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No shit sherlock (Score:4, Insightful)
Of course they are.
Its sad when we all applaud a judge actually making a good ruling. Shouldn't that simply be the assumed state of all rulings?
Re:No shit sherlock (Score:5, Insightful)
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Re:No shit sherlock (Score:5, Interesting)
Personally I would have counted video games as a commercial medium, the same as gift cards for example.
Which is pretty much how Andy Warhol approached art. Business and art are not (necessarily) distinct from each other. Production line art can be just as entertaining, beautiful or thought provoking as something drawn in a scenic mountainside retreat.
Parent
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That is very wrong.
Taking your breath away is an emotional response to some art. Other art can make you feel sad, depressed, angry, happy, giddy, naughty, indifferent, enlightened, etc.
Art is kind of like a custom communication protocol. It conveys a message from creator to consumer.
"Oh look, dogs playing poker, that's cute!"
"Why thank you, I did intend it to look cute. This was in my head and I wanted to explain it to you, thank you for understanding what I was trying to say."
See how that works and why you
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This might be valid as the starting point for a discussion if you're sitting in Philosophy 101 and aesthetics is the current topic. But if you have a court case in which the question "Is it art?" might play a role, you can't very well apply that standard, can you?
Re:No, that's "good" art vs "banal" art. (Score:4, Insightful)
If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art.
No, that's the difference between good art and banal art. NOT the difference between art and not-art.
I heard a definition of art the other day that really seemd insightful (I studied art in college).
That's nice. Lots of people have studied art in college, and actually create art, and have a much broader and less elitist view of the definition of art.
Personally, I like Scott McCloud's definition of art: Everything that isn't directly and solely related to the base acts of survival and reproduction is art.
And a friend of mine, who is a professional artist, gets offended when I tell him that definition because in his view, the act of human reproduction is inseparable from art. His definition is even more expansive than McCloud's.
But hey, you studied art in school and thus can tell what is and isn't art based on how good it is. Tell me, by your own definition of art, have you ever created any? And does your answer imply that you are qualified to judge or not?
Parent
Re:No shit sherlock (Score:5, Insightful)
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Do you think the same about music?
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What about movies? Theatre? Magazines? Newspapers? Websites? All of these would fit your definition.
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The problem with your interpretation of video games is that not only is it incorrect, but it is exactly the kind of thinking that will be used to censor and regulate video games right into the ground.
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They are made for the sole purpose of being sold and making as much money as possible.
In a capitalistic world, what isn't? I'm not being philosophical, I'm actually asking you. Art, tools, entertainment, they are all created for profit -- in a capitalistic world that is, not in general.
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It's not obvious, but it's not very complicated either.
The game isn't called "American Football like your man Lance Alworth played it" where the main appeal would be connections to the real characters of that era and how they played and how the game was back then, and maybe match them directly to other cool characters from the present.
It's a football game where the appeal is that it's a football game, and only a passive likeness of people is used.
I'd fully support if the "beatles rockband" would have tried
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Personally I would have counted video games as a commercial medium, the same as gift cards for example
Gift cards? Gift cards are tools, video games are not. Video games are entertainment, exactly like movies, books, and music. All expressive arts, entirely unlike gift cards, flyers, ads, and other commercial mediums.
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not if they are not actually present in the movie/game...
you don't get licenses for things that are merely representations of likeness.
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Taken from Wikipedia [wikipedia.org]
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Choosing to not use someone's image out of respect is quite distinct from not being allowed to use someone's image.
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In these games, they have nameless players, that just happen to look a lot like, play a lot like, and wear the same number as a real former/current player for that same team. This allows the hypocritical NCAA to li
What huh? (Score:4, Interesting)
The video game company is trading on the likeness of a person. This isn't a painting in a gallery, it is software sold by the millions around the globe, with millions in profit involved.
Personally, I think the obvious ruling here is that you can't put someone's likeness in a game without their consent.
That said, I don't NECESSARILY agree that stats and a hairstyle constitute a likeness.
Parent
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And an artist who paints a painting doesn't sell it for profit?
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Of course they are.
I don't think it is all that obvious. I would think the right to make money from one's looks belongs to the person, at least until he/she sells that right to somebody else. And while it may not be all that bad for a footballer to be put into a football game, I think everybody would agree that it wouldn't be all that nice to have your face put on the victim in a game dedicated to, say, gang-rape or similar.
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You can as long as the work has moved into the public domain. The laws that prohibit you from doing so for copyrighted works... are copyright laws.
Are you going to say someone's face, height and weight can be copyrighted? Is that truly what we've sunk to?
