Playing a First-Person Shooter Using Real Guns 225
Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."
Sadly... (Score:4, Insightful)
On a brighter note it was still a pretty cool idea.
Re:Sadly... (Score:3, Insightful)
Doesn't sound the same (Score:5, Insightful)
All that being said, this sounds pretty cool. It might liven up range time if nothing else.
Re:Air Force people learn to shoot guns? (Score:3, Insightful)
Not everyone in the Air Force is a pilot or weapons officer. I know Air Force security personnel who had to "knock doors" in Iraq.
Re:Air Force people learn to shoot guns? (Score:3, Insightful)
Re:Source code (Score:4, Insightful)
Re:Sadly... (Score:3, Insightful)
Re:Air Force people learn to shoot guns? (Score:3, Insightful)
Re:Been done... (Score:4, Insightful)
Yes, but it hasn't been done for about five bucks worth of parts.
Those simulation systems are aimed at government or military budgets, and are well outside the reach of hobbyists, or small security and law-enforcement agencies.
Admittedly Quake and Doom aren't useful training tools for real world combatives, but it's a start...