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Modern Games and Technology Challenging ESRB's Effectiveness 136

The Entertainment Software Rating Board has been around for 15 years now, overcoming an ineffective start and a host of controversial events to become a fairly well-respected ratings agency. However, as this article at The Escapist points out, the world of video games is changing, and the ESRB does not seem to be adapting along with it. "The most pressing problem is the ESRB's reluctance to address online interactions. Seeing as we're moving more and more toward online and internet-enabled games, this inevitably limits the ESRB's authority as a ratings board. Although the ESRB rates the submitted developer content within online games, these ratings are always qualified by an important disclaimer: 'Online Interactions Not Rated by the ESRB.' To date, this has meant that the rating given to the designed game content doesn't cover chat and other forms of player-to-player communication. That's unfortunate, because the ESRB's intimate relationship with the game industry could provide it with a unique vantage point from which to evaluate aspects of online games that are beyond the purview of other would-be raters, including the quality of the game's moderation system, programmed restrictions on chat and known player demographics."
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Modern Games and Technology Challenging ESRB's Effectiveness

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  • by Shadow of Eternity ( 795165 ) on Wednesday October 14, 2009 @04:07AM (#29741971)

    Every time someone takes their kids outside they run the risk of those kids being exposed to god knows what, I don't see how online experiences are any different.

  • Good (Score:4, Insightful)

    by Urd.Yggdrasil ( 1127899 ) on Wednesday October 14, 2009 @04:11AM (#29741989)
    I for one am glad they aren't policing internet interactions in gaming, the last thing I want is game companies being forced to attempt to censor every bad word to kowtow to the ESRB for an M rating. As for all the companies that already attempt to do it, good luck with your stupid useless endeavor.

    Fu(K!ng n0o85!!1
  • by Shrike82 ( 1471633 ) on Wednesday October 14, 2009 @04:53AM (#29742221)

    That would at least let parents know what's going on in the game. It's a lot more informative than a simple: "Online interactions not Rated"

    Slightly off your point but relevant anyway: I think the sort of parents that pay attention to these ratings are smart enough to realise that online interaction has the potential to offend. It's the ones that buy an 18+ game for their 8 year old, then scream blue murder to the media/government when they walk in and see him screwing a hooker in a car that are the problem...

  • by Jane Q. Public ( 1010737 ) on Wednesday October 14, 2009 @05:06AM (#29742285)
    Most gamers have come to consider ESRB as "the enemy", given the degree to which they disagree (which at times tends to be rather extreme).

    Why, then, should gamers (and by extension, game companies) welcome their expansion into intra-game communications? They're not the bloody FCC, and ORPG companies have been doing a pretty good job of limiting what can be sent (via text) to other players. And trying to limit spoken words in a game would do no good, because they would just bypass it with Ventrilo or some such program.

    Bye-bye, ESRB.
  • by war4peace ( 1628283 ) on Wednesday October 14, 2009 @05:07AM (#29742289)
    Rephrasing ESRB's notice: "The Internet can be a dangerous place". Rating online gaming experience equals them attempting to rate my ability to understand this statement. Which they can't do.
    They're not lagging behind modern times, they're just flat-out telling us the truth: online interactions can't be rated.
    One would laughingly dismiss the statement saying "Accessing Internet via Opera is always safe" or "Yahoo Messenger rating: TEEN". It would be careless, stupid and would take away all trust in the company making those statements. So they wisely stay away of moving sands.
  • Re:I can't see how (Score:3, Insightful)

    by IBBoard ( 1128019 ) on Wednesday October 14, 2009 @05:13AM (#29742295) Homepage

    For example, make a NPC standing behind a cow and moving in a certain way, making it look like he is fornicating with said cow.

    And what's even worse with the idea of rating the online content is that a) it could be entirely perspective (i.e. from another angle there's nothing wrong with a cow over there and a man 'dancing' nearby) and b) everyone has their own little dirty imagination that can corrupt some fairly simple things.

    $deity help them if they ever did English Literature - from what my wife said then everything (like swords) seems to get drawn back to some phallic symbology, which completely messes up low ratings on fantasy games.

  • by Rhoon ( 785258 ) on Wednesday October 14, 2009 @05:14AM (#29742301) Homepage
    I have found that no rating or ruling agency (whether Government or Private) can replace the effects of parents who get involved with their children and actually attempt to understand what their kids are doing and who they're interacting with. I don't care what stamp or rating is put on the outside of the box, if I haven't researched whatever my children are doing, then I'd consider myself a failure as a parent, which is really what the underlying problem is here... not the fact that the ESRB doesn't rate online content / social interaction.
  • by Shadow of Eternity ( 795165 ) on Wednesday October 14, 2009 @05:36AM (#29742391)

    Except that adds a whole new level of complication and liability onto things as people will always be trying (and successfully finding) ways to get around such a moderation system and all it takes is one frosty piss getting through to render the whole thing pointless.

    it's much better imho to simple leave it at "Multiplayer involves interacting with other humans you don't know anything about and have no control over, do so at your own risk." rather than giving some false sense of security.

  • by AmiMoJo ( 196126 ) on Wednesday October 14, 2009 @06:00AM (#29742505) Homepage Journal

    Moderation in online games does not work anyway. Even if you put a bad word filter in you can't stop people doing things like standing together in the shape of a swastika (Anonymous in Habbo did that) or taking most of their clothes off (the Million Gnome March in WoW).

    Online games are exactly like the real world. You have to look after your young children like you would when outdoors with them. Unfortunately many parents see video games like they see TV - a low cost babysitter.

