How The Matrix Online Went Wrong 144
As the July 31st deadline for The Matrix Online's closure looms, Gamer Limit is running a story discussing the game's shortcomings, as well as some of the decisions that led to its failure. Quoting:
"I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something, because they constantly seemed to go out of their way to phase out existing characters in favor of newer ones. The cast overall basically made me, as a player, feel distant from the main storyline and made the entire game feel like a Matrix side story instead of the continuation it was meant to be. ... When MxO first launched there was an entire team dedicated to playing the game as Agents and other key characters as a means to further in-game events and directly interact with players, giving players the feeling that they truly were making a difference. After the SOE buyout of the game the LESIG team was reduced to playing minor characters before eventually being phased out and replaced with a Live Event Team (LET) comprised purely of volunteers."
Re:So? (Score:5, Funny)
Honestly, who cares?
I bet all 5 players are very disappointed.
From TFS (Score:5, Funny)
I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something
Editors, please correct this. Everyone knows that there was only 1 Matrix movie.
How The Matrix Online Went Wrong (Score:5, Funny)
1. Not being World of Warcraft.
2. There is no two.
And the linky (Score:0, Funny)
XKCD 566 [xkcd.com]
Re:How The Matrix Online Went Wrong (Score:5, Funny)
SOE: Where MMOs go to die.
Or rather, where MMOs go to be on perpetual life support at least as long as they can somehow justify the 2.33 supporters working on them. Look at the games that are currently on the SOE-IV:
EQ: Once the gem of MMO gaming, today the grandfather that sits in the corner reminiscenting of the ol' days of yore when battles were heated, death was painful and clerics had /quit on a hotkey.
Ultima Online: EQ's childhood friend, they usually hang out in the same corner in front of of the tiled stove, bickering who has the better wartime stories.
EQ2: EQ's stepchild that EQ doesn't really take all that serious because he's simply not tough enough. He started out really tough and beat up a lot of the kids so they didn't want to play with him, and when he started to mellow out his tough friends dumped him too. Now he's in the SOE retirement home along with the older folks.
Vanguard: He's a little slow, to be honest. Never had a lot of friends and people said he's been a bit preterm, and that's why he was dumped by his parents to spend his life in the SOE orphanage.
SWG: Now here is a hero of yore. He sure was a movie star and he still acts it, but it's been a while since he's been on the silver screen. He still claims he has it, but usually you find him sitting there with UO and EQ trying to get a bit of warmth from the stove, but they say he smells kinda funny. And his asthma breath sounds creepy.
Re:So? (Score:5, Funny)
Re:From TFS (Score:2, Funny)
Re:So? (Score:5, Funny)
Wait -- what?
Re:So? (Score:2, Funny)
There is no toon.