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Leaked Modern Warfare 2 Footage Causes Outrage 543

eldavojohn writes "Game Politics makes note of criticism over leaked footage from the upcoming Modern Warfare 2 release. (Spoiler warning.) Footage shows the player engaged in killing civilians with terrorists (relevant video begins at about 1:50, second source in case of DMCA). Several game sites are asking if this is taking things too far. Probably just advertising at work, but the footage is indeed controversial — the question remains whether or not it is out of context."
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Leaked Modern Warfare 2 Footage Causes Outrage

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  • WOW (Score:5, Insightful)

    by longfalcon ( 202977 ) on Wednesday October 28, 2009 @01:44PM (#29899895) Homepage

    someone is managing the launch of this game really well....

  • anonymous (Score:5, Insightful)

    by Anonymous Coward on Wednesday October 28, 2009 @01:45PM (#29899911)

    and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

  • Bah! (Score:5, Insightful)

    by vertinox ( 846076 ) on Wednesday October 28, 2009 @01:45PM (#29899917)

    This is just a ploy by Infinity Ward to make everyone forget about the dedicated server fiasco!

  • Good name (Score:5, Insightful)

    by DoofusOfDeath ( 636671 ) on Wednesday October 28, 2009 @01:46PM (#29899925)

    Sounds like naming it "Modern Warfare" was spot-on.

  • Re:Good name (Score:3, Insightful)

    by TooMuchToDo ( 882796 ) on Wednesday October 28, 2009 @01:47PM (#29899935)
    Yep. What's wrong with playing a game where you're the bad guy?
  • by Anonymous Coward on Wednesday October 28, 2009 @01:48PM (#29899953)

    Terrorists mix in amongst civilians and some say even use them as shields, and a military response never has pinpoint accuracy despite the best technology.

    This is happening all over the world in modern warfare.

    The weirdly sanitized worlds of war games causes me more outrage. If real war is hell, why cant games have elements of that?
     

  • OK, new policy. (Score:5, Insightful)

    by fuzzyfuzzyfungus ( 1223518 ) on Wednesday October 28, 2009 @01:49PM (#29899979) Journal
    Anybody who whines more loudly about a game that involves killing civilians than they do about any of the real wars that involve really killing civilians goes on my bad list.
  • So? (Score:4, Insightful)

    by snarfies ( 115214 ) on Wednesday October 28, 2009 @01:49PM (#29899989) Homepage

    I heard there's a game where you can carjack people and then run them over with their own car, leaving blood streaks on the road. You can then pull your car up to a prostitute, pay for her services, then get out of the car and cave her skull in with a baseball bat and take your money back.

    Kinda makes the getting shot with a gun seem a little nicer by comparison.

  • by TrisexualPuppy ( 976893 ) on Wednesday October 28, 2009 @01:52PM (#29900031)
    The more publicized someone can get a product, the better.

    And the more controversial the product, the more that the people want to see what's up with it. Bam! Sales!

    And that's the American Way.
  • by Shadow of Eternity ( 795165 ) on Wednesday October 28, 2009 @01:53PM (#29900053)

    Life is controversial, people do horrible things to each other, and sometimes part of games and movies is depicting those horrible things.

    To me this just says that games are finally reaching a level where they're willing to make a statement and are willing to make the audience uncomfortable to do it, they aren't treating significant subjects with kid gloves anymore. Movies have been making the audience uncomfortable about horrific things for a long time, a lot of the time by tricking them into enjoying it on some level (combining nudity and violence for example...), in this instance a game is doing the same by combining completing the game with slaughtering civilians. That in and of itself isn't anything new but there's a pretty big difference between being explicitly told by the game to open fire on a crowd of innocent people and finish off the wounded afterwards in a serious situation and GTA/Saints row style blood comedy.

  • Re:anonymous (Score:3, Insightful)

    by Anonymous Coward on Wednesday October 28, 2009 @01:55PM (#29900083)

    Probably because gta was not attempting to mimic an actual event and there's a level of cartoonishness within the character designs and there actions that makes it more easily for an average viewer to separate it as a game.

