Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
And I guarantee that strip mall will be owned by a Korean, Iranian, Iraqi, Vietnamese, or some other immigrant. One *more* reason America is #1 cool. When you want to own a strip mall on the moon, America is where you go.
And secondly, there's still one of the original lunar landers existing today, and is still actually flying intact. Snoopy was the LEM used on the Apollo 10 mission [theconquestofspace.com], and one of two that flew to the moon, but didn't land. Snoopy was flown down to within about 7.4 miles of the lunar surface, but was not equipped for actual landing. It was then flown back up to rendezvous with the command module, and the
I grew up watching this stuff as a kid. The America we had back then is a far cry from that we have today. Gone is the self reliant take responsibility for one's self and actions. Now we have the wealth envy its not fair someone who works harder has more stuff crowd that can only relive the accomplishments of past generations because all they have nothing to show for themselves (mainly because it would require DOING SOMETHING)
when all the money is sucked up by wants there really isn't much for doing some
The biggest difference I can see between now and 40 years ago is the number of kids who won't stay off my damn lawn. I'm sure you know what I'm talking about.
That, of course, is a popular delusion. Its not that we aren't materialistic and selfish now, but we were just as bad back then. And 50 years before that, and 50 years before that, and 50 years before that...
Human nature is human nature. It hasn't changed recently. There are a few times that we have still been able to do really cool things when we put our minds to it, and have good leaders. But, there isn't any real cultural difference today that would prevent it from happening.
In California WE PAY FAMILY MEMBERS TO TAKE CARE OF THEIR OWN FAMILY! If they have to quit their job to do so, or work less hours. This is a cheaper and better solution than paying for their care entirely through insurance or state run institutions.
They are unionized as well. Unions are a symptom of a larger disease. Which leads us to your next complaint,
We are going to be guaranteeing health care to all. This isn't a bad thing. We already have the most expensive health care system in the world and we still ca
Gone is the self reliant take responsibility for one's self and actions.
Gone is Lyndon Johnson and his "war on poverty". Gone is the entitlement AFDC which guranteed generational welfare, replaced by TANF which gives only temporary help to folks with kids. Gone are business owners who gave a shit about anything but money. Gone are corporate ethics, replaced by Enron ethics and Bernard Madhoff ethics. Gone is the late Walkter Cronkite, replaced by Fox, apparently your only news source.
Now we have the wealth envy its not fair someone who works harder has more stuff crowd
Unemployment in Michigan is over 10%. You need a job to work.
mainly because it would require DOING SOMETHING
You're not impressed by those little Martian robots? I sure as hell am.
"I grew up watching this stuff as a kid. The America we had back then is a far cry from that we have today. Gone is the self reliant take responsibility for one's self and actions. Now we have the wealth envy its not fair someone who works harder has more stuff crowd that can only relive the accomplishments of past generations because all they have nothing to show for themselves (mainly because it would require DOING SOMETHING)"
Just the opposite -- I think the main problem is that nowadays we no longer feel it necessary to PAY our fair share for our DEBTS.
Indeed, let's return to those halcyon days of our youth. Let's re-establish the top income tax rate at 77% as it was in 1969 (instead of today's pittance 35%). That will solve many of our problems, as it did for our parent's and grandparent's generations, who were not such belly-achers as we.
It was in the early eighties, and I had a TRS-80. Bought a Moon lander game for it at a Radio Shack and it sucked donkey balls, so I wrote my own. The difference between my moon lander and radio Shack's was the same as the difference between a violin and a fiddle.
What's the difference between a violin and a fiddle?
Bah. Most of my friend hated my lunar lander version. as you burned fuel your mass dropped so the thrust that worked last burst would be different for the next.
if you burned it all to the last drop, it would become a major PITA to land it because your mass was significantly lower.
A lot of commercial games make the same mistake - trying too hard for realism. When you're writing a game, the #1 thing you want is for it to be FUN. Not too easy, not too hard.
I later ported the game to Flash, but it's not quite as fun as the 60Hz 2600 version. However, you can play it on a Wii! (Use S for thrust if you're on a PC.)
I forget which version did this, but when you pressed a certain key you got a high negative thrust and your fuel went up. So if you had room and were low on fuel, you could accelerate towards the surface and gain some fuel. I think it was the version for the Commodore PET.
