The game's graphics and soundtrack are seemingly procedurally generated. If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you. The very first thing I noticed was zooming. This game makes you feel as if you're staring at a petri dish, and you're capable of watching from 30,000 feet with little bugs flying around asteroids or you can zoom in and observe the battles the bugs are having. The music is very ambient and strangely soothing. Not only do your seedlings grow procedurally (depending on when you click the plant button) but the music seems to react to your movements and the commands sent to your guys. It's really an enjoyable experience that can make the hours melt away as you listen and enjoy the organic movement and music.
The gameplay is reminiscent to that of Risk ... except vastly simpler. The early levels basically run themselves, and it becomes increasingly complicated and more difficult. Multiple enemies, different kinds of weapons and decreased odds of winning slowly stack more and more against you. In this respect, patience is often a virtue as you grow more seedlings or wait for two enemies to attack each other, giving you a chance to win. Several times, however, my territory served as a battle area for the AI, destroying any chance I had. The early strategies being simple, I found myself employing a scout and move strategy to stay alive in later levels.
For what this game tries to be, it succeeds. The downsides of the game are more the additional features than a shortcoming in the design or the gameplay. As levels grew larger and more complex, I found myself staying at the highest possible view of my seedlings and conquered asteroids. It became a numbers game, with the strategy focusing on where to set up defense and where to set up offense. This becomes necessary to be aware of everything going on around you, but it reduces the graphics of the procedurally-generated trees and flights of your seedlings to blurry dots on the screen. While aiding you, it removes you from the things that make this game beautiful. An unfortunate side effect, for me.
Another flaw of the game is a pretty weak storyline. With trees and seedlings as your "actors," there's not a whole lot of human emotion and therefore the storyline (while containing a twist) seems weak and tacked on. Along with that, the game is short. You could squeeze perhaps 20 hours out of this game ... depending on how much patience you have. If you start doing bad at a level, you can always just start over and wait for the computer AI to slip up. The AI is not the best in this game. Several times the computer could have wiped me off the map ... but for some unknown, humanitarian reason chose not to. While that made it much easier for me, it sure destroyed my sense of accomplishment. All too often I got away with being very poorly defended.
The last complaint is a common one: no online mode. I imagine all my strategies would be revolutionized were I pitted against other players. When you play this game, you'll realize that it has a lot of player-versus-player potential, like the majority of RTS games rely on. And yet, there is no online or even LAN capabilities. Unfortunately, multi-player is not in the plans for Dyson's future.
Eufloria is a beautiful game and is priced reasonably. If you're an RTS fan, this game's for you. If you're a gamer who'd rather be planting bullets than trees, or a gamer who needs multi-player online play then this game isn't for you ... but it might be a nice break to steal away every now and then for a few moments of ambient music and procedurally-generated beauty.
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Dyson. (Score:2, Insightful)
I bet this game never loses 'suction'! :)
Re: (Score:3, Informative)
That's why they changed the name. :) It's based on the Dyson Tree [wikipedia.org] concept, but they didn't want confusion with the vacuum cleaners.
Looking over how gameplay works, it kind of makes me think of "Masters of Orion", but, realtime, and with trees. Now they just need to make the enemies demand a tribute of negative money and create fleets of MAXINT or negative numbers of seedlings, then they'll be all set! ;)
For the record... (Score:5, Insightful)
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Mmm. Bear in mind we're talking about a regular Slashdot article contributor who can't even score a job as an editor
That's not really my goal ... do you assume every time you read "<someone> writes" that <someone> is trying to 'score a job as an editor'?
, and that's on a site where the criteria for employment appears to be "Must not be beyond all reasonable doubt a small shell script".
I assure you, sir, that I am twice the shell script you are! :-D
It all makes sense now. Why Zonk moved on to do something else. Why Soulskill rarely posts a game review (four or five in a whole year?). You'd have to be insane to write reviews for games on this site. So far the discussion has been about me labeling Civ as an RTS -- I'm sorry, my mistak
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The reason nobody talks about the game, is that you did not describe the game at all. And you describe it as "risk but simpler". How the hell can it be simpler then risk? What are the main gameplay points and what the hell is the game about.
Oh and what platforms does it run on. This one is importent. For all the jokes about "Does it run linux" the answer is (According to their faq) that Yes it does run on Linux. (And maybe on Os X too, but the faq is a bit unclear about that).