  • by MozillaFireFox ( 1453585 ) on Wednesday October 28, 2009 @01:58PM (#29900119)
    This is where violence belongs, in games, not in the real world. Case closed :-
  • by idontgno ( 624372 ) on Wednesday October 28, 2009 @01:59PM (#29900145) Journal

    the words of Robert E. Lee:

    It is well that war is so terrible -- lest we should grow too fond of it.

  • Meh Lame-oh (Score:1, Insightful)

    by xednieht ( 1117791 ) on Wednesday October 28, 2009 @01:59PM (#29900149) Homepage
    simply some lazy marketer trying to hype the game. About 40,000 people die from terrorists each year in the U.S., only here we use the euphemism "automobile drivers".
  • Modern Warfare (Score:5, Insightful)

    by IndustrialComplex ( 975015 ) on Wednesday October 28, 2009 @02:00PM (#29900155)

    Post-Modern Warfare
    Modern Warfare
    Romantic Age Warfare
    Victorian Era Warfare
    Industrial Revolution Era Warfare
    Age of Enlightenment Warfare
    Age of Discovery Warfare
    Ottoman Empire Warfare
    Middle Ages Warfare
    Dark Age Warfare
    Roman Empire Warfare
    Ancient Greece Warfare
    New Kingdom Warfare
    Old Kingdom Warfare
    Mesopotamian Warfare

    Obviously this sort of thing is a modern problem due to our culture of violence. It's only recently that our soldiers and the people they were fighting resorted to detestable acts in the furtherance of their causes.

  • Re:anonymous (Score:5, Insightful)

    by royallthefourth ( 1564389 ) <royallthefourth@gmail.com> on Wednesday October 28, 2009 @02:00PM (#29900161)
    Because it's too close to the truth for people to be comfortable with it

    People want the sugar coated war they see on TV. Very few people would support the war if they knew what it actually meant.
  • by jockeys ( 753885 ) on Wednesday October 28, 2009 @02:01PM (#29900167) Journal
    I seem to remember most of Prototype was running around killing/eating innocent people, who would shriek and occasionally beg as you ate them, also the player (Alex Mercer) was a bioterrorist who killed millions... where was the moral outrage there?

    Sometimes the player character isn't the hero. Get over it.
  • Well (Score:5, Insightful)

    by Dyinobal ( 1427207 ) on Wednesday October 28, 2009 @02:04PM (#29900215)
    They need a better gimmick if they want me to buy it. No server = no buy!
  • Freedom Fighters? (Score:3, Insightful)

    by Conchobair ( 1648793 ) on Wednesday October 28, 2009 @02:05PM (#29900221)
    Those might not be "Terrorists", they could be "Freedom Fighters". Those so-called innocent civilians very well could be part of the oppresive regime that is due for a change in the name of liberty and freedom. Let's not rush to judgement until we find out if which side of this conflict is going to bow to Western authority.
  • by thewils ( 463314 ) on Wednesday October 28, 2009 @02:09PM (#29900273) Journal

    Before jumping to conclusions I'd like to see the context for this scene. Infinity Ward have done a bang-up job with the franchise so far so I'll cut them some slack by not taking things out of context thank you very much.

  • Re:Modern Warfare (Score:4, Insightful)

    by Fnkmaster ( 89084 ) * on Wednesday October 28, 2009 @02:11PM (#29900301)

    Yes, we all know that the Romans and Greeks never slaughtered all the residents of a rebellious city upon taking it, and raped and enslaved the women who remained. No, nothing like that happened in ancient times at all. Combat was noble, and only men with weapons in their hands were killed, nobly and civilly.

  • Re:Good name (Score:2, Insightful)

    by Captain Splendid ( 673276 ) <capsplendid@@@gmail...com> on Wednesday October 28, 2009 @02:14PM (#29900347) Homepage Journal
    I don't see anyone getting in an uproar over movies/films that show the terrorist's perspective and are perhaps somewhat sympathetic to their plight. A good example would be the Israel/Palestinian conflict.