I started making a Lunar Lander style vehicle in LittleBigPlanet. Had forgotten all about it until I saw this article! I was still experimenting with designs of vehicles and hadn't actually gotten round to creating different levels for it..
Well, a fiddle is a crude folk instrument or a medieval precursor to the voilin, and a violin is a sophisticated, nuanced instrument that the fiddle is a crude imitation of. So your version was a bit of a fiddle?
Um, no. In the U.S. a fiddle [wikipedia.org] typically is a violin, especially when referring to American Folk, Bluegrass or Country music, so literally, from mcgrew's American point-of-view, the only real difference is the style of music being played (although "fiddle" players may prefer one variety of string or bow over another, the instrument that is called a "fiddle" and the instrument that is called a "violin" are typically the same thing.)
In the States, Classical music is not nearly as popular as Folk, Bluegrass or Country. Hence "fiddle" music is more popular than "violin" music, although technically these are typically the same instrument.
So what mcgrew is saying is that RadioShack's "Lunar Lander" game and his "Lunar Lander" game were very, very similar, but people liked his better for various reasons that he didn't clarify in his original post, but I'm guessing by the fiddle analogy, he means that his had better graphics/visuals and probably better controls.
Just thought I'd clear that up for you non-Americans out there who are all probably not going to get what mcgrew means.
As a child I kept searching for the version that let you land on the planet of those evil space invaders for an epic fight to the death - spacewar and asteroids were a poor facsimile.
...creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned.
Yeah. It's always strange when a geek escapes the darkness of the computer cave to explore the big blue room and doesn't come back. Worse, if he does come back, he'll discover that he's become stupider than before.
Yeah. It's always strange when a geek escapes the darkness of the computer cave to explore the big blue room and doesn't come back. Worse, if he does come back, he'll discover that he's become stupider than before
Currently on a boardwalk somewhere in England, Hack-a-Day posted this link last week: http://www.lushprojects.com/lunarlander/ [lushprojects.com]>http://www.lushprojects.com/lunarlander/
My first memory of this game was seeing the Atari version at the Exploratorium. I never knew that the original was text!
HERE ARE THE RULES THAT GOVERN YOUR SPACE VEHICLE:
(1) AFTER EACH SECOND, THE HEIGHT, VELOCITY, AND REMAINING FUEL WILL BE REPORTED.
(2) AFTER THE REPORT, A '?' WILL BE TYPED. ENTER THE NUMBER OF UNITS OF FUEL YOU WISH TO BURN DURING THE NEXT SECOND. EACH UNIT OF FUEL WILL SLOW YOUR DESCENT BY 1 FT/SEC.
Reading that, I was expecting (3) to be "It is pitch black. You are likely to be eaten by a grue.":-)
I was playing Luner Lander on a PDP 11-34 back in 77 or so. Hunt the Wumpus was available too but I never figured out how to shoot the crooked arrows. The best game was Trek and I played that all through high school. I once wrote a text based Battlestar Galactica game and before I knew it other studens would copy the code, change 3 characters (not lines) of code and get a A. I must admit, the teacher was generious cuz I spent tons of time writing login simulators and reviewing the results of "anonymous" sex
Copying the original text Lunar Lander was my first experience with BASIC. I just typed the program in from a copy of Creative Computing in I think Applesoft BASIC. I was great at typing it, not so good at playing it.
My arcade video game experience started with Computer Space around 1972 so I was in the right generation to take part in the video game madness of the late 1970s and early 1980s. I really liked the Atari Lunar Lander and still miss the wonderful sharpness of vector graphics.
I remember playing the line graphic version of the game on a stand up console in the arcade. It was one of my favorite games. The version I remember was a line graphic one, with the craggy outline of a landscape, and different size "flat spots" you could land on. The smaller ones gave you more points. The game was replaced, probably by Donkey Kong or Pac Man and I remember being pissed off at the time that I could no longer play it (this was Pre-Atari 2600).
In college, I took an advanced CAD course where we wrote CAD software. There was a hodge-podge of machines there, from a Dec PDP-11 to a Harris 800. Lots of DEC Rainbow machines with the dust covers on them because they used the 80186 chip which wasn't/really/ PC compatible. We also had one Silicon Graphics IRIS machine. It was the hot rod of the bunch, but single user, so you had to wait your turn.