Re:For the record... (Score:5, Funny)
Maybe he meant a real-time-consuming strategy game. Both of those games (CIV and AOE) have consumed more of my life than I'd care to admit.
Parent
Re: (Score:3, Insightful)
Just saying, there are multiple ways to approach a problem.
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I see you've watched the tapes of our family game night...
Re:For the record... (Score:5, Insightful)
The review is not a review of the game, it's a review of the reviewer's experience with the game. Other than it being a real-time strategy game, he tells absolutely nothing about the game itself.
Parent
Re:I can tell you about the game (Score:4, Interesting)
You and the reviewer should be ashamed at how useless your contributions are.
Parent
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Re: (Score:3, Interesting)
Because pointing out that the Emperor has no clothes is not trolling.
The line heavily implies that Civ is an RTS, which is flat out incorrect; this, in turn, heavily implies that the reviewer has no idea what he's talking about. Add the fact that Civilization is one
OS X and Wii (Score:5, Funny)
If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you.
As long as you don't, you know, expect to actually run it using OS X or Wii...
Euflooria (Score:4, Interesting)
Videos (Score:5, Informative)
The images on the official website aren't loading (probably slashdotted already), but even if they were, I don't think I'd have had a very good sense of what this game looks like without a video.
Trailer: http://www.youtube.com/watch?v=BBXpNpwDFzw [youtube.com]
Gameplay: http://www.youtube.com/watch?v=EneQefAchHQ [youtube.com]
Reminds me a little of another recent independent game, Osmos. Check it out at http://www.hemispheregames.com/osmos/ [hemispheregames.com]
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This review is worth it just for the link to Osmos. That looks like awesome, can't wait to get away from the desk.
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"Eufloria" looks like a "Star Wars" version of single cell life at a pond.
They both look interesting to play, but my heart still thinks "Empire" is the measure. My settings on CIV4 are set to only one way to win, "By Conquest".
A cool abstract open-source game: Cultivation (Score:2, Informative)
Re:A cool abstract open-source game: Cultivation (Score:4, Funny)
Sorry, I am a slashdotter who prefers SOME plausilibity in my strategy games.
Parent
Re: (Score:3, Funny)
You need to grow a garden, mate, and have children to win the game.
Good thing that it is open source, because I would need to patch it a bit to fit my "need to's."
Steal the drugs from the neighbor's garden, non-committal promiscuous sex, and avoid pregnancies and venereal diseases.
I guess I could fork it, and call it something like "Defoliation."
Re:A cool abstract open-source game: Cultivation (Score:5, Funny)
It took me a few goes before I realised that was a verb. I was reading it in an Australian accent for some reason.
Parent
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Perhaps you have to grow the mate.
WINE is not a VM (Score:2)
From the demo download page: "You may have some luck running the Windows version in a VM like Wine." I would have thought that a game developer might be able to do a bit better than that.
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"Spore's novel game mechanics"? Hah. (Score:3, Insightful)
The article lost any credibility to me when it mentioned the "novel game mechanics" of Spore, which is nothing more a collection of boring mini-games that are all simplistic and non-challenging versions of actual games, along with a glorified avatar customization system.
DRM-Free Digital Downloads? (Score:3, Interesting)
Other games. (Score:4, Informative)
Go get your googles:
- Galcon, better version of the Stars! idea.
- Gratitous Space Battles. strategic shop design
- Mount & Blade. Medieval sandbox withouth termination date (infinite gameplay) with a awesome community (YES, there are a LOTR and German and Star Wars mods)
- Plants and Zombies (there are zombies on your lawn)
- Puzzle Quest
And If you want FPS arcade:
- Tremulous (gloom like gameplay)
- OpenArena (quake3 like gameplay)
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You made me vaguely excited when you said that Galcon is a "better version of the Stars! idea". Pity it isn't - after trying Galcon, I have to say that statement is equivalent to saying Risk is a better version of the Warhammer 40k idea. They're entirely different in terms of simulation scope and detail.
Honestly, it seems like Galcon is basically the same game as Eufloria, with a different skin.
$20, no thanks (Score:2)
"The Greening of the Galaxy" (Score:4, Insightful)
This appears to be based on Freeman Dyson's essay "The Greening of the Galaxy," published in the autobiographic essay collection Disturbing the Universe.
