Are Console Developers Neglecting Their Standard-Def Players? 200
The Digital Foundry blog takes a look at how the focus on high-quality graphics in console game development may be lost on more gamers than people realize. According to Mark Rein of Epic Games, more than half of Gears of War 2 users played the game on a standard-definition television. While you might expect that dropping the graphics quality would correspond to a boost in frame rates, that turns out not to be the case, and running at standard definition can actually be a detriment in some cases. Quoting:
"PAL50 is mandatory for SD gameplay on all games on all European PS3s. You can't avoid running at a sub-optimal 50Hz unless you splash out on a high-def screen. The Euro release of Killzone 2 works at SD resolution on any PS3, even if it can only run at PAL50 on a Euro machine. In short, if you're a Euro PS3 owner playing Killzone 2 on a standard-definition display, you're losing around 17 per cent of the frame-rate owing to the lack of PAL60 support in the PS3 hardware. The game itself isn't slower as such (as was often the case in the Mega Drive/SNES era), and you'll note that it's effectively a sustained 25FPS while the 60Hz versions can be somewhat more variable. But Killzone 2 is already somewhat laggy in its control system and this impacts the feel of the game still further. While there is a 17 per cent increase in resolution, this is far less noticeable than the additional numbness in the controls."
Why does someone have a $300-$400 console but not. (Score:5, Insightful)
Re:Why does someone have a $300-$400 console but n (Score:3, Insightful)
Well because thats ANOTHER $500 on top of the price of the console for an increase in resolution. I wouldn't pay $500 to run my PC games at, say, 1600 x 1200 vs 1024 x 768 with AA on.
Also, I think High Def television is one of the biggest rip offs I have ever come across, now that the BBC and Channel 4 are putting things online it's much more convenient just to watch from the PC anyway. Fuck TV, it isn't worth half a grand for an increase in resolution.
Re:Why does someone have a $300-$400 console but n (Score:1, Insightful)
and the difference is more then 1600x1200 vs 1024x768, it's 1920x1080 vs 320x240. so unless you have rocks in your head it's a hell of a big step up.
Re:Why does someone have a $300-$400 console but n (Score:1, Insightful)
No, the selling point of the PS3 is new games and a more powerful console. HD wasn't a selling point to everyone. Your point would only be valid if every game for the PS3 also came out on the PS2.
As for a big step up- eh. I can barely tell a difference on TV shows. Haven't done a test on video games, the difference there may be more pronounced, but I (and many others) quite frankly don't care.
PAL60? (Score:3, Insightful)
Why would you expect the PS3 to use some half-assed psuedostandard that not all TVs can actually display? PAL60 is a perversion of the standard that just happens to work on some TVs because the difference between 50Hz and 60Hz is within the tolerance of their hardware. You can't rely on it to work, and even when it does the results might not be what you want.
Example: my last TV could display PAL60 signals, but the picture ended up squashed in the top 3/4 of the height of the display, its aspect ratio completely distorted and practically unwatchable. If I bought a PS3 and it displayed games like this, I'd return it.
Re:PAL60? (Score:3, Insightful)
Perhaps you should convince your governments to switch to the NTSC/ATSC standard used in the countries that develop and manufacture the majority of the games. Unless you do so, you PAL folks are always going to be second class citizens video game wise.
Re:Old Snake would never approve. (Score:3, Insightful)
On my 29" 10 year old tv
Even if I could afford a huge HDTV, I'd have no place to fit it.
Well, you could buy a 29" HDTV right?
PCs vs consoles... again? (Score:4, Insightful)
HD is simply higher resolution, and even budget PC hardware has been able to do HD-comparable resolutions for years. I wish people would stop making excuses that going to HD can result in framerate and responsiveness problems when the real issue is that developers are simply throwing in too many polygons, too many pixel shader effects, using memory for textures instead of the frame buffer, and basically making their 3D engines too inflexible. Oh yeah, and the fonts are too small. Force these people to use an SDTV over a composite cable once in a while, please.
What next? Benchmark pissing wars? I've already had my fill of PC enthusiasts gloating over 140 FPS with their $600 video cards, completely oblivious to the fact that if the video isn't synced with the 60Hz LCD display, the graphics are actually going to look [i]worse[/i]. Consoles are already showing PC-like issues like frame tearing and no v-sync. Haven't we already fixed these problems in the PC industry?
Re:Why does someone have a $300-$400 console but n (Score:1, Insightful)
Ah, irony, thy name is timmarhy. What I enjoy most about your posts is the anticipation: How stupid will he make himself appear this time? That, and the satisfaction of knowing that, while everyone thinks that Americans are stupid and uneducated, Australia has you.
Re:Wii (Score:3, Insightful)
Or is it your HD set's scaler that's crap? Never had a problem with image quality on mine...