    You don't get out much, do you? Seriously, hit up Michell Malkin or Big Hollywood or dozens of other conservative sites to see how prissy American conservatives get when John Wayne doesn't always win the day.
  • by JeanBaptiste ( 537955 ) on Wednesday October 28, 2009 @02:15PM (#29900355)

    It is well that Warcraft is so terrible - lest we should grow too fond of it.

  • by Sycraft-fu ( 314770 ) on Wednesday October 28, 2009 @02:15PM (#29900365)

    Just someone who is willing to do what is necessary, even if it is distasteful.

    In the real world you DO run in to situations where the idea of "greater good" has to be considered. You do something that taken in isolation might be purely bad, but looked at from a larger context was necessary to prevent an even greater evil. It isn't always a simple choice, and sometimes there isn't a right choice, just maybe a less wrong one.

    Nothing wrong with a game wanting to have the player in that situation. That is, in fact, the sort of thing that special forces or CIA officers may face.

    If that kind of thing doesn't appeal to you for entertainment, nothign wrong with that, don't play the game. But I can't see why people would get mad.

  • Content Warning... (Score:5, Insightful)

    by Landshark17 ( 807664 ) on Wednesday October 28, 2009 @02:19PM (#29900423)
    According to the article, there will be unskippable warnings that suggest that the upcoming content may be disturbing. I understand where they're coming from on this, but if it's rated M on the box, I expect M-rated content. Don't spoil surprises for me with specific in-game warnings. If it's really that bad, give me the option when I start a new game to skip "objectionable content" and then don't bother me again with it. A mid-game warning breaks the fourth wall and lets you know something is going to happen rather than just shock you with it. It loses emotional impact that way.

    Call of Duty is arguably my favorite series of games (at least the installments made by Infinity Ward), and part of what made Modern Warfare so powerful was the unflinching portrayal of war. A portrayal where even the good guys do bad things from time to time and the consequences of actions are brutally rendered. Would the game have been nearly as powerful if you'd had the option to skip the sequence where you crawl out of a downed helicopter and died of radiation poisoning from a nuclear explosion because it was "potentially disturbing"?
  • by FlyingSquidStudios ( 1031284 ) on Wednesday October 28, 2009 @02:22PM (#29900483)
    Innocent slaughter has been part of games from the beginning. I mean think of all the poor harmless asteroids which have been blown up over the years by a little wedge for the sole crime of moving in a straight line.
  • Re:OK, new policy. (Score:3, Insightful)

    by electricbern ( 1222632 ) on Wednesday October 28, 2009 @02:27PM (#29900567)
    Not trying to troll here but usually the ones that are complaining the most about the games that involves killing civilians are the ones that are most proud of the real wars.
  • by jgtg32a ( 1173373 ) on Wednesday October 28, 2009 @02:28PM (#29900587)
    Controversy only works on stupid people, not that I'm disagreeing with your point or anything.
  • Re:anonymous (Score:3, Insightful)

    by interkin3tic ( 1469267 ) on Wednesday October 28, 2009 @02:31PM (#29900637)

    and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

    Maybe because in GTA its evil evil criminals, because those who protest were too concerned about hidden sex games to complain about GTA. If you RTFA, you'll notice the scene is clearly remniscent of an actual event, and you play one of the killers. Kind of insensitive to the victims. I suppose some real life killings might resemble things players CAN do in GTA, but GTA is pretty exagerated (I've never heard about a carjacker hijacking a helicopter and using the blades to mow down everyone in times square, then spawn a tank and blow up cops). Moreover, -you- choose to do the killings of innocent people there, wheras in this game, it's part of the plot.

    Some are going to see it as glorifying a real life massacre, fewer are going to see GTA as doing the same thing.