Anyway, we finally got an open ended assignment on the SGI machine, so I decided to write the Lunar Lander game on it - with the original as my design reference. I did a pretty good job of it too - as a mechanical engineer, I was able to use Newton's laws to accurately reflect the behavior of the LM... it obeyed Newtonian mechanics (no - it didn't take into account the weight of the fuel burned but neither did the original to my understanding).
I got all done and most of the people who looked at the rendition had not ever seen the original game. So they complained that I hadn't taken advantage of the 3d graphics the SGI machine had. It was like drawing a picture in Kindergarten and having the teacher tell me my grass was the wrong color. Only one other guy understood what I'd done - copied a real live arcade game from scratch. When they asked him what he thought, he just kept playing it and said "Awesome!"
The other funny thing was that at the end, nobody went back to look at the modeled objects... they all went back to play the game.
Doesn't everyone succumb to the lure of the Lander? Our entry in the BADGE killer demo contest was a version of Lunar Lander that ran on the Amiga Workbench... with the terrain being whatever windows you happen to have open at the time...
I can't find a screen shot or even a copy of the program on google now, and while I have a box of Amiga floppy disks at home I doubt I could find anything that would read them now. I know it was on Fred Fish's disk collection, if someone has a copy I can load into UAE I'd appreciate it.
I'm surprised nobody has linked to it yet, but there's this guy who made a physical Lunar Lander arcade game. No flashy vector graphics here! You control an actual model of a lander using real gauges and everything.
Just realised I phrased that badly - for clarification, the sister project is *not* written by me but by Anthony, the Disintegrator guy! I think he's more a project-finisher than I am:-)
- I should clarify that I meant the sister project to "my" project, not that Flyin' Irons was also my project! Another, very productive, developer has been responsible for pushing Flyin' Irons to a more playable state than my game ever was.
USA!! USA! (Score:5, Insightful)
Re:USA!! USA! (Score:4, Funny)
Remember that when there's a Starbucks and a strip mall in the Sea of Tranquility.
Parent
Re: (Score:2)
I would hate to think how much I'd be charged for Starbucks coffee on the moon...
Re:USA!! USA! (Score:4, Interesting)
50 cents, surely. Isn't the reason for the prices here on Earth that they have to ship the beans from the Moon?
Parent
Re: (Score:2)
I will enjoy my Double Trim Grande Latte while chomping on my Big Mac and Freedom Fries.
Re:USA!! USA! (Score:5, Funny)
I would hate to think how much I'd be charged for Starbucks coffee on the moon...
Well, the problem is that, as coffehouses go, Starbucks is nice, but it has absolutely no atmosphere.
Parent
Re: (Score:2, Interesting)
It'll be a Tim Horton's fly-thru.
Re:USA!! USA! (Score:4, Interesting)
And I guarantee that strip mall will be owned by a Korean, Iranian, Iraqi, Vietnamese, or some other immigrant. One *more* reason America is #1 cool. When you want to own a strip mall on the moon, America is where you go.
Parent
Re:USA!! USA! (Score:5, Funny)
I'd strip Starbuck in a sea of tranquili...
wait, what are we talking about?
You know, as much as I enjoyed Dirk Benedict's work I don't think I'd want to see that.
Parent
Re: (Score:2, Funny)
McDonalds, FUCK YEAH!
Wal-Mart, FUCK YEAH!
The Gap, FUCK YEAH!
Baseball, FUCK YEAH!
NFL, FUCK, YEAH!
Rock and roll, FUCK YEAH!
The Internet, FUCK YEAH!
Slavery, FUCK YEAH!
Starbucks, FUCK YEAH!
Disney world, FUCK YEAH!
Porno, FUCK YEAH!
Valium, FUCK YEAH!
Reeboks, FUCK YEAH!
Fake Tits, FUCK YEAH!
Sushi, FUCK YEAH!
Taco Bell, FUCK YEAH!
Rodeos, FUCK YEAH!
Bed bath and beyond FUCK YEAH!
Don't forget these two things... (Score:3, Informative)
America... FUCK YEAH!!!!
