Dev Discusses Upcoming Spy-MMO, The Agency 75
Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"
Wow, still isn't out (Score:3, Insightful)
Looks full of fail (Score:5, Insightful)
We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.
Re:Looks full of fail (Score:4, Insightful)
Sounds about right.
I'd like to see an MMO that's like a cross between Hitman and The Ship, only without the pants-on-head stupid that plagued both of them.
Re:Too early to say (Score:3, Insightful)
Yeah, you don't actually think they'll have NPCs do ya? Or, if they do, they'll allow them to be turned off. Or, they'll be clearly marked as such..
This is much like The Matrix Online.. getting a rich urban world to work is hard enough without trying to populate it too.
Re:Looks full of fail (Score:3, Insightful)
What's the point of being a spy? (Score:5, Insightful)
Re:Ingame news (Score:3, Insightful)
Re:Seems like a structural issue waiting to happen (Score:3, Insightful)
Re:Ingame news (Score:1, Insightful)
Reading this thread made me lol harder than I have in a long time.
This does bring up a point though... it worries me. I actually had hopes for this game being not exactly anything above average, but being one of those games that opens up new concepts, leading to the release of a different and more bitchin' game. This new game would have all the good, liked, new developments from The Agency, and have the bad parts either filtered out or watered down by a plethora of other concepts, ideas, and methods.
Sort of like how when Crysis came out, people said it was "meh-so-so, but the graphics and gameplay are unbelievable." Soon afterwards, though, the graphics and gameplay concepts from Crysis were demonstrated in successes like COD4; and then when people lost interest in COD4 because of it's linear, "Counter Strike" -esc multiplayer experience, games like Farcry 2 came out.
When it reads, "encountering many other players doing missions that you are also doing," I become concerned that they are failing miserably to satisfy what Farcry 2 fans desired in multiplayer- more options to play in servers that resemble the single player campaign, rather than just deathmatch, man hunt, etc. modes. The fans of Farcry 2 wanted free roam capabilities, not necessarily *extensive* missions. Having other players doing the same mission as you seems like a failtastic way to make this one of those games that everyone buys with hopes abound, and are instantly disappointed by.
BTW- posting as anon because I'm at work and can't log in.
It's a good deal like PlanetSide, :) (Score:3, Insightful)
Which isn't a coincidence. It also makes me want this game.
i like the "you are what you wear" classlessness. It's one of my favorite features of PlanetSide(PS). i despise classes in other MxxGs.
Normally i'd say the 4 player teams is lame, but in this case it fits with the setting. It does erode their claim that it is a massive. Only the public spaces are massive. Sounds a bit like Global Agenda (which i didn't care for after being in the beta).
Switching to third person is clever, as long as there is no auto aim BS. The over the should shit is fine for an MRPG, but not for something calling itself a shooter.
Missions SHOULD be PvP, one agency defends, the other attacks.
The lack of persistence is disappointing. What my team does in Prague has no effect on what your team does in Prague. It's counter strike with a loose plot tied on to it. PS has one and only one instance and everything is persistent and interconnected. My team capturing Hossin gives your team on Ishundar a benefit. Hossin stays captured until someone takes it back. In tA, the map resets.
PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.
i hope they find a way to make console and pc players integrate. Without auto aim the PC players will wipe the console players with little effort. Or maybe... consoles should *GASP* allow keyboard and mouse as input!
Re:Spy MMO? (Score:3, Insightful)
They need to make a spy MMO that leeches on some other mmo. Entire servers populated with normal people living out their lives (playing the standard game) with a spy game orchestrated on top of it with only a small number of players participating. The normal players have some idea that there are spys around--there may be occasional spies working for their guild as well as bad spies who they can tell are trying to spy on their guild--but they are not involved in any of the actual spy games (e.g. they can't just go get a "spy quest" just like you can't just go and become a foreign agent for the CIA).
WoW is a bad example for this game but it is the one that I am most familiar with...(EVE already has espionage going on but the player base is all too involved for it to work...you need a lot of "dumb" players who amount to live bots for the spies while they go about their usual raiding). There is no real Horde/Alliance adversity to play off but imagine there was more than just some inconsequential world pvp (there is also no real animosity between guilds as its all instanced and nothing is permanent). The spy game could provide people the ability to go under cover on the opposite side or infiltrate guilds...maybe it could be offered as a sort of diabloesqe Hardcore mode for experienced players; when you blow your cover (maybe have an "incognito" XP bar that can go up fast and down slowly) that character's espionage career is essentially over. Still playable as a normal person (if anyone trusts you) but deactivated from the spy game. There could be all sorts of things a spy might do in a game with more meaningful player conflict. Even in WoW there are sabotage opportunities in battlegrounds or ninja looting from other guilds/factions (maybe allow spy missions that give you one trade to a prearranged character for BoP items) that might require you going in deep enough to earn enough trust/DKP to get a specified item for the granter of the spy mission.
Could be fun...