Which Game Series Would You Reboot? 1120
Franchise reboots are all the rage these days in Hollywood, and the trend is starting to creep into the games industry as well. The Guardian's games blog is running a story discussing a few examples and pondering likely candidates for future reboots. Quoting:
"If anything, the concept of the reboot makes more sense in the videogame sector than it does in movies. For a start, games are complex entities, with each new iteration in a familiar series adding many, many hours of fresh narrative content. Entering, say, the Zelda, Resident Evil, Half-Life, Dragon Quest or Metal Gear worlds at this stage must be massively intimidating — even if the developers go to great lengths to make each entry work as a singular, self-contained entity within the canon. Also, videogames are going through a paradigm shift in terms of popular appeal at the moment. The faithful audience of young males has been joined by new demographics brought in by the Wii, PC casual games, and now the iPhone. Many of these people may be vaguely aware of long-running game brands, but won't have a clue about the key characters, sign post events and basic gameplay mechanisms."
So, which series (or individual title) would you like to see rebooted?
Kid Icarus! (Score:5, Interesting)
Space Quest (Score:5, Interesting)
Descent! (Score:5, Interesting)
I would love to see a remake of any of the descent series remade. I still have each of them and from time to time have to play them even though they are getting old.
Wing Commander (Score:5, Interesting)
The original Wing Commander games were great. For some reason the gaming industry has moved away from space fighter simulators. Which is disappointing, that was an early genre that was a lot of fun.
I particularly have fond memories of Wing Commander Armada, which combined in strategy elements. You had to explore planets, mine resources and build factories and ships, and you had to do it carefully. When your fleet met the enemies, it switched to the traditional fighter simulator. Even then though, you had a fleet of ships with goals, and you could switch control between them.
I'd love to see Wing Commander, or some other space fighter, done with today's technology.
Are you listening Lucasarts?` (Score:5, Interesting)
Grim Fandango. Just for the thought of being able to roam around in a full 3d environment with Manny would be awesome. Not that was a game that had style.
X-Wing vs Tie Fighter (Score:5, Interesting)
Contra (Score:1, Interesting)
A remake of contra would be epic to say the least.
ReVolt! (Score:2, Interesting)
Sim Earth (Score:4, Interesting)
OK, I know this would be the best selling game in the history of games... but I've been pining for an updated Sim Earth lately. There is so much going on with climate science I think it would be really interesting.
Re:Yay Mechwarrior (and a few more suggestions) (Score:3, Interesting)
Commander Keen (Score:5, Interesting)
I still religiously play Commander Keen every year or so. Even today, bouncing mushroom, slugs, and kid heroes in football helmets don't get old. I would love to see a remake, as long as it stays true to the original series.
Gorz (Score:2, Interesting)
Master of Orion/Magic (Score:2, Interesting)
The Microprose Turn Based Strategy Games have always been high on my list of wanting another game. Maybe not so much a redo as just get either series started again.
GalCiv is a good game but somehow it just doesnt have the feel of MOO1 or 2. I played MOO1 for hours on end, and the sequel though not as hard as the original was also a very fun game. MOO3 was rushed and it shows.
Crusader Series (Score:2, Interesting)
Re:Hrmm (Score:2, Interesting)
Re:Games of my youth! (Score:3, Interesting)
But I have no idea how to reboot that one.
Easy (Score:2, Interesting)
Alpha Centauri!
Re:Space Quest (Score:5, Interesting)
I don't think we need a reboot of the Space Quest franchise as much as we just need another Space Quest game.
Sierra had one in the works (as in at least parts of the game were playable) about 5-6 years ago, but it was canceled. I don't think they ever disclosed publicly that they were working on it, but I know someone who was on the dev team. It sounded like they were staying pretty faithful to the spirit of the originals, although that may have been their downfall - sci-fi comedy is sort of a niche market, and Space/King's Quest-style old-school adventure games definitely are. Sierra is (or was at the time at least) basically the most cancel-happy publisher of all time, so I'm sure it didn't take much for them to get cold feet.
Posted anonymously to protect the guilty.