He implies that the whole paradigm of current-model humans settling on Earthlike worlds is rather unlikely, suggesting instead tailoring life of all sorts -- including trees -- to live on comets and Oort cloud bodies.
Review Summary's Advie (Score:2, Interesting)
Wait -- I'm not supposed to read the review if I'm planning to play the game?
What if I'm not sure if I'll like the game - wouldn't reading the review be a natural way to figure out whether I should try it?
I guess if I'm undecided, I am not yet *planning* to play the game, so I should read the review. Shoot, what if I read the review and it sounds perfect for me? I will have at the same time ruined the game by exposing myself to all the spoilers.
Boobees? (Score:2)
wouldn't you expect (Score:2)
Uh what? (Score:4, Insightful)
Reading that review was kind of like reading and reviews or something, I give it a 5 out of A. If you like games then the review. But it was good.
if ( 5 == average ) ... (Score:2)
Even if the middle score (5, assuming you allow the full range of 0-10) means that the game is 'average', then 6 would be 'slightly above average'.
Which technically, isn't 'completely sucks', but when you have to decide between games that are near average, and those that are actually 'good' or 'excellent', it comes down to giving the average games a pass.
So, as both 'slightly above average' and 'suck' to me means 'not worth my time to play' and/or 'not worth buying', then yes, '6' and 'rock bottom suckiness
Re:if ( 5 == average ) ... (Score:5, Insightful)
5.5 would be average.
But it's a video game, everyone knows that video game reviews use the following scale:
1/10: Dear god, my eyes, it burns, and is made by a small company.
2/10: It burns, but they did give me the game.
3/10: It burns, but they did include some trinkets.
4/10: It burns, but they included cash money.
5/10: It burns, but it's a big company and I want them to send me more games to review later.
6/10: Game Sucks
7/10: Game is Below average
8/10: Game is Average
9/10: Who cares about the game, the hype is great.
10/10: Look at all the hype and advertising, this game must rule.
Parent
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You included 0, so yes 5. and:
0/10: The installation formatted my hard drive.
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I thought it was 10-[rating] price drops before it's worth buying. So something rated a 1 would need 9 price drops before it's worth buying. Of course, most stores wouldn't keep inventory around that long, so you don't have to worry about buying those. It's the 4's and 5's (6 and 5 price drops) that you eventually spend $5 bucks on when you are drunk, bored, and broke just to have a new game to play.
And strangely enough, being drunk and bored is enough to make the game enjoyable.
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You can't equate the scoring to school.
Letter Grades are how much you SHOULD be learning, and are completely independent on averages. An easy class means 90% easy, the average is higher. A tougher class means that getting 70% is tougher, and the average is lower.
Many Engineering students drop out because of how tough the classes are. A friend of mine, wrote his first exam in Engineering, and got a 35% on it. After the Prof Curved the grade, he got an A-.
In other words - when someone gives you a 1 - 10 scale
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Mod parent up. As an engineering graduate, i can attest that i've taken exams where 20% was a passing grade.
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That's the problem with providing a score (e.g. between 0 and 10) but not an explanation of what they mean. It's probably not reasonable to use the median because there are a lot of crappy games out there. So much so that it would probably inflate the scores of any reasonably hyped, passable game up to the 8 or 9 range.
Furthermore, the median only makes sense at a particular point in time. As an exercise, suppose that I release a large number of really crappy games--a number so large as to equal the tota
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Only if you assume a linear scale. Which, if you have any experience with game reviews, you must realize isn't true regardless of the claim.
From experience, game reviews are scored on a logarithmic scale with the baseline. Which ironically also actually fits how many of our senses work.
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The difference between real time strategy and turn based strategy is the amount of time you are given to take your turn before it is skipped.
A turn based strategy gives you large or infinite time to plot each turn, while a real time strategy game may give you a fraction of a second. However they are, fundamentally the same at their core.
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Hi, we generate all of the art (font excepted) and pretty much all of the levels procedurally. Cheers! - Alex
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A) Okay, I created one. Now what?
B) Would it be better if he necessarily confused them?
C) A game review about a potentially up-and-coming game seems appropriate. Is this any different than reviewing a book? Besides, no one made you read it, and I'm sure some gamers out there found it useful.
D)Go back and read your post. Do you *really* want to be a pedant about sentence composition?
E) Did you miss the part about finding them "aesthetically pleasing"? He was clearly referring to the "clean" style of graphics