    Furthermore, when exactly did everyone agree killing innocent civilians in GTA was completely a-ok? I've got no problem with it, but this isn't exactly clear hypocrisy, plenty of the people reacting to this also react to GTA.

  • AC-130 mission (Score:2, Insightful)

    by Nidi62 ( 1525137 ) on Wednesday October 28, 2009 @02:32PM (#29900655)
    In COD4, in the AC-130 mission, do you really think all those buildings you dropped 155mm howitzer and 40mm shells on were empty? You're basically leveling an entire village to take out maybe a company's worth of bad guys. Not really much of a difference.
  • by Dysphoric1 ( 1641793 ) on Wednesday October 28, 2009 @02:40PM (#29900751)

    These are animated polygons. There are no soldiers, there are no civilians, there is no killing, no one has been harmed. If you think otherwise, you need psychiatric help. It isn't real. I don't care if you get to decapitate children and make soup bowls out of their skulls with which to drink the blood of vivisected virgins. It doesn't matter. I repeat, it isn't real. Until we create an AI that becomes self-aware, these polygonal representations have no rights and our treatment of them is irrelevant.

    Slap a rating on it and treat it like you would any other piece of media.

    I'm always amazed at how evil and brutal human beings are to each other and yet we sit around and get outraged over things that aren't real, while generally sitting on our collective asses when it comes to doing the same in the real world. People need to just STFU when it comes to fiction. Get upset about real life and do something about it.

  • Re:anonymous (Score:3, Insightful)

    by dtml-try MyNick ( 453562 ) on Wednesday October 28, 2009 @02:42PM (#29900779)

    Besides, COD6 is approaching photo-realism while GTA is clearly very cartoony.

    So, the number of pixels on your screen and the precision in which the colors are calculated determines if a game is ok or not ok?

  • Re:Modern Warfare (Score:4, Insightful)

    by Burning1 ( 204959 ) on Wednesday October 28, 2009 @02:42PM (#29900781) Homepage

    Without reading the GPs posting history, I suspect there's a good probability he's using irony in the dictionary sense of the word.

  • Virtual civilians (Score:3, Insightful)

    by dindi ( 78034 ) on Wednesday October 28, 2009 @02:45PM (#29900835)

    I am not trolling, but you might want to add "Virtual" civilians to your sentences. Yes, even though I am vegan I cannot resist shooting the bunny in Arma 2 when it is hopping around on the battlefield.......

    Shooting virtual things is not the same.....

  • by Decameron81 ( 628548 ) on Wednesday October 28, 2009 @02:51PM (#29900915)

    People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it.

    I think at least some of the people that want realism are referring to the physics mainly. In any case, I don't particularly enjoy games because of how much they resemble reality. Same for movies. I know the difference between a real war and a game, and I'm glad there IS a difference.

  • Re:anonymous (Score:5, Insightful)

    by SlipperHat ( 1185737 ) on Wednesday October 28, 2009 @03:40PM (#29901543)

    Because a gangsters are the bad guys. People are alright with to accept bad people doing bad things (some people may refer to it as conditioning, but I like to avoid labels that have connotations). When soldiers - good guys - do bad things it bothers normal people because its outside their comfort zone. Soldiers and other members of the armed forces are heroes in the eyes of many - up there with firefighters if not higher - so the outrage scales similarly.

    Personally, I have a deep respect for the armed forces and the sacrifices they make for civilians each and every day. However, it seems that the anecdotal soldiers don't ask questions and politicians don't answer questions has made the world a less safer place.

  • by TheSambassador ( 1134253 ) on Wednesday October 28, 2009 @03:46PM (#29901629)
    To echo Brian's point... did you watch the video? You walk out of the elevator with a group of 4 people, walk out into a normal scene, pull out a gun, and start unloading into the crowd.

