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StarCraft II Single-Player Details Revealed 206

Posted by Soulskill
from the no-lan-wah-wah-hey-look dept.
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
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StarCraft II Single-Player Details Revealed

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  • by Useful Wheat (1488675) on Monday August 17, 2009 @01:01PM (#29095193)

    This sounds suspiciously like a standard tower defense game. They were wildly popular when I played starcraft (9 way lurker defense anyone) and if you visit any flash gaming website you'll find a dozen. I'm not saying this is a bad thing (I'm addicted to gemcraft), but it does seem unoriginal. I wonder if they'll give you the ability to change it to nighttime at will.

  • by Anonymous Coward on Monday August 17, 2009 @01:07PM (#29095267)

    The Horde (1994) had this same 'night monster rush' concept a long time ago. Blizzard isn't revolutionizing anything new.

  • haha (Score:3, Interesting)

    by Anonymous Coward on Monday August 17, 2009 @01:18PM (#29095417)

    is it just me, or does anyone else get the feeling that when they play these strategy games all they are essentially doing is balancing a giant system of linear equations?

  • by impaledsunset (1337701) on Monday August 17, 2009 @01:49PM (#29095855)

    It doesn't matter if it's technically a standard tower defense game, looking at the screenshot it looks like it's a little scary at night, so it will probably be a lot of fun, your classic standard tower defense game lacked that feeling. A lot of things technically are the same, but when you change the circumstances, they can become quite different. Technically, walking through an empty street after sunset is the same as walking the same street at midnight. If you go and try, though, it certainly doesn't feel the same.

    You can hardly do much to introduce a new game type that is very different from what you had with the original Starcraft without straying from the genre, but you can improve the old ones to create something new, fresh, and exciting. And that's what they've done.

  • by Daveznet (789744) on Monday August 17, 2009 @01:52PM (#29095903)
    Starcraft Broodwar was not defined by how good it's single player campaign, it was defined by how balanced the game was in multiplayer mode. Sure Blizzard games usually have really great story lines and awesome cinematics but there is a reason why it has been delayed till 2010. Battle.net. For this game to succeed the multi-player aspect must be up to par with Starcraft Broodwar, Blizzard is currently having difficulties with the latest version of Battle.net and this is why it has been delayed till 2010. This single player stuff is nice to see but it is just a very small portion of what is in store for Starcraft 2.
  • by SQLGuru (980662) on Monday August 17, 2009 @02:03PM (#29096047) Journal

    Archon had non-identical sides.......and the units fought each other and there was strategy. The only piece missing was the real-time aspect.....which in the head-to-head mode, you got.

  • by loufoque (1400831) on Monday August 17, 2009 @03:37PM (#29097251)

    There is no need to.
    Just set up your own personal Battle.net server.

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