WebGL Standard To Bring 3D Acceleration To Browsers? 239
Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."
i for one ... (Score:5, Funny)
Javascript and direct hardware access. (Score:5, Funny)
What's next, a way to make web browsers faster by making /dev/kmem remotely writable?
Re:i for one ... (Score:2, Funny)
Re:STOP! (Score:1, Funny)
Re:Could someone explain... (Score:1, Funny)
I see Google and Opera as members as well.
Re:Exploits for the future (Score:3, Funny)
That would be cool.
Re:Port 80 (Score:3, Funny)