Please create an account to participate in the Slashdot moderation system


Forgot your password?

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

The Almighty Buck Games

2D Boy Posts "Pay-What-You-Want" Final Wrap-up 12

Posted by Soulskill
from the digital-tip-jars dept.
sleeponthemic writes "Developer 2D Boy has posted the final results of their 'pay-what-you-want' experiment, selling their World of Goo game for an unrestricted price. After coming to the attention of Slashdot, a further ~26,000 sales were recorded, bringing the total to 83,147. Note that publicizing crucial mid-sale statistics — such as the revelation that ~17,000 people chose to 'donate' $0.01 — seems to have affected the average donation, which increased from $2.03 to above $3 by the end of the week." They also show some interesting charts which break down the average donation by operating system, saying "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be."
This discussion has been archived. No new comments can be posted.

2D Boy Posts "Pay-What-You-Want" Final Wrap-up

Comments Filter:
  • $250k in sales... (Score:2, Interesting)

    by funkify (749441) on Wednesday October 28, 2009 @10:53AM (#29897435)
    $250k in sales? Not a bad haul. I paid $3 for my copy, although I haven't even installed it yet. Just wanted to show support for this payment model.
  • .01 (Score:3, Interesting)

    by AP31R0N (723649) on Wednesday October 28, 2009 @04:05PM (#29901869)

    Has someone posted that paying $0.01 is "legally stealing" the game? Someone made that claim in the last thread about this.

    i wish i had bought it during the promotion. Now i won't get it at all. i enjoyed the demo.

    i'd like to see a sort of ransom model for stuff like this. Once the game hits sales of X, the game is free or the price is cut.

    Or do the opposite! What you'd have to pay for is your order number in pennies. Buy it now or pay more!

    Maybe have a donation leaderboard. Geeks love that epeener crap. "OMG, Trollhattan146 out donated me! Take this $10 donation, n00b!"

    If you've made the game as an ad for your company you can sell the game with an eye to break even, then make the game free.

I've got all the money I'll ever need if I die by 4 o'clock. -- Henny Youngman