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BringIt.com Allows Players to Bet On Console Game Matches 112

Posted by ScuttleMonkey
from the i'm-sure-it-wont-get-abused dept.
eldavojohn writes to tell us of a new service, "BringIt.com," that allows gamers to put their money where their mouth is with respect to their console gaming skill. "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.
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BringIt.com Allows Players to Bet On Console Game Matches

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  • rigged (Score:2, Interesting)

    by blackomegax (807080) on Monday August 03, 2009 @04:00PM (#28932301) Journal
    whats to stop you from betting against your own gamer ID and intentionally losing?
  • Re:rigged (Score:3, Interesting)

    by FooAtWFU (699187) on Monday August 03, 2009 @04:03PM (#28932359) Homepage
    Do you get to bet on some arbitrary player winning or losing, or just on yourself-winning?
  • by Anonymous Coward on Monday August 03, 2009 @04:27PM (#28932679)

    I could see this potentially working with a game like Call of Duty where they give you a weblink at the end of each match that contains the match results (which could potentially allow you to supply it to bringit.com to process for verification of winning).

    but honor system? lol.. color me apathetic to this non-service.

  • Re:rigged (Score:3, Interesting)

    by Megane (129182) on Monday August 03, 2009 @04:41PM (#28932887) Homepage

    Nothing, really. But it sounds like this is only bets between the competitors, not side bets. So you would come out even, minus the service fee.

    On the other hand, if you played it right, you could shill one of your sockpuppets into appearing worse than it really was. Go up against an appropriately and properly rated opponent, and you might be able to win more matches than your rating says you should... at least until your ratings float high enough that you need to start again with new dupe accounts.

  • by Inda (580031) <slash.20.inda@spamgourmet.com> on Monday August 03, 2009 @04:44PM (#28932933) Journal
    I ran a league with some friends 10 years back. We had 300 - 400 players. Everything was done on trust.

    The majority of cheaters were stupid. Registering new accounts and posting 40 wins within an hour was a classic. Registering multiple accounts was another - we tracked IP numbers. Poorly edited screen grabs were easy to spot - lossy jpegs show changes easily.

    In the end reputation was king. With a small number of people, everyone knew each other. We also took part in our own leagues.

    The caught cheaters used to go to great lengths to get even with us for banning them. Forum exploits, DOS attacks, and general annoyances. Funny because we offered no prizes except a name on a 'winners' page.

    Good luck to these people. They'll need it.

Life would be so much easier if we could just look at the source code. -- Dave Olson

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