicked by the computer once in a while. The new AOE, within a month it is mastered and of no use, so I quit buying those lines. Supposedly there is a new Thief game coming out, and I always loved the Thief lines, this is one of my favorite lines ever. But if they put DRM in it I will not buy it.
    • Re: (Score:3, Interesting)

      by Aladrin (926209)

      Just June? My GameFly queue was empty for about 4 months. June is when they started releasing games I'd play again!

  • Well, I'm glad to see someone's correlating a drop in sales with the recession. If the history of the MPAA/RIAA is any indication, the game industry will claim OMG Piratez! and ask congress to pass whatever bill they want to make it punishable by death to pirate a game.
    • by eln (21727) on Friday July 17 2009, @10:27AM (#28730443) Homepage
      Movie and music piracy CAUSED the recession! Video game piracy is now contributing, and soon the entire economy will collapse and we'll all be reduced to cannibalism to survive and it's all YOUR fault, you filthy pirate! This is precisely why Congress needs to pass strong anti-piracy legislation, to include death as a punishment for severe cases and the chopping off of thumbs for less severe (5 or fewer minutes of copyrighted material stolen) cases.

      Sure, you might not consider piracy to be that big of a deal, but you'll change your tune when you're sitting around the burnt out husk of your home surrounded by a post-apocalyptic hellscape, stomach rumbling like crazy because you finished off the last of Aunt Sally 3 days ago and the rest of the family was eaten by a roving band of zombie werewolves. Maybe then you'll recognize the error of your ways...but I doubt it.
      • What a Game! (Score:5, Interesting)

        by Das Auge (597142) on Friday July 17 2009, @10:54AM (#28730835)
        They should make a game of your post.
      • by Opportunist (166417) on Friday July 17 2009, @10:55AM (#28730841)

        Sure, you might not consider piracy to be that big of a deal, but you'll change your tune when you're sitting around the burnt out husk of your home surrounded by a post-apocalyptic hellscape, stomach rumbling like crazy because you finished off the last of Aunt Sally 3 days ago and the rest of the family was eaten by a roving band of zombie werewolves

        You know that the average geek would find that scenario quite cool, if you tried to convince people to stay away from copying, I think this isn't how you should describe it. Maybe say something like "And if you continue copying, you'll soon live with a wife and kids in a suburb and have no time for computers anymore".

        That should scare the pants off them!

  • by XenoPhage (242134) on Friday July 17 2009, @10:12AM (#28730177) Homepage

    Watch.. this will turn into a big "See? Piracy is ruining the gaming business" blamefest... It's easier to blame piracy rather than crappy game design.. Of course, I'm sure the economy is playing a part as well. Although, from what I've read, people are reluctant to give up their hobbies, even in the face of a bad economy.

    • Re: (Score:3, Insightful)

      by sircastor (1051070)
      I was just about to say the same thing. Then They'll use it for further argument to fuel their DRM plans, further destroying business.
    • Re: (Score:3, Insightful)

      by cashman73 (855518)
      To be honest, I don't think piracy is necessarily to blame here. Sure, there are plenty of pirated games out there, but downloading the torrents, installing them, running the cracks, and other stuff, isn't quite as straightforward as downloading a torrent of 15-20 songs on a CD and loading them into iTunes (or whatever you use). The only game I've ever actually "pirated" is Civilization IV, but that's only because the CD that I legitimately purchased got worn out, and I didn't want to deal with the hassle a
      • Re: (Score:3, Funny)

        by XenoPhage (242134)

        Stop trying so hard. The word with the obvious spelling is the right choice.

        captcha: souped

        Sorry to offend your sensibilities. I blame way too much network tuning and programming.

      • Re: (Score:3, Funny)

        Stop trying so hard. The word with the obvious spelling is the right choice.

        captcha: souped

        Nah, there are just so many idiots making the "Piracy is killing our bottom line" excuse that we've decided to make them stand in line.

      • Old games FTW (Score:3, Informative)

        I agree that the piracy card will be played and that we'll see some more fire aimed at Gamestop and that darned used games market. I find myself playing some old games right now... Grand Theft Auto III, Aerobiz Supersonic and Third World War. Pedantic... but the word you want is "cue". I don't understand why this is confusing... these words are not homophones. I suppose it all boils down to overthinking while typing.
  • yeah... (Score:5, Insightful)

    by Em Emalb (452530) <.ememalb. .at. .gmail.com.> on Friday July 17 2009, @10:13AM (#28730199) Homepage Journal

    Money's tight. And honestly, I'm sick of seeing games priced at $59.99. I can wait until they hit ~$30 and buy them then. I'm long past the time when I HAD to have a game as soon as it releases.