Beneath a steel sky!!! (Score:3, Interesting)
Oregon Trail! (Score:4, Interesting)
not that it was really a series, but put in a better map, better hunting, different hazards, more types of supplies, open-ended route selection like gps navigation or something, roving bands of indians to deal with, much much more!!
i still have the old version on a flash drive with an old mac emulator and play it every now and then, so much fun hunting, i always max out the number of bullets i can take with me!
Classic C64 - MoM (Score:2, Interesting)
Gold Box Series! Dungeon Keeper! Wing Commander! (Score:5, Interesting)
The originals - Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness. Wrap them in one long game. Tie them together a little more neatly. Remove the reliance on journals. (Although I will admit the translation wheel and journal were awesome in the day, now they only serve as a distraction -- dig through the box, find the manual, read the entry - and that's only if I've managed to forget what the entry was, which isn't likely.)
Remaking the games and giving PoR and CotAB the Fix command in camp would be nice. Updating the graphics would be nice. But the game play - what I refer to as fantasy based squad level combat, not role playing - could be hugely improved. You could add role playing elements by expanding the options in the games for solving the puzzles. Make the players think more in quite a few of the situations they found themselves in.
Though, SotSB could probably be left out to die. I don't have many fond memories of it. And this probably doesn't qualify as a reboot so much as a remake. And WotC, or whoever holds the AD&D license now, would insist on using 4e rules which would change the flavor of the game entirely...
Dungeon Keeper would be a fantastic game to see re-imagined. Eye of the Beholder. I'd enjoy seeing what some of the darker personalities of the world could do with the Warcraft lore, given the chance. Space simulations need to come back -- picked up FreeSpace and FreeSpace 2 at Good Old Games (http://www.gog.com [gog.com]) and loved 'em; they're made even better with the FreeSpace Source Code Project [indiegames.us] created by the source code release by Volition. (Hm, have they already been rebooted, or just remade? There are several new campaigns...)
Wing Commander would be awesome to see revived. Ultima would be a fantastic series to see reimagined, especially the first three (which I never liked all that much due to the space portions). RIP Origin. :|
Re:Space Quest (Score:4, Interesting)
What about a new version of Elite?
Or is it impossible to improve upon such a classic?
Re:Wing Commander (Score:3, Interesting)
Yep, Wing Commander is a game series that could really use a good reboot. Start with the same premise with the same characters, and see where it can take you. I liked 1/2 and loved 3/4, I wonder what modern graphics technology could do with this series. And as others mentioned, space sim games are really lacking nowadays. The last good one I played was Freespace 2.
Re:Gorz (Score:3, Interesting)
Today's gamers are not going to sit-around playing a game that requires reading.
And if you add graphics, then it isn't Zork anymore. It becomes just another 3D puzzle/maze like Zelda or Starfox Adventures.
Carmageddon (Score:3, Interesting)
I would love to see a modern-engined Carmageddon reboot. Sure, the 3rd one(TDR) was horrible, focusing on the missions. The reason for that is that even the developers realized there wasn't much to this game. The enemy cars often got damaged and just randomly veered around. There was no sense of urgency except to kill peds to keep your timer from running out. Ergo, missions were put in(some I could not solve even with cheats).
It was just fun to drive around & do stunts, mixed in with car combat & running peds down. Veered into sandbox-style games. It was a zen game. Let's see this redone with a modern game engine, perhaps with destructible environments and such.
Probably nobody else is going to agree with me, but I had to mix it up a bit.
Duke Nukem! Honestly! (Score:4, Interesting)
Re:Descent! (Score:5, Interesting)
Magic Carpet (Score:2, Interesting)
Re:X-Wing vs Tie Fighter (Score:2, Interesting)
Well, you make enough of them bots to even the odds, and give imperial PCs the ability to jump to any bot-piloted craft at will.
Re:Shadowrun (Score:1, Interesting)
Personally, I preferred the Sega Genesis version of Shadowrun. Pretty good story, lots of options and a decent world to explore but it could be drastically improved with todays technology. Imagine a huge open world SR game with customizable characters, a dab of the thief series, a huge cast of characters to interact in many ways, a way of joining with other players to do a run and you would have an epic game.