First of all, you forgot to include a link to one of these [nocookie.net] all important pictures [photobucket.com]
And secondly, there's still one of the original lunar landers existing today, and is still actually flying intact. Snoopy was the LEM used on the Apollo 10 mission [theconquestofspace.com], and one of two that flew to the moon, but didn't land. Snoopy was flown down to within about 7.4 miles of the lunar surface, but was not equipped for actual landing. It was then flown back up to rendezvous with the command module, and the
Get your own accomplishments (Score:2, Insightful)
I grew up watching this stuff as a kid. The America we had back then is a far cry from that we have today. Gone is the self reliant take responsibility for one's self and actions. Now we have the wealth envy its not fair someone who works harder has more stuff crowd that can only relive the accomplishments of past generations because all they have nothing to show for themselves (mainly because it would require DOING SOMETHING)
when all the money is sucked up by wants there really isn't much for doing some
Re:Get your own accomplishments (Score:5, Funny)
Parent
Re:Get your own accomplishments (Score:5, Insightful)
That, of course, is a popular delusion. Its not that we aren't materialistic and selfish now, but we were just as bad back then. And 50 years before that, and 50 years before that, and 50 years before that ...
Human nature is human nature. It hasn't changed recently. There are a few times that we have still been able to do really cool things when we put our minds to it, and have good leaders. But, there isn't any real cultural difference today that would prevent it from happening.
Parent
Re: (Score:3, Interesting)
In fact, it is GOOD, as it drives the economy.
Re: (Score:3, Interesting)
In California WE PAY FAMILY MEMBERS TO TAKE CARE OF THEIR OWN FAMILY!
If they have to quit their job to do so, or work less hours. This is a cheaper and better solution than paying for their care entirely through insurance or state run institutions.
They are unionized as well.
Unions are a symptom of a larger disease. Which leads us to your next complaint,
We are going to be guaranteeing health care to all.
This isn't a bad thing. We already have the most expensive health care system in the world and we still ca
Re:Get your own accomplishments (Score:5, Insightful)
Gone is the self reliant take responsibility for one's self and actions.
Gone is Lyndon Johnson and his "war on poverty". Gone is the entitlement AFDC which guranteed generational welfare, replaced by TANF which gives only temporary help to folks with kids. Gone are business owners who gave a shit about anything but money. Gone are corporate ethics, replaced by Enron ethics and Bernard Madhoff ethics. Gone is the late Walkter Cronkite, replaced by Fox, apparently your only news source.
Now we have the wealth envy its not fair someone who works harder has more stuff crowd
Unemployment in Michigan is over 10%. You need a job to work.
mainly because it would require DOING SOMETHING
You're not impressed by those little Martian robots? I sure as hell am.
Parent
Re:Get your own accomplishments (Score:4, Informative)
Gone are business owners who gave a shit about anything but money. Gone are corporate ethics, replaced by Enron ethics and Bernard Madhoff ethics.
You know how they referred to Madhoff's scam as a Ponzi Scheme [wikipedia.org]?
Yeah, "Madhoff ethics" are not a new thing.
Parent
Re: (Score:3, Insightful)
True, but having a head of the NASCAQ stock exchange running a ponzi scheme is a new thing.
Re:Get your own accomplishments (Score:4, Informative)
"I grew up watching this stuff as a kid. The America we had back then is a far cry from that we have today. Gone is the self reliant take responsibility for one's self and actions. Now we have the wealth envy its not fair someone who works harder has more stuff crowd that can only relive the accomplishments of past generations because all they have nothing to show for themselves (mainly because it would require DOING SOMETHING)"
Just the opposite -- I think the main problem is that nowadays we no longer feel it necessary to PAY our fair share for our DEBTS.
Indeed, let's return to those halcyon days of our youth. Let's re-establish the top income tax rate at 77% as it was in 1969 (instead of today's pittance 35%). That will solve many of our problems, as it did for our parent's and grandparent's generations, who were not such belly-achers as we.
http://en.wikipedia.org/wiki/Income_tax_in_the_United_States#Tax_rates_in_history [wikipedia.org]
Parent
Re: (Score:2)
Bought one, then wrote one (Score:3, Funny)
It was in the early eighties, and I had a TRS-80. Bought a Moon lander game for it at a Radio Shack and it sucked donkey balls, so I wrote my own. The difference between my moon lander and radio Shack's was the same as the difference between a violin and a fiddle.