    So yeah. Lower the price of the games at initial launch, you'll make more sales....IMNHAAO (in my not humble at all opinion)

    • Re:yeah... (Score:5, Insightful)

      by TaggartAleslayer (840739) on Friday July 17 2009, @10:20AM (#28730341)
      No kidding.

      I used to regularly grab the must-have new release the day it hit shelves. Once they started passing my self imposed $50 mental barrier, I stopped.

      I just can not physically bring myself to spend so much. I'd rather grab 4 used games from last year for the same total price.

      I mean really, at the end of the day, they are just pushing gamers to Half.com, eBay, Gamestop, Amazon, and other used game outlets.

      Where the publisher could potentially sell two copies at release for a slightly lower price ($39.99-$49.99 is a lot more attractive than $59.99+), they only sell one copy and then the re-seller retail stores take the profits from there for many years to come.
    • Re: (Score:3, Informative)

      by Jaysyn (203771)

      Heh, I wait till Newegg or GoGamer has them for $25 or less or if Impuse has a good sale..

    • Re: (Score:3, Insightful)

      Just this week Steam offered a package of old/ancient games for 50 bucks. In the fold things like Bioshock, Prey, CivCity, Railroad Tycoon 2 and 3, the XCom series, Pirates, Civ III and IV and a few more. Each and every single game a gem. An aged gem, granted, but they're still a hell lot of fun and they still provide a lot of enjoyment and entertainment.

      50 bucks bought me about 20 games. At least 10 of them games that I'd prefer over many of the current releases any time, and certainly providing me with mo

      • Re:yeah... (Score:4, Insightful)

        by geminidomino (614729) * on Friday July 17 2009, @10:59AM (#28730915) Homepage Journal

        I have a friend who uses this logic. I don't understand it myself.

        He bought Ghostbusters at launch. Both he and his fiancée beat it inside a week, then they sold it to Gamestop for about 25 bucks.

        So he essentially rented it for 4-5x the going rental rate.

  • Buying used games? (Score:5, Insightful)

    by hansamurai (907719) <hansamurai@gmail.com> on Friday July 17 2009, @10:15AM (#28730223) Homepage Journal

    I don't believe NPD keeps track of used game sales, and a lot of gamers will be turning to Gamestop, Ebay, and Amazon to pick up used games there instead of buying them new. I've personally been buying more used and even selling a bit of my collection as there seems to be a lot of buyers out there (and of course, more sellers).

    Games are too expensive to keep buying new. I let the suckers do that for me.

      • by TaggartAleslayer (840739) on Friday July 17 2009, @10:27AM (#28730441)

        Irrelevent to the article, which is the the game industry revenue is down.

        It's actually extremely relevent. If the game companies are selling less total copies because gamers are turning to used game outlets due to the ridiculous price of new releases, they are going to see hits to their bottom line.

        Is that the only reason for the sales decline? No. Of course not. But it is definitely a contributing factor and one of prime concern for game makers [sfgate.com].

      • Re: (Score:3, Insightful)

        by Hyppy (74366)
        Completely relevant to the article, because it's showing where the "recession-proof" gaming money is actually going. Instead of the money drying, it's simply shifting towards an another product. The thing is, many game-industry decision makers consider used games inferior products, when they're usually just as functional and enjoyable as the original. A substitute product, perhaps, but not inferior.

        Your comment, by the way, was completely irrelevant and douchey for no good reason.
  • by elashish14 (1302231) <profcalc4@gmail.cSTRAWom minus berry> on Friday July 17 2009, @10:15AM (#28730225)

    I realize that the issues are probably mostly economic (lack of capital both to produce and buy games), but here's my spiel: I just don't see the point. First of all, the games shouldn't be that expensive to produce. At >$50 a pop, if I find that I don't like it, it's just a waste of money. Maybe if prices came down, I'd experiment more. But now, I'm more than happy to buy games that are a few years old to save $20 when I know that I'm only going to play it for a month or so.

