Personalized In-Game Advertising In Upcoming Titles 244
Scythal writes "In-game advertising provider Massive Inc., acquired by Microsoft in 2006, has signed up or renewed contracts with several publishers, notably EA, Blizzard Entertainment, THQ, and Activision. Eagerly anticipated games like Need for Speed: Shift will feature the technology that continuously collects 'anonymous' information about users, sends them to the Massive database for analysis, and downloads advertisements to be shown in the game. All that happens insidiously, without the users' explicit consent and out of their control, which raises further concerns about privacy, security and quite frankly, customer abuse. Would you feel concerned about software that collects personal information and sends it so that you get more personalized ads in a game you paid for?"
(More, below.)
"The technology has already been implemented, and was present in older titles. For example, Far Cry 2, released in October 2008 by Ubisoft Montreal, had it. You could discover that if you cared to read the manual up to the last pages: 'This game incorporates technology of Massive Incorporated ("Massive") that, when activated, enable the presentation of in-game advertisements and other in-game objects which are uploaded temporarily to your personal computer or game console and changed during online game play. As part of this process, when Massive technology is activated, Massive may have access to your Internet Protocol address. Your Internet Protocol address, and other basic anonymous information, available to Massive are temporarily used by Massive for the general purposes of transmitting and measuring in-game advertising.' However, it seems the technology was not used at the time, for some reason. This time, be assured it will be. How are we supposed to react to something like this? Shouldn't it be called adware? And, gratified by the success of this technology, what would be the next logical step of companies like Massive? Wouldn't they seek new publishers and use it in other software?"
Will not work. (Score:5, Insightful)
Re:Will not work. (Score:5, Insightful)
How are we supposed to react to something like this?
The only easy answer is "don't buy those games". The sad part is that most major games will probably start using this or similar technologies.
Re:Will not work. (Score:5, Insightful)
How to fix this (Score:5, Insightful)
You want to know how you the consumer can fix this? You don't buy the games that have this kind of advertisement in it!
I mean I'm all for static advertising in games that are free, or reduced in price. (Quakelive for example)
But if I'm paying $50 bucks as well as sacrificing privacy and having to deal with ads, I'll have none of it.
But the only way you can fix this is by not buying the product. Show them that you will have no part in it. Problem is, many people will still go out and buy it, which is why they will continue to do it. If they know they can still make money, they will continue with this kind of stuff until we say "No more"
So stick by your guns, and just say no. Else nothing will ever change.
Re:Will not work. (Score:5, Insightful)
I have two words for you: DNS Blacklist
Great now I need adblock for games. Isn't need for speed commercialized enough anyways? This sort of thing has been going on in hollywood for a long time now. It was only a matter of time before games started doing it. Now with the internet they can just stream you fresh targeted ads. It would be nice if people just voted no to ads with their pocketbook, but I doubt most people would care. They are already used to a steady stream of ads in their daily lives. Sad really.
Re:Hacking (Score:5, Insightful)
PC games have had ads for a very long time. The first game that comes to mind is World Cup 98 [gamespot.com], which had ads for Snickers, JVC, Mastercard, Opel, Fujifilm, Gilette, Braun and Adidas (check the screenshots on Gamespot). Something like that doesn't bother me at all, it adds to realism and immersion (it's better than billboards that say Snockers, JCV and Adadis), and I'm fine with publishers trying to make a few extra bucks.
What I'm trying to say is, it's not the ads that I'm worried about, it's the "anonymous" information they're sending back and forth. I trust they won't send any of my "personal" information (name, telephone number, personal e-mails), but where do you draw the line?
Re:Hacking (Score:4, Insightful)
Games like World Cup 98 are exceptions to the rule, because the advertisements reflect what you see on TV when you watch those sporting events, lending an air of authenticity to them.
The vast majority of games are not set in the modern real world, though, and advertisements for modern real world products are inappropriate in those games.
Re:Will not work. (Score:2, Insightful)
Only way in hell I'm going to buy such a game is if it's free. When I pay, I expect not to be pestered.
I'm going to make an assumption that you also do not have cable/satellite TV? I can only imagine that sooner than later game companies are going to start force feeding us ads and tell us that it is value added as the additional cash flow is needed in order maintain and expand on... well, anything they feel like telling us. And the sheep will continue to pay and ask for more... :(
Re:Will not work. (Score:5, Insightful)
A lot of publishers are watching how Starcraft 2 does. I can only hope it gets the Spore treatment from the public.
Realism (Score:3, Insightful)
Re:Will not work. (Score:1, Insightful)
No newspapers either. This did Wonders for my peace of mind...