What's the difference between a violin and a fiddle?
People LIKE fiddle music!
Re: (Score:3, Interesting)
Bah. Most of my friend hated my lunar lander version. as you burned fuel your mass dropped so the thrust that worked last burst would be different for the next.
if you burned it all to the last drop, it would become a major PITA to land it because your mass was significantly lower.
Re: (Score:3, Interesting)
A lot of commercial games make the same mistake - trying too hard for realism. When you're writing a game, the #1 thing you want is for it to be FUN. Not too easy, not too hard.
Re: (Score:2)
Re: (Score:3, Insightful)
I happen to agree with the GP, and I've written tons of games in the past 40 years. Here's my Atari 2600 version of Lunar Lander:
http://www.pdroms.de/files/73/ [pdroms.de]
Run it through an emulator like Stella to play.
I later ported the game to Flash, but it's not quite as fun as the 60Hz 2600 version. However, you can play it on a Wii! (Use S for thrust if you're on a PC.)
http://www.wiicade.com/gameDetail.aspx?gameID=692 [wiicade.com]
Negative thrust. (Score:2)
Re: (Score:2)
I started making a Lunar Lander style vehicle in LittleBigPlanet. Had forgotten all about it until I saw this article! I was still experimenting with designs of vehicles and hadn't actually gotten round to creating different levels for it..
Re: (Score:3, Funny)
banjo.
Re:The difference between a violin and a fiddle? (Score:5, Informative)
Well, a fiddle is a crude folk instrument or a medieval precursor to the voilin, and a violin is a sophisticated, nuanced instrument that the fiddle is a crude imitation of. So your version was a bit of a fiddle?
Um, no. In the U.S. a fiddle [wikipedia.org] typically is a violin, especially when referring to American Folk, Bluegrass or Country music, so literally, from mcgrew's American point-of-view, the only real difference is the style of music being played (although "fiddle" players may prefer one variety of string or bow over another, the instrument that is called a "fiddle" and the instrument that is called a "violin" are typically the same thing.)
In the States, Classical music is not nearly as popular as Folk, Bluegrass or Country. Hence "fiddle" music is more popular than "violin" music, although technically these are typically the same instrument.
So what mcgrew is saying is that RadioShack's "Lunar Lander" game and his "Lunar Lander" game were very, very similar, but people liked his better for various reasons that he didn't clarify in his original post, but I'm guessing by the fiddle analogy, he means that his had better graphics/visuals and probably better controls.
Just thought I'd clear that up for you non-Americans out there who are all probably not going to get what mcgrew means.
Parent
Re: (Score:3, Insightful)
Man. Imagine if Paganini had been a fiddle player instead of just a violinist...
Space Invaders (Score:3, Funny)
He had a life (Score:2, Funny)
...creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned.
Yeah. It's always strange when a geek escapes the darkness of the computer cave to explore the big blue room and doesn't come back. Worse, if he does come back, he'll discover that he's become stupider than before.
Re: (Score:2)
Re: (Score:2)
Yeah. It's always strange when a geek escapes the darkness of the computer cave to explore the big blue room and doesn't come back. Worse, if he does come back, he'll discover that he's become stupider than before
Guilty as charged, your honor.
Live arcade cabinet from Hack-a-Day (Score:2, Interesting)
Loved the BASIC version of LL's preamble (Score:4, Funny)
The main reason why you took manual control of the vehicle.... XEROX built the on board computer! And it broke... (tisk)
Re: (Score:2)
Then Apple borrowed some Xerox ideas and came out with iLander with only one button.
Wow. (Score:4, Funny)
My first memory of this game was seeing the Atari version at the Exploratorium. I never knew that the original was text!
HERE ARE THE RULES THAT GOVERN YOUR SPACE VEHICLE:
(1) AFTER EACH SECOND, THE HEIGHT, VELOCITY, AND REMAINING
FUEL WILL BE REPORTED.
(2) AFTER THE REPORT, A '?' WILL BE TYPED. ENTER THE
NUMBER OF UNITS OF FUEL YOU WISH TO BURN DURING THE
NEXT SECOND. EACH UNIT OF FUEL WILL SLOW YOUR DESCENT
BY 1 FT/SEC.