  • Lazy parents... (Score:2, Insightful)

    by LichtVonWahrheit ( 1542169 ) on Wednesday October 14, 2009 @07:06AM (#29742741)

    Any responsible parent explores the games content on their own. Ratings are unreliable for any game where addons, mods, or online interaction are concerned.

    I still find it disturbing that little Billy's parents would go batshit crazy if he saw a female nipple, but couldn't care less if he was playing a game where the goal was to murder police officers.

  • by PhotoBoy ( 684898 ) on Wednesday October 14, 2009 @07:19AM (#29742787)

    The article talks about rating online games based on their demographics and moderation systems, but I believe even that is pointless. Just look at Nintendo, I lost count of the number of hairy dicks people had drawn on the front of their karts in Mario Kart DS, and that game has no text or voice chat and no webcam features. No matter how many people you ban for inappropriate behaviour, there will always be someone new on the game ready to mis-behave.

    The ESRB can't rate online interactions and they're right not to try to do so. The only thing they should be doing is educating parents about the risks of playing games online and recommending that parents monitor who their kids are talking to in those games.

  • by tepples ( 727027 ) <tepples.gmail@com> on Wednesday October 14, 2009 @08:07AM (#29743041) Homepage Journal

    It's like saying "Hey parents, we can't control what other people write on Slashdot, but they have a really decent moderation system." If (for those poor at comprehension, we call this a hypothetical statement) Slashdot offered parental controls to set the minimum threshold on your kids' accounts, they could conclude "While there is some nasty stuff when browsing at -1 which we have no control over, fortunately Slashdot offers you the ability to restrict your kids viewing to a much higher threshold and mitigate the risk of them reading material inappropriate for their age."

    Slashdot's policy would still be found deficient, as posts containing the word "fucking" still get moderated to (Score:+5, Funny) or (Score:+5, Insightful).

  • It's very simple (Score:2, Insightful)

    by Random2 ( 1412773 ) on Wednesday October 14, 2009 @08:37AM (#29743181) Journal

    The ESRB doesn't want to be forced into rating everything 17+ because some kid said fuck a few times. By not rating online interactions, they actually maintain some integrity to their ratings, whether people agree or disagree with them.

    As for parents wanting to know the 'online climate' of a game, that's bullshit. If you buy your kid an online FPS, you can expect there's going to be at least one guy who wants to cuss his head off at everyone. If you don't want your kids to experience that, then don't buy the game, or take it from them if they buy it. (Not like the kid isn't going to be exposed to profanity anyways, but this would be a parent obstinate about controlling their home environment).

  • by IBBoard ( 1128019 ) on Wednesday October 14, 2009 @09:06AM (#29743433) Homepage

    Online chat may expose may be exposed to all kinds of thoughts,

    I like the way you phrased that. My first thought was of right-wing nutjobs complaining that Command and Conquer (random game choice with "Reds" in it) should have a much higher rating because their kid has been playing it and had all of these "dirty", "immoral" and "disgusting" thoughts put into their heads about socialism, freedom, a world without religion and other such "bad" topics :D

  • by BaronHethorSamedi ( 970820 ) <thebaronsamedi@gmail.com> on Wednesday October 14, 2009 @10:35AM (#29744575)

    Most gamers have come to consider ESRB as "the enemy", given the degree to which they disagree (which at times tends to be rather extreme).

    "Most gamers" consider the ESRB as "the enemy?" How so, and why? I'm a gamer over thirty years of age, and I have a child. I like the ESRB. I certainly don't think it's on its way out. I suspect the gamers who view the ESRB as "the enemy" are under twelve, and have conscientious parents.

  • by Grimbleton ( 1034446 ) on Wednesday October 14, 2009 @11:03AM (#29744989)

    At our local library, we have a 14 year old who's constantly in there with his friends. We call him Swearing Kid. Guess why! Non-stop expletives, but nobody says anything to him (Well, I have, and my fiancee has, but everyone else seems to just sigh and shake their heads. They all probably tried and gave up, likely)

    Never with parents, nor any other adult supervision. He talks about the parties he's gone to, the drugs he's done, the girls he's fooled around with... At outdoor voice levels.

    Then there are a group of five (sometimes six) kids ranging from eight years old to eleven in our neighborhood who are constantly together, always outside, and seem to have no supervision aside from the occasional adult popping out from nowhere to scream obscenities at them when they do something mildly annoying (And then come out screaming again when they hear one of the kids swearing..) They have the run of the neighborhood, and absolutely mob my fiancee and I when we take the puppy out for walks, and they don't take "No, we're out for a potty break." as a deterrent most of the time.

    Parental supervision? Heh.

  • by Anonymous Coward on Wednesday October 14, 2009 @12:30PM (#29746271)

    How about we require people to have some minimum level of awareness about the world around them. If they cannot DEDUCE that ONLINE MULTIPLAYER involves OTHER people and that they will have NO CONTROL over those individuals, they should be deemed too stupid to be citizens of any nation, breed, file a lawsuit, or (really) draw a breath.

  • Re:Good (Score:3, Insightful)

    by Machtyn ( 759119 ) on Wednesday October 14, 2009 @04:51PM (#29749789) Homepage Journal
    I think a good solution, if they want to rate online interaction is as follows:

    Open: This defines an unmoderated forum. The user you may be playing with/against could be anybody from a 7 year-old girl to a 68 year-old pedophile. It could be some 13 year-old twerp with a "sailor's" mouth or a stuck-up nut-job.
    Moderated: There happens to be a moderator. All of the weird people may be kicked off the server if they show signs of societal deviance.
    Closed: Connection to multiplayer servers are by invite only.
    None: There is no multiplayer aspect to the game.


    What do you think?

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