Are Game Publishers a Necessary Evil, Or Just Necessary? 173
Posted
by
Soulskill
from the everybody-loves-ea-right dept.
from the everybody-loves-ea-right dept.
An editorial at GameSetWatch examines whether game publishers really deserve all the flak they get from gamers and developers alike. While some questionable decisions can certainly be laid at their feet, they're also responsible for making a lot of good game projects happen. Quoting:
"The trouble comes when the money and the creativity appear to be at odds. ... Developers and publishers often have a curious relationship. The best analogy I can think of is that of parent and child. The publisher or parent thinks it knows best, because it's been there before (shipped more games), and because 'it's my money, so you'll live by my rules.' The developer — or child — is rebellious, and thinks it has all the answers. In many ways, it does know more than the parent, and is closer to what's innovative, but maybe hasn't figured out how to hone that energy yet."
They are not necessary, but convenient. (Score:5, Funny)
Father and Child? (Score:5, Funny)
The analogy is completely wrong and misused.
For starters, where's the car?
Re:Terrible analogy (Score:4, Funny)
Re:Third option (Score:4, Funny)
You have hindered our work for the last time, uid 1188877. You will not be allowed to do so again. When you hear the knock on your door, do not make a scene, resistance is useless.
Thank you,
/theAlienConspiracy of 69968 and 78285
Re:Father and Child? (Score:3, Funny)
I dunno - it seems pretty apt to me. It does facilitate the whole "eating your own babies" concept, after all....
Re:Third option (Score:2, Funny)
I'm interested in your ideas and would like to subscribe to your newsletter.
Though, as a 6-digit ID, I would probably be assigned "Probe Assistant" or some other lowly task. Maybe I can work my way up to "Bowel Dissector".