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Games Your Rights Online

Indie Game Dev On the Positive Side To DRM 440

Posted by Soulskill
from the it's-an-excellent-whipping-boy dept.
spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"
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Indie Game Dev On the Positive Side To DRM

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  • by Anonymous Coward on Saturday September 12, 2009 @12:07AM (#29395763)

    If your software has DRM in it, it can't be transferred or resold (first sale), so there is no used market, which increases revenue. It can't be backed up, so if you accidentally destroy the media on which the software is recorded, it must be purchased again, which increases revenue. It can be remotely deactivated, so you have to buy something else to play, which increases revenue. Thus, devs should love DRM in their games.

  • by Anonymous Coward on Saturday September 12, 2009 @12:35AM (#29395905)

    oh for the days of the original q1 shareware cd.

    however protip: do not also include the full versions of software on the same cd. *cough*qcrack*cough*

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