Controlling Games and Apps Through Muscle Sensors 47
A team with members from Microsoft, the University of Toronto, and the University of Washington have developed an interface that uses electrodes to monitor muscle signals and translate those into commands or button presses, allowing a user to bypass a physical input device and even control a game or application while their hands are full. The video demonstration shows somebody playing Guitar Hero by making strumming motions and tapping his fingers together, a jogger changing his music without having to touch the device, and a man flexing a muscle to open the trunk of his car while he carries objects in both hands. The academic paper (PDF) is available online.
Re:Sensitivity (Score:1, Informative)
Sorry, no one gives a rats ass who you are. You're just wrong. Muscles signals (EMG) are pulsed, and it isn't hard at all to get a range of values out of that (by counting pulses over time). My company has an EMG detector (that we built) and it's not hard at all to vary the amplitude of your muscle signal over a range.
Re:Sensitivity (Score:1, Informative)
Sometimes you are just plain wrong. And sometimes people call you out when you post utter bullshit. It isn't a gender thing. I didn't even notice your nick before this comment and I doubt most others noticed either.
Re:Sensitivity (Score:3, Informative)