    As the scene progresses, you see whoever is controlling the player shoot civilians that are writhing on the ground in pain. I don't think that anybody starts shooting back at the player until the end of the scene

    I have to admit that this seems MUCH more uncomfortable to me than simple observation... say if you were in the role of a civilian who's witnessing this. Putting the player in the terrorists' shoes at the beginning of the game and basically forcing them to commit these acts before they can get to the "real" game is... intense. I'm sure that there are plenty of people who aren't bothered by this (because it's a game, duh), but I am not one of them. However, this seems like an interesting setup for the game, and it does show that the game may be trying to... you know, influence people. The closer a game gets to stirring up emotions, even if it is fear or horror, the closer we're getting to seeing games as art.

    Of course, whether or not this is real is another question. No doubt it LOOKS like the real game, but the quality of the video/sound was bad enough that it could be some sort of mod somebody made for the original COD4. If it is real, Infinity Ward is definitely going to take some intense heat.
  • Re:anonymous (Score:3, Insightful)

    by TheCarp ( 96830 ) * <sjc.carpanet@net> on Wednesday October 28, 2009 @03:51PM (#29901681) Homepage

    PTSD and depression? Video games are sledom that engrossing, and I doubt ever will be.

    The emotional impact just will never really be the same as a real battle. You can get used to being shot at, or explosions going off around you. Its a whole different ball game when those shots and explostions actually take out people you know, and any one of them could be you. A virtual character dies, its a virtual character. Its not someone you spent months seeing around, working with, etc.

    Simply knowing that "death" means restarting the level, or at worst, the game, blunts anything more than the most momentary of emotional impacts. However, in a real war, when someone dies, its game over. You may know that going in, but once you have seen it a few times, I have to imagine that it brings the reality home pretty hard.

    Think of something smaller... something painful like grabbing a hot pot handle. Knowing it might be hot is one thing. Grabbing it and being burned however, it makes a connection with that knowledge that will have you a lot more hesistant to grab pot handles without checking, far more than just being reminded that they can burn you.

    The video game simply can't provide the same physical and emotional feedback as real war, and I think you will find those are what cause PTSD and depression far more than the situation itself. A video game can put you in a very realistic seeming environment, but its not an environment that can actually hurt you.

    -Steve

  • Re:anonymous (Score:4, Insightful)

    by Gilmoure ( 18428 ) on Wednesday October 28, 2009 @04:03PM (#29901841) Journal

    Really wish they'd release an updated version of Carmageddon. Loved the physics of it. And the splatter was cool, too.

  • by MozeeToby ( 1163751 ) on Wednesday October 28, 2009 @04:19PM (#29902057)

    My question is this: why DO people enjoy games simulating things that ought to be horrific to us?

    Because play, at all levels, is based on training for the future. Puppies play fight, chase, hunt, and hump because those are all things they need to be able to do as adults. Humans are the same way. We play at running a house, at being parents, at hunting/escaping, and yes, we play at warfare. Even organized sports, for the most part, boil down to ritualized tribal warfare or atleast competition.

    What people don't realize is that playing violent video games today is no different from playing cowboys and indians 20 years ago. It's done to satisfy the same instincts and desires, which is to prepare the brain for situations that are rare, but dangerous.

  • by Stupid McStupidson ( 1660141 ) on Wednesday October 28, 2009 @04:57PM (#29902505)
    For christ's sake, it's a game! You aren't killing anyone. Nobody is dying. Nobody is killing you. It isn't real. Driving fast on Forza or Pole Position does not make me want to speed IRL, shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL, and stealing endless amounts of cars in GTA doesn't make me want to steal cars or be a 'banger' IRL. There are no moral decisions because you aren't really a soldier, those aren't really people, and those aren't really guns. For fucks sake.
  • by Drewmon ( 815043 ) on Wednesday October 28, 2009 @05:21PM (#29902775)
    My wife can't bear to watch the History Channel when it has any war time footage running simply because it bothers her to see people suffer or die. Accordingly, she changes the channel. Pretty simple concept and it serves her well... People that think the game is too extreme should move on and buy something else more to their limits/liking. If parents chime in and fear for the safety of their children's minds, it isn't much different. We need to realize the ills of war and making an interactive game of it is not any worse than watching the evening news or video clips depicting current events which is even easier to access than this game. Manage the content your children see as best you can and be prepared to answer questions as best you can. Burying one's head in the sand only makes the world a "safer" place by being uninformed and unrealistic while evil prospers in a wide open playground. And then there's the whole free speech debacle that I won't even go into... Ugh.
  • by Sycraft-fu ( 314770 ) on Wednesday October 28, 2009 @05:22PM (#29902801)

