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Games

Dead Space 2 Announced 56

Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
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Dead Space 2 Announced

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  • by Judinous ( 1093945 ) on Tuesday December 08, 2009 @02:45AM (#30362410)
    It may have been a great game, but they absolutely ruined it with the camera. The fact that the center of rotation was still on your character, which was permanently stuck covering up one side of your screen, meant that the camera, and thus your weapon, rotated faster in one direction than the other. This only compounded the problems that arose from the fact that you couldn't see what was coming from the "slow" direction.

    I understand that they were going for some kind of "cinematic view" or something, but it completely got in the way of the gameplay.
  • by Judinous ( 1093945 ) on Tuesday December 08, 2009 @02:48AM (#30362426)
    That's exactly the problem. I don't care how a game looks, but their camera angle ruined the gameplay itself.
  • by GodfatherofSoul ( 174979 ) on Tuesday December 08, 2009 @03:14AM (#30362540)

    Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.

    Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).

    But, I'll reiterate that it was one of the most beautiful games I've ever played.

  • by Mr. Freeman ( 933986 ) on Tuesday December 08, 2009 @03:18AM (#30362562)
    That doesn't make sense. Rotation should occur the same speed in both directions regardless of where the axis of rotation is placed. Rotating about a point outside and to the left of you is awkward, yes, but you don't rotate faster in one direction than the other.

    Now, because part of your screen is covered by your character, you have to rotate FARTHER to see everything coming from your left. But speed doesn't factor into it.

Solutions are obvious if one only has the optical power to observe them over the horizon. -- K.A. Arsdall

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