Re:Will not work. (Score:3, Insightful)
Re:Will not work. (Score:4, Insightful)
Re:Yay! (Score:4, Insightful)
If it means more money for the people who produce the games I like, so they can hire more coders, more artists, more level designers, etc., then great!
Yeah, as if that is going to happen.
The games industry is going down (in both senses) the same route that the movie, and music industries have. Who do you think will profit from this, the producers and artists, or the distributors? My bet's not on the developers.
Re:I don't care and almost no one else does, eithe (Score:3, Insightful)
> We are all use to it.
Speak for yourself.
Re:How to fix this (Score:4, Insightful)
End up in jail :\
Integrity has no need of laws. Too many things are allowed these days because of unjust laws that protect unethical conduct. "No duty, however, binds us to these so-called laws, whose corrupting influence menaces what is noblest in our being..." -- Benjamin Constant. I've always advocated doing what you feel in your heart is right; You'll be damned for it anyway. A lot of people here have the sentiment that what this company is doing is wrong -- they need to explore those feelings on a deeper level and then resolve to a course of action. Most likely, they will choose to do nothing (and that is fine). But if they choose that out of fear of punishment then we've become a sorry lot indeed.
Re:Amazes me (Score:2, Insightful)
Well, the same with me - I started gaming in the mid-late 70's, and as you say, for a few decades there, my computer was mine.
But times change. You, me, and the handful of others who think the same way simply don't matter. There aren't enough of us. The shift will happen whether we want it to or not. Young people really *don't* care about privacy. (As a rule of thumb - there are exceptions of course - there are 17 y.o's who agree with us, just not very many).
I believe things like this are part of getting old (I'm 51 now). Eventually we'll be shut out of all of it, because the things we care about no longer matter to the vast majority. The ability to have a Turing complete computing device which serves no other master than you will be gone, because both governments and big companies want control over your computing experience. There will be DRM down to the hardware level so that you can be stopped from running things like adblock which harm someone's revenue stream. You will only be able to run signed software (it's starting already in mobile computing environments). So that Iranian protesters can be cut off en-mass by a central authority. Only "trusted" systems will be allowed on the network. Want to do online banking? Play a game? Send a holographic mail to your pal? Sorry, your system isn't trusted if it's still under your control. And as long as people can still view whatever replaces youtube and myspace by then, they won't care.
It's the way of things. I'll go down fighting, supporting openness, but I'm under no illusions that it's a war I'm gonna win. The lack of my $45 and yours for some game won't change shit, because for each one like us, there are a thousand 15 year olds who don't know ring-0 from their ass, and will happily install Tages or SecureRom to play the latest shooter. They don't understand or care about control of their own computer being taken away from them. It's not really a computer to them - it's entertainment, ala television.
Re:Hacking (Score:1, Insightful)
They're called crackers, and it's their job to sanitize incoming games and make them safe to install.
Comment removed (Score:5, Insightful)
Comment removed (Score:3, Insightful)
Re:Will not work. (Score:1, Insightful)
The kernel driver + friends that were designed to protect Lineage II didn't delay private servers for very long.
If Blizzard can't protect its cash cow (World of Warcraft) against private servers, what makes you think they'd put in all the extra effect to protect a game that people aren't paying for monthly?
Re:Will not work. (Score:3, Insightful)
A No.1 seller and recieved positively?
Why this shit happens: It's the financing, stupid (Score:5, Insightful)
The dream of the suits has always been to find a way to generate more consistent streams of revenue, so that rather than losing money for 3 quarters, you make money for all 4. Track the rise of subscription-based MMOs, charging for DLC, in-game-ads and Xbox Live, it coincides nicely with Wall Street putting greater and greater pressure for game companies to deliver consistent results. As a result, more and more gamers become disillusioned with the medium, shrinking the customer pool more and more, causing the suits to demand even GREATER ways to wring hard-earned cash out of their customers. All because the fuckers on Wall Street (whose genius caused our current recession) are too stupid to realize that a business that makes enough money one quarter a year while pleasing its customers is better than one that makes money four quarters a year while pissing them off.
Is it any coincidence that two of the most profitable and successful PC game developers are privately-held Valve, and famously-insulated-from-the-suits Blizzard? The assholes who control the money used to finance games are just as good at running game companies as they are at buying mortgages.
People hail Steve Jobs as a genius -- but the only advantage Apple has is the same advantage that Valve has. They realize that the best business strategy is the one that's worked since the beginning of capitalism: Please your customers. There's no future in Wall Street's current infatuation with predatory capitalism.