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BioShock Creator Levine Teases Next Project 34

Posted by Soulskill
from the shock-and-awe dept.
simoniker writes "In a new interview, BioShock creator Ken Levine has been talking about his studio's philosophy and teasing, at least abstractly, his next project, of which he says 'we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock.' He also commented on 2K Marin, currently working on BioShock 2, wishing them luck but making it clear that he is not majorly involved in the game: 'I'm not working on BioShock 2. I make no claim to anything on BioShock 2, and I think it's important that that's their product, and their culture. Because you can't just clone a studio.'"
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BioShock Creator Levine Teases Next Project

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  • Re:More ambitious? (Score:3, Interesting)

    by mjwx (966435) on Sunday July 19, 2009 @09:07PM (#28752025)

    I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average.

    It's the consoles. You just can't have a complex mouse driven interface on a console. A SS1/2 style inventory with a console cannot be done in real time with the limitations of the console controller, it just isn't fast or accurate enough, yes RPG's have complex inventories but they are all turn based so the player is never at any point rushed to get out a new weapon or apply healing. S.T.A.L.K.E.R tried to bring a complex inventory system to the Xbox and failed, they ported Supreme Commander to the Xbox and it was practicably unplayable.

    Bioshock was dumbed down solely to make it accessible to the consoles. The story in Bioshock wasn't that bad, but it was just a thinly veiled rehash of System Shock with some Ayn Rand thrown in to make it seem original, as Yatzee Croshaw put it "everything that was Cyberpunk is now Steampunk".

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