Games That Design Themselves 162
destinyland writes "MIT's Media Lab is building 'a game that designs its own AI agents by observing the behavior of humans.' Their ultimate goal? 'Collective AI-driven agents that can interact and converse with humans without requiring programming or specialists to hand-craft behavior and dialogue.' With a similar project underway by a University of California professor, we may soon see radically different games that can 'react with human-like adaptability to whatever situation they're thrust into.'"
Re:Engineering Project (Score:2, Informative)
Similar things have been done:
http://en.wikipedia.org/wiki/20Q [wikipedia.org]
Re:It can never be human like... (Score:3, Informative)
AI cant make a conscious decision that is not preprogrammed.
That's not true. Look at the PROLOG language, or LISP. You don't need to program all possible decisions into an agent, you just need to give it the capacity to learn and assign various weights and things to the things it thinks are important so that it can quantify what the best decision is. With PROLOG specifically you can give an agent the ability to draw new conclusions based on things it already knows (which it then adds to its list of things that it knows).
We're not as far from this as you might think..