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Comparing the MMO Industry With the Silver Screen 95

Posted by ScuttleMonkey
from the talkies-will-never-take-off dept.
Karen Hertzberg writes "With video gaming — specifically the massively multiplayer online titles — quickly surpassing Hollywood's cash flow, it seems logical that the silver suits at Tinsel Town would begin paying attention to their digital brethren. On the same line of thought, Hollywood provides the MMO industry with a history in the entertainment medium that we simply don't have. Ten Ton Hammer's Cody Bye sat down with four industry experts to draw together some similarities between MMOs and films, and he attempted to use those points to draw out some predictions for the future of the MMO gaming industry."
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Comparing the MMO Industry With the Silver Screen

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  • I don't know why... (Score:4, Interesting)

    by Em Emalb (452530) <> on Monday August 10, 2009 @04:21PM (#29015665) Homepage Journal

    They (you know, "they") don't tie the two industries together in a video game.

    Login to "Hollywood World", pick your sim. Have them go on sets, act, thrash hotel rooms, act strange on Letterman. Get fat, get too skinny. Drink too much, do drugs. Go into rehab. Be "reborn" with a role that makes you relevant again.

    Hell, I'd play this game. :-P

  • by Finallyjoined!!! (1158431) on Monday August 10, 2009 @04:25PM (#29015713)
    They should be looking at the differences to see where convergence will generate a lot ^H^H^H little more money.

    My prediction is that by 2020 films & their ilk will have all but disappeared, like lithographs in the age of photographs, or 16mm in the age of video. etc. etc.
  • by eldavojohn (898314) * <> on Monday August 10, 2009 @04:29PM (#29015737) Journal
    While some of this may have apt parallels, one of them seems a bit of a stretch. And that's the old Western Vs Eastern card:

    With Hollywood operating a fully-functioning, movie-making machine throughout the two World Wars, it wasn't until Asian cinema blasted onto movie screens in the 1950s that we saw really poignant non-English cinema. Akira Kurosawa was perhaps the most influential of these Asian film makers, and his films Seven Samurai and The Hidden Fortress went on to influence a large number of film makers. However, Asian cinema still hasn't caught up to Hollywood in terms of overall, international popularity, and may never surpass the Los Angeles juggernaut.

    However, the scenario is different when it comes to video games. Nintendo and Sony - and Sega for many years - have held a tight-fisted grip on the video game world⦠but not so with MMOs. Remarkably, MMO design and development has remained a very segregated sphere with very little crossover success occurring. Still, the MMO industry is beginning to feel the influence of our Asian allies quite significantly, and the buzz around this fall's upcoming release of Aion only proves this point.

    The question still remains: Will Asian MMOs ever succeed where their film brethren have failed? I went to our experts to find out. Again, the answers were mixed and divisive along several lines of thought. Rather than preface their thoughts in any way, I'll just give you the ideas of the men, straight from their mouths.

    I think a lot of the responses deflated this pretty well even though a few reinforced it. I've been torn apart on Slashdot for claiming Hollywood out performed other country's movie studios (like the USSR) [] so it'll be interesting to see the movie buffs here come out of the woodwork. The fact is that you can't judge a country's MMO successes based on its movie successes. Luckily most of this article doesn't attempt to do that but why ask, "Will Asian MMOs ever succeed where their film brethren have failed?" It doesn't make any sense to me. Compared to 95% of other countries, I find Japanese movies to be very successful. Same with their MMOs. I don't understand this parallel or the differences between MMOs here and MMOs there. WoW has obviously been very successful both in China and the US ... and while Chinese studios may only have one per year debut in US theaters, they are successful in China. Confusing to compare across countries the movie/MMO success stories. Weakens the comparison of MMOs to movies in my book.

  • by locallyunscene (1000523) on Monday August 10, 2009 @04:56PM (#29016027)
    I couldn't get through the page fest to check if they made the one parallel that really matters: movie execs would love to "lease content" to you the way MMO's do. That's what they want to be the future.

"The chain which can be yanked is not the eternal chain." -- G. Fitch