    The reason being that dogs and cats, despite being much mentally simpler animals, still can clearly separate play fighting and real fighting. My cat still likes to play fight, despite being old. He'll play chase the laser dot, and chew on my arm and so on. However, he doesn't hurt me, he doesn't try to cause actual damage. He's playing, and it is a clear separation.

    Same deal with humans. We can play at things that we don't want to actually do. You can play a war game without becoming a violent killer. You are capable of telling the difference between real and play.

  • Re:anonymous (Score:3, Insightful)

    by Daniel Dvorkin ( 106857 ) * on Wednesday October 28, 2009 @05:52PM (#29903143) Homepage Journal

    Yes, war sucks. But sometimes it is very necessary to defend ones life, liberty, and pursuit of happiness, no matter what nation they live in.

    [sigh] Everyone understands that, except for the most extreme pacifists. What many people don't seem to understand is that just because a particular war is sometimes necessary, it does not follow that every war is always necessary. Specifically, it's been quite a long time since the US or any of the great powers has fought a necessary war, and yet somehow we keep finding wars to fight.

    As a medic in Desert Storm, I was quite annoyed that the "video game war" they showed on CNN bore no apparent relation to the bloody mess I saw. If more realistic, modern video games make people think about what war actually looks like on the sharp end, well, good. Unfortunately, as your post makes plain, there will always be people who don't get the message.

  • by caitsith01 ( 606117 ) on Wednesday October 28, 2009 @06:05PM (#29903311) Journal

    So your thesis is that everything fictional is acceptable, not only from a legal perspective but also such that it may not be criticised or the subject of moral or ethical censure?

    I don't think you understand free speech. Free speech doesn't mean "free from all consequences", it means "free from legal consequences". If you say something which disgusts me, it is not inconsistent with "free" speech for me to express my disgust and encourage others to do the same (in fact, it is consistent with my corresponding right to free speech).

    People saying that this footage disgusts them is not only legitimate, it's healthy and (IMHO) reassuring.

    Furthermore, you seem to suggest that the player has no level of investment or involvement in the events that occur inside modern games, which is patently wrong.

  • by Dun Malg ( 230075 ) on Wednesday October 28, 2009 @06:53PM (#29903819) Homepage

    what do we do if large numbers of people do buy the game and grow up thinking this type of thing is 'just how the world works'?

    People aren't a blank slate waiting for the media to tell them how reality works. Thousands of years of evolution have left the vast majority of us with an innate moral sense that largely precludes killing except in very unusual circumstances. The few psychopaths who decide that killing is OK because they saw it in a video game have things wrong with them that simply keeping them away from video games won't fix.

  • Re:anonymous (Score:3, Insightful)

    by selven ( 1556643 ) on Wednesday October 28, 2009 @08:41PM (#29904881)

    Many people who understand war support going to war for some causes, defense of your freedom being a very good one. But whatever the current motive for the war in Afghanistan is, very few people would consider it an adequate motive for war if they know what war is actually like.

  • by Brian Gordon ( 987471 ) on Wednesday October 28, 2009 @10:05PM (#29905549)

    You mean like America's Army?

  • by caitsith01 ( 606117 ) on Wednesday October 28, 2009 @10:13PM (#29905615) Journal

    Seriously, what the fuck? Are you telling me, than you've never read, enjoyed, or engaged in ANY kind of fictional endeavor, game, novel, comic book the involved a crime, or something tasteless or horrible? Are you telling me that by playing monopoly, I will become more likely to want to financially destroy people? Are you saying that because I read Frankenstein I will want to 'play God' as it were?

