Spore Patch Nearly Lets Creatures Into Other Games 60
Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."
Re:The reason I quit making my game was cuz of mod (Score:4, Insightful)
Go buy some artists some drinks (Score:3, Insightful)
Why not talk to Artists? I see this shit over and over again from aesthetes and geeks both where one whines, " I could never afford to do x____ really cool project because I can't afford to pay ( geeks/artists ) money. "
You know what this is the fucking time to go make some new friends. Hell, go out tonight its Friday and artists don't turn down drinks no matter how geeky you are. I suggest art openings in the inner city and start asking around, here in PDX you can't pull out your laptop without hitting like 3 of them.
Re:The reason I quit making my game was cuz of mod (Score:2, Insightful)
Thats funny because I AM an artist but have very limited programming experience. You just need to find the Yin to your Yang to help you finish your game, I'm sure there are people out there (like myself) that have the time and enjoy doing it enough to do it pro-bono. You just need to look around.
Re:Go buy some artists some drinks (Score:3, Insightful)
Re:The reason I quit making my game was cuz of mod (Score:5, Insightful)
Have you even *looked* at any game development community? Ever?
Modelers and level builders outnumber programmers about 1000:1.
A typical forum will have the following threads:
etc, etc, etc.
The long and short of it is that there are many, many more modelers and level designers than there are programmers in the gaming world. The barrier to entry is easier, and yes, a lot of them suck. But there are probably as many talented modelers and level designers as there are good and bad programmers combined.
If you aren't developing because you don't want to deal with the art, the only thing I can think of excuse wise is that you don't want to work with a team.
Re:Can they do that? (Score:5, Insightful)