    Second of all, what good games have come out recently? I realize that it's a hugely subjective topic (I recall a topic on Slashdot a few weeks ago on graphics and video games), but honestly, all I want in a game is good gameplay and a nice multiplayer environment. And all my friends play nothing but Melee, I don't see why I'd bother playing anything else. That's how it usually ends up anyways; no matter how many games I have, Ijust end up playing one over and over again while the others gather dust. So why bother buying?

    And to add to the cost, so many consoles (especially the Wii) require buying extra peripherals, which will also end up going to the wayside. It's just not worth it anymore.

  • by RobVB (1566105) on Friday July 17 2009, @10:15AM (#28730233)
    How long before they raise prices to $70-80 and up? I mean, it's obviously the best, no, the only way to make more money. Oh yes. The only way indeed.
    • Re: (Score:3, Interesting)

      by MozeeToby (1163751)

      Well, to be fair I remember paying $50 or $60 for new SNES games, and that was 15 years ago. If prices had kept up with general inflation, games would be costing $80-90 a pop today. I certainly don't complain about $60 for a game that I genuinely want, and if I'm not sure then I wait for the price to drop or rent/borrow/demo it first.

      • by default luser (529332) on Friday July 17 2009, @11:01AM (#28730945) Journal

        Yes, but the industry dropped prices with to move to optical media...and then promptly raised prices again because they added so much more content! I think the industry needs to realize that games don't all have to be 80-hour works of art with 20 different endings, all packed into that $59.95 wrapper. Give us games in the $30-50 range that have maybe 10-15 hours of game play, and I think players will flock.

  • That's easy.... (Score:5, Insightful)

    by HerculesMO (693085) on Friday July 17 2009, @10:16AM (#28730241)

    Most of the games that are coming out, suck.

    Plain and simple. The problem with developers is that they are confusing great technology with great games. They can go hand in hand, but largely speaking -- games need story, innovation, depth. I played Defcon a few years back and was amazed at what innovation was put into such a small game.

    Too bad the only thing developers do is give us some form of a shooter lately, and change the graphics and call it amazing. Bioshock had a good story, but that was like 2 years ago already.

    • Re:That's easy.... (Score:5, Insightful)

      by Jim Hall (2985) on Friday July 17 2009, @10:39AM (#28730615) Homepage

      Most of the games that are coming out, suck. Plain and simple. The problem with developers is that they are confusing great technology with great games. They can go hand in hand, but largely speaking -- games need story, innovation, depth.

      I'd like to disagree - but I can't. I definitely consider myself a gamer, but many of the games that have come out recently just aren't that compelling.

      • Tomb Raider Underworld? Not that interesting - and too short, even though they helpfully added extra rooms just to give you something to traverse.
      • I thought Mirror's Edge would be more awesome than it is. Oh, it's a very pretty game, visually amazing, with great FPS platforming. Unfortunately, most of the platforming requires 100% perfect timing. Repeated failures just made me quit.
      • The Ghostbusters demo is way cool, but I suspect it's all nostalgia-value. I'll pick it up again in a month and see if the demo still makes me want to play more.
      • Killzone 2 was a ton of fun, but has little re-play value. Still, I'd rate this as the last really good game I've played. And that's going back a few months now.

      The games I'm really waiting for are the next Ratchet & Clank and the next Uncharted.

      Honestly, I'm having more fun with PlayStation Network titles. The price point is certainly lower, but I also don't expect as much out of a $10 or $15 game - compared to the punch a $55 game should bring. As a result, I'm not that disappointed if a cheap PSN game doesn't turn out that great. So I'm willing to take more of a risk for a PSN title than a $55 retail title.

      • Battlefield 1943 is entirely an online multiplayer game, but mildly addicting.
      • I thought Burn Zombie Burn was fun for the first level, then kind of stunk. But I don't regret buying it, because it was so cheap.
      • Flower was (and continues to be) awesome. I went back and re-played a few stages just last weekend.
      • I'm almost finished with Last Guy (and have been since the week after I got it) and just can't work up the excitement to go back and finish the game. I've gotten my fun-value out of it.
      • I got hooked by Pixeljunk Monsters, bought the expansion, then played about one stage of that before I lost interest. But I definitely got my money's worth on that game.
    • To me, when someone says this, it implies that they either are unreasonable picky, have a very narrow taste in games, or just haven't done any looking around. If you are the first, well then there's nothing I can do for you. If you are one of those people who has decided that anything less than perfection is failure then you will be continually disappointed in life. That is just how it goes. If you are one of the second people that is fine, but then don't whine about it. If you only like like a narrow selec

