Building the Sports MMO Genre 52
Kheldon writes to point out an interview with David Chang of GamesCampus about the up-and-coming sports MMO genre. He also talks about their efforts to bring older demographics into gaming. Quoting:
"One of the things about the baseball game in particular that's so great is that there is a leveling component, not just to the team, but also to players. So you're exactly right in terms of the persistence. We want people to not just play a baseball game, but ... to grow their team and their players over time. So, there are things where if you win a game, that's how you gain experience points. If you win against a higher level opponent, you get more experience points; if you bottom feed and you take advantage of lower-level players, you don't get as much, and so on. There are a lot of MMO-type concepts in the game. If you're talking about individual players, if you hit a lot of homeruns, or if you steal a lot of bases, your power or your stealing stat will increase over each season."
I can imagine it. (Score:4, Funny)
There is medicine here; use it? [ynq] (n) y
This makes you feel strong. What would you like to call this medicine?
also
The pitcher throws; it is a curveball. You swing and miss! You are out.
But wait... the ball hits the ground and takes a wind bounce away from the catcher!
You run to first base. You are safe!
Re:Massively multiplayer baseball? (Score:5, Funny)
More accurately, it's like watching baseball.