    No, that's not what I said so I won't respond to this point.

    People playing video games KNOW they are playing video games. They voluntarily purchase the game, or they voluntarily take up the controller at their friends house. They have not been conned, or duped. They are not under any kind of direct emotional manipulation to fool them otherwise.

    Where did I say anyone was FORCING anyone else to play anything? I was merely observing that to condemn something like this brings out the knee-jerk "free" speech brigade, of which you appear to be a flag bearer, who demand speech which is not only free from legal consequences but free from criticism or condemnation. I KNOW that they KNOW they are playing video games. In a few years time, I will still find it disturbing if a human being can sit there with a virtual but totally convincing image of another human being who is at their mercy and choose to kill that virtual human. That is my opinion, and I don't think that my expression of it or others' distaste at the notion of this part of this game in any sense impinges on anyone's freedom of speech.

    If you are so cognitively and emotionally weak that you cannot separate from reality behavior in a fictional setting, the content of that setting is far from the problem.

    If people didn't engage emotionally with the actions they carry out in games, why would they contain elements plainly designed to provoke an emotional response? Put differently, if there is such a separation, why not have the player kill anonymous non-civilians in this game, or aliens, or robots? Because people emotionally respond to realism, and terrorists killing civilians in an airport is pretty realistic and believable. Would you be concerned about a kid that constantly drew pictures of themself hurting others? Or an adult who spent their whole time watching the most sadistic and violent porn possible? Apparently not, because they 'know it's not real'. Note once again that 'concerned' does not equal 'should be legally banned'.

    Furthermore, if you think video games somehow apply to the crowded theater caveat of free speech, you are without a doubt, a complete fucking moron.

    I don't know what the fuck you're fucking talking about, so apparently I am indeed a fucking moron. I do gather that you are assuming that everyone on this site in American, which would probably put you in the same category. Hail, fellow fucking moron.

  • by caitsith01 ( 606117 ) on Wednesday October 28, 2009 @10:20PM (#29905661) Journal

    what do we do if large numbers of people do buy the game and grow up thinking this type of thing is 'just how the world works'?

    People aren't a blank slate waiting for the media to tell them how reality works. Thousands of years of evolution have left the vast majority of us with an innate moral sense that largely precludes killing except in very unusual circumstances. The few psychopaths who decide that killing is OK because they saw it in a video game have things wrong with them that simply keeping them away from video games won't fix.

    I know people aren't a blank slate, and I don't believe that anyone is going to go and kill anyone else because of a computer game. But what does concern me is that if things like this are a part of our culture, then people become desensitised to it in real life. For example, I can imagine that there might be less concern or opposition to military actions overseas which involved the killing of civilians if various aspects of our popular culture conveyed this activity as a cultural norm. No one game or movie or TV show or talk radio host will be responsible for that, but I think it is appropriate, and healthy, that when a game or similar does portray this it is noted that such activities are reprehensible.

    As for 'thousands of years of evolution', that's a long bow. I'm fairly confident that if we ran out of food tomorrow you'd find our good ol' killing instincts are as strong as they ever were.

    PS Thanks for quoting me in such a way as to make me look like an hysterical "think of the children" type rather than someone asking a hypothetical question.

  • Re:WOW (Score:5, Insightful)

    by Rank_Tyro ( 721935 ) <ranktyro11@gm a i l.com> on Wednesday October 28, 2009 @11:01PM (#29906009) Journal

    I loaded 84,000 pounds of high explosives on F-111's during Desert Storm. Does that make me a killer? Yes.

    Does playing Mech Warrior make me want to kill people? NO.

    Get some perspective.

  • by sixsixtysix ( 1110135 ) on Wednesday October 28, 2009 @11:22PM (#29906155)
    why should it matter either way? the issue should be that it is not real. end of story.

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