  • Recession (Score:3, Informative)

    by santax (1541065) on Friday July 17 2009, @10:16AM (#28730245)
    With 1.5 million forced house-sales in the US one should be able to imagine that people have less money to spend on more critical things, like food. So I am not really suprised with this.
  • Still Catching Up (Score:3, Interesting)

    by A. B3ttik (1344591) on Friday July 17 2009, @10:18AM (#28730301)
    Personally, I haven't bought any games recently because I'm still catching up on all the great games that came out recently!

    I'm re-playing FEAR 2. I'm playing FAR CRY 2 for the first time. Need to start and finish DAMNATION. Need to finish the LOST: VIA DOMUS crap-heap. Recently beat PLANTS vs. ZOMBIES. All whilst still playing TEAM FORTRESS 2.

    My laundry list for games to buy is long, but I'm waiting until I finish these! I want to play TRINE, I want to buy and re-play all those LUCASARTS games that just came out again on Steam, I want to start another MMO like the new Star Trek Online or Knight of the Old Republic MMO.

    This is actually a great time for games, for me personally.
  • Rent (Score:4, Insightful)

    by Quiet_Desperation (858215) on Friday July 17 2009, @10:24AM (#28730391)
    I wonder how many there are like me who started renting games due to so many disappointing releases. Gamefly has saved me far more than it costs with games I might have bought and wound up not enjoying. I've been buying more used games as well. And I'm not even suffering to any real extent from the current economy. It's purely the result of too many "Holy crap, I spent $60 on this turd?" reactions.
  • Innovation? (Score:3, Insightful)

    by think_nix (1467471) on Friday July 17 2009, @10:26AM (#28730419)

    seriously ... I'm not surprised. What happened to innovation? Most games now are all sequels to previous games with better graphics or newer engines than the previous release and the principal is still the same. Where is the cutting edge ? Something new that hasn't been done before ? A must have, giving the player full control of the virtual world . I think back on earlier rpg's for e.g. The player was actually allowed to input text instead of choosing from some stupid presets. Think of this with today's technology. In the end its not really the development studios its the damn publishers and other companies funding development studios so they can have their ads on startup screens and rape the profits.

    • Re: (Score:3, Insightful)

      by Aladrin (926209)

      Newsflash: Games have matured. When video games were new, everything was innovative. As hardware evolved, and controls changed, things were innovative. There were a few ideas that made new genres... But most games these days can't be innovative because it's all be done before.

      The Wii was supposed to be 'innovative', but ended up lackluster. Natal... I'm betting on more of the same.

      And it's not that there aren't 'innovative' games... Every new innovative game in the 'casual' game industry creates a

  • by runningman24 (1172197) on Friday July 17 2009, @10:33AM (#28730513)
    a 1 month sample size? As a gamer, I can say that I had disposable income this month and wanted new games for my 360, but didn't see anything worth my $60. I ended up buying some games that came out last year used from Gamestop. You would also expect hardware sales for the major consoles to be declining, as they've been out for so many years now. There's nothing in those numbers that makes linking this to the recession, anything more than a random guess.
  • by StikyPad (445176) on Friday July 17 2009, @10:59AM (#28730913) Homepage

    The phrase is a reminder that two events may not be linked, not proof positive that they're not. You don't measure below-average rainfall during a drought, and then say "Let's keep in mind, other factors could be at play than a drought!" A drought IS an extended period of reduced rainfall, by definition. Similarly, there is no question that low sales are linked to a recession, because they define a recession.

  • by geminidomino (614729) * on Friday July 17 2009, @11:17AM (#28731171) Homepage Journal

    Here's a suggestion...

    Try selling the fucking games for more than 45 minutes.

    Seriously, instead of the normal price-dropping sequence, one thing I'm seeing a lot lately (mostly in niche games) is, after the really SHORT period where no one buys a game for $60, they just stop shipping it entirely!

    A few months ago, I actually paid $65 for a USED copy of Ar Tonelico since I'd missed news of its release and no one had it! Not gamestop, not amazon... it's nuts.