My guess is that it will never happen because Fanpro, the current owners of SR are idiots. Just look at SR4 and the MS shooter of the same name for proof.
But a man can dream!
Re:X-Wing vs Tie Fighter (Score:3, Interesting)
Balance would probably be an issue, with TIEs being mostly paper dragons compared to XWing. There's a reason standard imperial tactics require you to outnumber the rebels 3:1 before engaging...
One step towards resolving this is spawn timing, Imperial forces with an 0-3 second spawn delay, rebel forces with a 8-12 second spawn delay. There are other ways to resolve this, it just requires game designers to be creative. (creative, whuts that?)
Nueromancer... (Score:3, Interesting)
Re:Flight Sims (Score:3, Interesting)
Re:Crusader: no remorse/no regret (Score:3, Interesting)
Crusader: no remove/no regret aged terrible. A while ago I tried to reply the games, it partially ruined my fond memories of it. I would love a reboot of the series.
Wings/It came from the desert/Rocket Ranger (Score:2, Interesting)
I played Rocket ranger for about 10 years and never once was able to finish it
Re:Descent! (Score:5, Interesting)
As one of the Kahn developers (another one of them is sitting in the office next to mine), and one of the programmers of Descent 3 I have to respond.
First off, the Kahn/Kali days were loads of fun, playing Descent 1 over the internet back in 1996 is a great memory I still have.
IMO, the problems with D3 was that we never got the scale right for flying. D1/D2 had a feeling of speed because the tunnels were smaller and simpler. In D3 the designers tried to achieve a sense of massive complexes, which meant larger rooms and tunnels plus outdoor terrain. The problem there was the sense of flying fast was lost. I think this is the thing that disappointed most Descent fans. But I don't think that is what kept it from being a commercial success. I think the problem there was 1) feature creep made the development of D3 cost too much, 2) As you mentioned, the game was released in an era that had loads of hardware video card driver issues, which lead to tons of returns, and IMO the biggest issue: 3) Descent fatigue (lots of people bought D1/D2 because it was a unique idea, but by D3 they had already been there and done that).
Contrary to what you say though, D3 wasn't primarily developed for Glide. It was originally developed for Glide, but that's because at the time development started that was the only real option. A lot of effort was put into OpenGL, but there were constant driver issues causing us grief.
Also, I'm not sure what you mean about complaining about the use of TCP/IP for the online game play. I wrote the network layer for D3 (the same layer is used for other games including Freespace II if I remember correctly), and it used only UDP/IP for in game play. I think a lot of the complaints about laggy play were unfair given the networks people were playing over (no fast action game works well when pings get to 700ms or more).
I'd love to be involved with Descent again, but I really doubt it will happen.
BTW, my son was born right after D3 was released, and he really likes to play it now, which is pretty cool.
Re:Magic Carpet (Score:2, Interesting)
Re:Gorz (Score:3, Interesting)
Re:Descent! (Score:5, Interesting)
IMO, a large part of the problem is how closely the network code has to be coupled with the rest of the game. All game state data has to be transmitted, as well as the position, orientation, velocity, etc. Add in scripted events, and there's no simple general purpose solution to reusing the network logic.
Also, the internet is so unpredictable and varying in capabilities it is really hard to tune for bandwidth, loss, and latency. I know a lot of Descent 3 players were telling the game they had T1 speeds when they really were on dialup. That caused lots of dropped packets, terrible bouts of delayed packets (which looks like horrible lag), etc. All because they tried to send too many packets in too short of a time, thinking "faster is better" would give them a better experience.
Myst (and/or Uru) (Score:2, Interesting)
Commander Keen (Score:2, Interesting)
Re:Two Words.... (Score:1, Interesting)
Burger Time Deluxe! [usatoday.com]
(Not to be confused with Burger Time Deluxue, released for the original Game Boy in 1992.)
You know which game has the most followers willing (Score:2, Interesting)
...Lemmings!