Reading that, I was expecting (3) to be "It is pitch black. You are likely to be eaten by a grue." :-)
Re: (Score:2, Insightful)
I was playing Luner Lander on a PDP 11-34 back in 77 or so. Hunt the Wumpus was available too but I never figured out how to shoot the crooked arrows. The best game was Trek and I played that all through high school. I once wrote a text based Battlestar Galactica game and before I knew it other studens would copy the code, change 3 characters (not lines) of code and get a A. I must admit, the teacher was generious cuz I spent tons of time writing login simulators and reviewing the results of "anonymous" sex
For those with too much time on their hands... (Score:2)
http://www.frontiernet.net/~imaging/lunar_lander_game.html [frontiernet.net]
http://sebleedelisle.com/games/moonlander/ [sebleedelisle.com]
http://www.thepcmanwebsite.com/media/lunar_lander/ [thepcmanwebsite.com]
Copying it was my first BASIC experience (Score:2)
Copying the original text Lunar Lander was my first experience with BASIC. I just typed the program in from a copy of Creative Computing in I think Applesoft BASIC. I was great at typing it, not so good at playing it.
My arcade video game experience started with Computer Space around 1972 so I was in the right generation to take part in the video game madness of the late 1970s and early 1980s. I really liked the Atari Lunar Lander and still miss the wonderful sharpness of vector graphics.
I cant tell you.. (Score:2)
..How many times I wrote that game on my little Sinclair computer as a kid. Probably my first game, and first completed, functional program.
It was too annoying saving it onto tapes so I usually just reprogrammed it when I felt like playing. :)
Wrote a version of the game too. (Score:3, Interesting)
In college, I took an advanced CAD course where we wrote CAD software. There was a hodge-podge of machines there, from a Dec PDP-11 to a Harris 800. Lots of DEC Rainbow machines with the dust covers on them because they used the 80186 chip which wasn't
Anyway, we finally got an open ended assignment on the SGI machine, so I decided to write the Lunar Lander game on it - with the original as my design reference. I did a pretty good job of it too - as a mechanical engineer, I was able to use Newton's laws to accurately reflect the behavior of the LM... it obeyed Newtonian mechanics (no - it didn't take into account the weight of the fuel burned but neither did the original to my understanding).
I got all done and most of the people who looked at the rendition had not ever seen the original game. So they complained that I hadn't taken advantage of the 3d graphics the SGI machine had. It was like drawing a picture in Kindergarten and having the teacher tell me my grass was the wrong color. Only one other guy understood what I'd done - copied a real live arcade game from scratch. When they asked him what he thought, he just kept playing it and said "Awesome!"
The other funny thing was that at the end, nobody went back to look at the modeled objects... they all went back to play the game.
Workbench Lander? (Score:3, Interesting)
Doesn't everyone succumb to the lure of the Lander? Our entry in the BADGE killer demo contest was a version of Lunar Lander that ran on the Amiga Workbench... with the terrain being whatever windows you happen to have open at the time...
I can't find a screen shot or even a copy of the program on google now, and while I have a box of Amiga floppy disks at home I doubt I could find anything that would read them now. I know it was on Fred Fish's disk collection, if someone has a copy I can load into UAE I'd appreciate it.
physical lunar lander arcade game (Score:5, Interesting)
I'm surprised nobody has linked to it yet, but there's this guy who made a physical Lunar Lander arcade game. No flashy vector graphics here! You control an actual model of a lander using real gauges and everything.
Lunar Lander [lushprojects.com]
Re: (Score:2)
Last I checked, there was one at the Space Center in Huntsville, AL. That was always one of the better parts of my visits there.
Re:Further info on 3D lander games - shameless plu (Score:2)
My sister project, Flyin' Irons (a lander racing game set in a world of flying steam irons), is more playable as a game at the moment.
Wow, flying steam irons. You must've played too much Megamania [wikipedia.org] as a young'un.
Re: (Score:2)
Just realised I phrased that badly - for clarification, the sister project is *not* written by me but by Anthony, the Disintegrator guy! I think he's more a project-finisher than I am :-)
Re: (Score:2)
"My sister project, Flyin' Irons"
- I should clarify that I meant the sister project to "my" project, not that Flyin' Irons was also my project! Another, very productive, developer has been responsible for pushing Flyin' Irons to a more playable state than my game ever was.