As a player, you don't own your own image (Score:5, Informative)
It's a very rare player that has rights to their own name, image, and likeness. For the most part, when you sign your contract with the NCAA and professional leagues you must turn over those rights to the league. This gives them the ability to license that data for things like games.
Whether the games are expressive works or not, the rights to those likenesses should lie with the leagues, not the players.
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It's a very rare player that has rights to their own name, image, and likeness. For the most part, when you sign your contract with the NCAA and professional leagues you must turn over those rights to the league. This gives them the ability to license that data for things like games.
Whether the games are expressive works or not, the rights to those likenesses should lie with the leagues, not the players.
For the record it's just like the record companies. They own the entire brand of their artists, unless the artists actually negotiated (very, very rare) other terms. How does this scenario play out when we swap sports players with musical artists?
So... (Score:5, Interesting)
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Re:So... (Score:5, Insightful)
This ruling is actually arguing that you don't need any license at all, from anyone, because it's First-Amendment-protected expressive speech.
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Facts and figures are not copyrightable (Score:4, Insightful)
Facts and figures cannot be copyrighted. And how can public information be abused? They just want money.
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But without extra government incentives lumped under the broad and vague umbrella of copyright, football players will stop putting numbers on their jerseys or letting people see their faces while they play. Oh the humanity! Think of the children! There must be some way the legal system can be twisted and abused to prevent the calamity that will occur if computer game programmers and artists have free reign to make products their customers want!
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Sorry, my copy of the Constitution seems to be out of date, could you cite the full text of the Right of Publicity amendment?
Finally computer artists get some credit (Score:2, Insightful)
Awesome... (Score:5, Funny)
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So I guess this means Charles Barkley RPG is totally 100% legal? Actually, it probably was before this ruling, because of its price. (Free)
http://www.joystiq.com/2008/01/22/fan-made-charles-barkley-rpg-sees-full-release/ [joystiq.com]
I wouldn't mind seeing that on the app store. :P
Open to competition (Score:3, Insightful)
Ronald Katz, the lawyer representing Adderley and Brown, wrote in a filing Monday that allowing EA Sports to profit from the use of athletes' likenesses without their permission means "EA could use for free the identity of thousands of present and former collegiate and professional athletes, eliminating any legal reasons for EA to continue any licensing, and giving it a windfall worth hundreds of millions of dollars."
So if this stands, anyone else could produce their own sports titles to compete with EA? Sounds good. I suppose EA feels that the end of licensing fees will be more of a boon than any competition they face.
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The NFL logos, symbols, team logos etc, would still fall under trademark rules. Someone could create another games and use player names and statistics just not all that other stuff.
On the other hand... (Score:2, Insightful)
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Given the demographics of /. readers... (Score:2)
Well, this explains why... (Score:2)
Madden's "classic teams" all have the wrong numbers on their jerseys... It certainly stinks! Back in the old days, all the football games would have the correct player numbers, even if they didn't have a license for the names. You can't copyright numbers, but, apparently, some people want to. Let's hope this ruling stands.
Copyright Will Eat Itself (Score:5, Insightful)
In this corner, wearing the blue and yellow trunks, weighing in at 800 pounds, he's pure gorilla madness, we have -- Big Copyright!
And in this corner, wearing the green and pink trunks, weighing in at 800 points, he's the thrilla gorilla, we have -- Big Copyright!
Alright gentleman (and I use that term loosely), I want a dirty fight, with obscure legal references, wildly out of control laws, and frequent appeals to artistic freedom, the rights of the performer, and the advance of the useful arts when you really mean "money." We're also going to expect at least $1 million to go to lawyers on each side, and another $1 million each in extra campaign contributions this year. When you hear the bell ring, come out and start working the groin!
Let's get readyyyyyyyyy to rummmmmmbullllll. (am I going to get sued for typing that?)
Having purchased laws sufficient for them to eat their customers and finding their appetite still unsated, big copyright is now using its own laws against itself. There have been a few stories like this recently. That is so awesome. Mmmmm, mmmm, how does chewing on your own leg taste, buddy? Sure am happy to see that your laws are so strict, and your arrogant contempt has grown so complete, that you have actually started hating yourself. Have fun knuckleheads -- I'll be over here watching user generated content.
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Probably the method you outlined (" make an almost exact replica of a popular video game") has a host of possible problems going beyond the first amendment ... one (of many) might revolve around defeating encryption, for example. Not to mention that it sounds like a tremendous amount of work.
But, taking some liberty and assuming there were none, and assuming you did manage to create a true parody, you can always make a parody of anything and benefit from some protection from copyright and trademark infringe
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