Achron — an RTS With Time Travel 141
An anonymous reader writes "As much as I'm looking forward to StarCraft 2, there's a new RTS gaming tech that has me even more enthused. The Escapist Magazine has posted interviews and footage of the upcoming 'meta-time strategy game' Achron, which was announced at GDC earlier this year. It's a multiplayer RTS where you can send things through time. The official site has some gameplay footage as well, and it looks like their tech is useful outside of gaming."
Time travel RTS is hard to imagine (Score:4, Insightful)
It's easy to imagine pushing things into the future, but pushing things back is a little harder. If it were single player, then okay... the computer remembers were everything was at the time somehow, but you would have to travel with it to make the simulation work or, perhaps, be required to work with multiple time segments simultaneously. But to do it multiplayer? Really boggles the mind.
Re:Very Original (Score:3, Insightful)
Re:Chronobelt in RA3 (Score:5, Insightful)
The chrono belt probably just logs the character's X,Y every 5 seconds. This does not actually imitate time travel or solve time paradoxes. That chronobelt does not undo what you just did 5 seconds before!
When you go back in time and change something or forward, you have to solve a paradox of something happening.
Achron does this by running both possibilities simultaneously. It's definitely novel and fresh.
The Manual for this (Score:2, Insightful)