BringIt.com Allows Players to Bet On Console Game Matches 112
eldavojohn writes to tell us of a new service, "BringIt.com," that allows gamers to put their money where their mouth is with respect to their console gaming skill. "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.
Re:rigged (Score:3, Insightful)
The service fee.
Cheating (Score:5, Insightful)
Wagers+HonorSystem= (Score:5, Insightful)
Usually the way it works is like this: I am playing a ranked match against somebody named some variant of '420niggah' (classy I know) and as soon as I am about to drop a coup de grace, they just quit. YOu what would make that even more fun? Losing real money each time it happens. No thanks.
Rankings (Score:4, Insightful)
Re:Wagers+HonorSystem= (Score:5, Insightful)
It might be a bit harder to get started but once you're established, it probably wouldn't be a big deal.
Also, I'd like to see a ranking system be implemented. Kind of like with Go. KGS uses a pretty decent ranking system with their online software. Basing your rank off the people you've played against. Have a separate rank for each game you play. Allow "rank" games with no wager and those with a wager so that someone new can work up their rank so people would play them. Require 20-30 ranked games before they can start betting and it would probably be a very robust system. Limiting the bets based on how many total games you have would also help people get their credibility up as more people would play you if they don't have to bet $20+ on someone with no reputation on the site.
Re:Did I win the first post bet? (Score:3, Insightful)
They're usually modded down for being off-topic and flamebait, which they usually are. It has nothing to do with censorship.
Re:Rankings (Score:4, Insightful)
How do they rank players? Couldn't an expert player just pose as a novice, and win easily?
Yeah I was chuckling thinking about that, and hearing their CEO comparing it to wrestling weight classes.
On the one hand, that makes no sense, because weight classes have nothing to do with separating people based on skill, but rather simple physical attributes and the unfair advantage that stems from them. Even the most skilled 110 pounder on earth is going to get smushed into the mat by a competent 275 pounder.
On the other hand, it makes perfect sense, because wrestlers are all about gaming the weight class system as much as possible. That's why they starve themselves, and run five miles wearing a dozen sweatshirts and/or plastic bags the day before weigh-in to lose water weight, all so that when they walk onto the mat in the "150lb" weight class they're sporting the body of a 170 pounder. In practice this just means everyone is really a couple weight classes heavier than what they wrestle at. But that's because you can't easily change your weight, and your weight class is defined by what you weigh at weigh-in. You can't wrestle at 130 a couple weeks then gain some weight but stay at 130. If you could? Yeah you'd see people cutting so much weight they couldn't stand up right just so that later at a more important match they'd have an advantage.
Anyway, I'm assuming/hoping it's a sort of ladder system and that the size of wagers is capped at each level. It's one thing to have someone sandbagging and pool shark you out of $10, yet another when Mr. Franklin gets involved.
Re:Wagers+HonorSystem= (Score:4, Insightful)
Re:Cheating (Score:3, Insightful)
Re:Wagers+HonorSystem= (Score:3, Insightful)
The reason eBay's system works is that both parties stand to benefit from the transaction. A buyer wants the product and a seller wants to get rid of it to a paying customer. If the transaction goes smoothly on both ends, both parties get a positive rating. Gaming is different. Everyone wants to win, but even moreso than that everyone HATES losing. If you're really good at any online game, you're automatically labeled a cheater even if you've spent hundreds of hours mastering the craft and the other person is still trying to figure out the controls. Winners can judge their opponents pretty well, but losers will think the winner is the biggest asshole on the internet. eBay's system definitely wouldn't work in this environment. In order for it to actually work, you'd need a referee, but that would require way too many resources to monitor every game.