  • by hairyfeet (841228) <bassbeast1968.gmail@com> on Friday July 17 2009, @01:08PM (#28732691)

    Didn't treat us PC gamers like Dog Shit [metacafe.com] we would be buying more games. I can say that while I once looked forward to buying the "big gun" games (Far Cry, Bioshock FEAR,etc) at release I know refuse to buy any game that isn't in the bargain bin.

    Why? Well besides the fact that they started charging $60+ a pop which is just insane in a dead economy, the biggest reason is this: I am using a 64bit OS, namely XP X64. Despite all the horror stories about incompatibility I have found even my old Win9X era software runs quite well in 64bit. Of course with 4Gb of DDR2 going for around $40 and graphics cards with 1Gb of RAM going for $50 32bit simply didn't cut it for me anymore. So what is the problem you say? Well, while the games all run beautifully, with nary a glitch or hiccup, the &^%$^&%$&^%$ DRM doesn't work in 64bit!!!! See how in the video above how the poor guy sticks the retail disc in the drive only to get "Please insert disc in drive"? That is pretty much every stinking game for me. Meanwhile the pirates get the games prerelease with no DRM and no bullshit. And they wonder why sales are down? Maybe if you would quit kicking me in the balls I might buy more of your damned product!!!!

    So now thanks to their wonderful DRM I simply don't buy release games any longer. I have found so many companies are putting out alpha quality code that even if you can find a crack at release often there will be a patch released quickly that you simply have to have to actually use the game, and who knows how long it will be until the patch is cracked? So instead I wait until the game hits the $30 and below shelves, with $20 and below being the magic number for impulse buys. I have found by that time they have released pretty much all the patches they are gonna so I can just Alcohol the game onto DVD along with the patches and crack required to actually play the product I PAID FOR so that when I feel like going back and playing again I have all the required files in one place.

    Maybe we will get lucky and this recession will teach game companies to stop acting like giant douches with crap like Spore style limited installs, DRM that is nastier than any trojan (and if you have ever had to clean a PC that is infected with Starforce+Safedisc+SecuROM you know how nasty they can be) and in general treating their paying customers like dog shit who should be grateful for any alpha quality code they deem worthy of dumping on us. Sadly instead they will just scream "Piracy!" and treat us paying customers even more like shit, probably screw the console gamers with nasty DRM tricks that kill Gamestop, and generally spit in the faces of those that actually try to support them by buying their products. Meanwhile the pirates will laugh their ass off with their release day PC games and modded consoles and think those of us that pay are total idiots. And with the way game companies treat us they kinda have a point.

  • by Trerro (711448) on Friday July 17 2009, @01:13PM (#28732777)

    All of the gamers I know play games as much as ever, and while the economy has affected many of us, gaming for the most part isn't a very expensive hobby, so very few of us are spending less for that reason. What we ARE doing is spending it in different places.

    The numbers can be explained by:
    1. The huge popularity of MMOs. Most people are active in an MMO put around half of their gaming time into it, at ~15 bucks/month. That means for the other half, you're more choosy as to what you're willing to buy - and it does also mean you're spending less over all. Very few $50 games are played for more than 1-2 months, but MMOs are usually good for several... a few years in some cases.
    2. Webgames and Flash games becoming popular. These ARE profitable games, but there's no buying involved, as they're usually ad-supported instead. Time spent on these games is time when SALES are down, but PROFITS are not.
    3. The fact that "US" is in the title. I've been seeing a lot of innovation from KOREAN MMO developers, but basically none from US ones - everything over here is yet another WoW clone, which means I've spent a grand total of 0 on US online gaming this year, and a good amount on Korean. Regular games are slightly better off, but even there, Japan seems to be making most of the games people are actually playing.
    4. The fact that It's no secret that EA destroyed most of the US gaming industry, and it never really fully recovered. People were buying mediocre crap when there wasn't anything else to buy, but as translations get better and better, we're simply taking our money elsewhere. (See also: US car industry)
    5. Indie gaming has become a significant part of the market... and likely not a part that's being polled for this article's numbers. Again, when the overwhelming majority of the big gaming companies suck, we don't stop gaming, we just take our business elsewhere.

    The industry is doing fine, it's just a few crappy US companies that happen to be 1)Huge and 2)Failing. No one will miss them if they finally collapse, and once they do, new companies will replace them - ones that actually produce games we want to play. In the meantime, the rest of the world is supplying us just fine - as well as the US through indie and other side channels.

One person's error is another person's data.