Former Interplay Dev Talks "Disastrous" Old Star Trek Games 124
In a podcast recorded at PAX, a former Interplay developer named Thom Robertson talks about the problems he encountered while working on the company's Star Trek titles. In particular, he was the lead designer of the canceled Star Trek: The Secret of Vulcan Fury, and mentioned how incredibly ambitious initial plans for the game were. "Just one of the many reasons why that project was doomed to failure was because the team and the management had really no concept of exactly how expensive a proposition they were imagining when they set out to do it. I saw the plans. They were looking at four to six hours of created video, and they were planning on doing it at maybe a 1/20th of the budget of a Toy Story movie. Something did not connect." He also discussed how Interplay was "too close to Hollywood," and the problems they ran into while filming for Starfleet Academy The full podcast (MP3) is available from 1Up; Robertson's interview begins 42 minutes in.
Re:Podcast? (Score:5, Funny)
What happened to OSS voice recognition?
Dear aunt, let's set so double the killer delete select all?
Re:Podcast? (Score:5, Funny)
Dear aunt, let's set so double the killer delete select all?
Sorry, I tried to use my Vista VR engine to reply.
I meant to say "you can find some info on that subject here [wikipedia.org]"
Re:You know you are old (Score:2, Funny)
Re:Ignoring Engineers (Score:2, Funny)
I can'na change the laws of software development captain!
Re:You know you are old (Score:3, Funny)
DOS? MS-DOS? Try HP 2000 ACCESS BASIC. I'm sorry, but if the game doesn't involve wasting most of a roll of yellow paper and the loud clatter of a teletype, it's not OLD.
Now get off my mock-up of the Bridge set.
Lego Star Trek (Score:2, Funny)