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Role Playing (Games) Entertainment Games

CCP Announces Console MMO Tie-In To the EVE Universe 89

Posted by Soulskill
from the ambitious-endeavours dept.
Hork_Monkey writes "CCP Games, developer of the popular MMO EVE Online, has announced a new game called Dust 514. Building on the EVE universe, this game will provide planetary combat from an RTS and FPS perspective, with significant impact into the space combat aspects of EVE Online. Love or hate EVE Online, this appears to be an innovative way to expand the overall universe by catering to a different gamer audience. A video with a trailer and further explanation was posted from GDC Europe."
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CCP Announces Console MMO Tie-In To the EVE Universe

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  • by Turiko (1259966) on Wednesday August 19, 2009 @01:05PM (#29120777)
    CCP has always been doing a good job before. Maybe it'll still be fun in the end. I do hope for a PC version toguh, and then running them both :P.
  • by elrous0 (869638) * on Wednesday August 19, 2009 @01:27PM (#29121227)

    Personally, I found it to be a dull griefer's paradise. It's fun at first, but seeing the same scenery over and over again and doing the same stuff over and over again gets boring really fast. About the only way to make it any fun is to join a guild. But since you can't really trust anyone in the game, and so many guild activities just involve grinding to build some new ship (which someone in the guild will probably just steal anyway), even this is dubious.

    Some people really enjoy this game, but it's definitely not for a general audience (or anyone who likes exploration and variety and hates grinding)

  • by harl (84412) on Wednesday August 19, 2009 @01:42PM (#29121549)

    He didn't say anything about Halo being fun or not. Just that PC is a better platform for it. I agree for 2 reasons.

    Mouse and keyboard is a better control system. Console controllers are gimp. At least 4 fingers are wasted simply holding it. That's if you use the horribly uncomfortable and unergonomic claw style. 6 otherwise.

    Number of people in battle. On PC my team is often the same size or larger as the whole battle on console.

  • by WarlockD (623872) on Wednesday August 19, 2009 @02:04PM (#29121931)
    I was going to put in a point but thought I chime in.

    The problem is that you CAN trust your local corp. Its not like they fold over night and most people in one are honest. The problem is that once you are IN a corp, there are so many meinal things to do. Camp a damn jump gate for 6 hours. Act as rat killer for the miners or sit there with a mouse and mine. Act as truck driver for said mine. Even using some of the automated towers still requires this annoying manual process.

    But Eve is not the only one with the grind, as you know. Eve says you are just one of the cogs and buy insurance like everyone else. Like the real world you find a "job" You train in miner to be a miner, recon to be a zone watcher. All these "jobs" are menial and boring. But, I hate to say this is the problem with ALL PVP SYSTEMS. All games out there make you to be the "special one" The one who will win the war or save the universe. (I ran into this in the beta of Fallen Earth when I started. Your a speical "clone"? What are the other players?) Any job you take, out side of this, is just to progress to main story line.

    War is all about waiting and dicking around and about 10 minutes of fighting. WoW had to introduce the battlegrounds to give players a way to play PvP at no cost. Even Wintergrasp limits you to every few hours to make sure enough people join up so its "fun" There were no wars in Ultima Online, just a few assassins once in a while. Even major battles in EVE lasts only about 30 minutes.

    EVE designed a system where if you want to keep what you got, you have to protect it yourself. You spend all those grinding hours working for your corp and you want to protect your work. Your not fighting for the "fun" of it. Your not fighting because "your the one". Your fighting because you did a time sink of 6 months into this corp and you don't want a bunch of god damn pirates taking out your control tower out when eveyones off to dinner (again). In EVE, you fight to protect what you got. Its quite possible the most raw political simulators created in the mmorg world.

    I just wish there WAS a way to reach out and throttle the players who say "fuck it" and quit though. Especially the ones with the higher rights in corps:P
  • by Desler (1608317) on Wednesday August 19, 2009 @02:07PM (#29121995)
    I've played FPS games on consoles and I've played seriously on my PC. I enjoy both. Why is it that some many people like care how someone plays an FPS or RTS game and then get all worked up over the fact that people enjoy them on consoles. The world isn't this black and white were you can only enjoy playing games either on your PC or your console.
  • by elrous0 (869638) * on Wednesday August 19, 2009 @02:17PM (#29122187)

    You know that friend of yours who has different music tastes than you, who will go on for hours about how his favorite musicians don't lip-sync, how they write their own songs, etc? You know, the guy who everyone rolls their eyes at and avoids at parties (lest he go on a long rant about how crappy pop music is today and how the obscure shit he likes is so superior in every way)? You know that smug douchebag?

    Well that's what it's like to listen to a PC snob.

  • by Reapman (740286) on Wednesday August 19, 2009 @03:41PM (#29123879)

    Ya, kind of like how Ultima Online originally was (still is?). That was great. All of your best armor and equipment stayed in storage unused so if you died you wouldn't lose it.

    Ya, that's a BRILLIANT idea....

  • Re:BWAHAHAHAHAHA (Score:2, Insightful)

    by KDR_11k (778916) on Wednesday August 19, 2009 @03:45PM (#29123949)

    There's just one flaw in your plan: Counterstrikers train on keyboard and mouse, this is a console FPS.

  • by nacturation (646836) * <nacturation AT gmail DOT com> on Wednesday August 19, 2009 @05:49PM (#29125825) Journal

    I think it's really cool. Instead of missions where you do things that some computer has randomly generated, you're able to carry out missions designed by humans which actually contributes towards some larger purpose. So rather than some random skirmish that doesn't mean a whole lot, you're fighting for a cause. It's a brilliant idea.

  • by Lotana (842533) on Wednesday August 19, 2009 @06:38PM (#29126457)

    There is more than one kind of PvP in EVE.

    I run R&D, invention, manufacturing, and work the market

    You sir engage in what we call "Market PvP". Ever spend significant time overbidding someone?

    Essentially when we say PvP, we don't necessarily mean blowing someone up, podding him, scooping the loot and then smacking him in local. Any action that adversely affects another player falls under the term PvP. Scamming does not fills up your kills page, but you have got to agree that there is a human victim on the receiving end.

    Now if you were mining without ever selling or running missions, then you would be justified in saying that you never PvP. However it is nearly impossible to avoid using the market, thus you really can't avoid the confrontational play.

    Regardless on how you cut it, EVE is a purely PvP game.

  • by PeterBrett (780946) on Thursday August 20, 2009 @02:06AM (#29129683) Homepage

    Personally I run R&D, invention, manufacturing, and work the market when I don't have much time to invest.

    This is PVP.

    I squeeze in a few missions when do have some time to kill mostly as an income supplement.

    This is PVE.

Your own mileage may vary.

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