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Nintendo Wii Games

Mega Man 10 Confirmed For WiiWare 104

The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
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Mega Man 10 Confirmed For WiiWare

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  • Re:Do not want (Score:3, Informative)

    by Mprx ( 82435 ) on Thursday December 10, 2009 @02:32AM (#30385438)

    Wouldn't surprise me at all if it's true. Most modern console games have unacceptably high latency:

    http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article [eurogamer.net]

  • Re:Sheepskin man. (Score:2, Informative)

    by KDR_11k ( 778916 ) on Thursday December 10, 2009 @03:03AM (#30385542)

    I know it's not easy to tell but Zero is supposed to be a male.

  • Re:Do not want (Score:1, Informative)

    by Anonymous Coward on Thursday December 10, 2009 @04:41AM (#30385898)

    You didn't give any kind of information to actually diagnose the problem, but I'm about 95% sure the problem is actually with the a/v setup. If you're using anything that isn't a CRT, then I am 100% sure.

    Basically, all new types of TVs have processing lag. After the signal enters the back of the TV, the TV processes the frame before it is shown, whereas a CRT would have drawn the frame basically instantaneously as the signal entered the TV. With some newer TVs, this delays the picture by as much as several frames of animation, which easily adds up to significant fractions of a second. In the context of Mega Man, this means that when you press the button for your expertly-timed jump, you are basing your timing on what happened in the game as much as a third of a second ago.

    In most games, it causes problems, but the fact that you never really hear about this could mean two things:
    1) most people are completely oblivious because they never considered it or don't play the type or difficulty level of game where that kind of timing matters
    2) game developers are building accommodations for this in the game -- bullets take longer to reach you after an enemy pulls the trigger, enemies telegraph their moves, etc.

    One reply seemed incredulous that 1/5th of a second could matter, but it definitely does. There are two main genres that cause people to start noticing the processing lag:
    1) highly competitive 2D/sprite-based fighting games. The speed of moves in these games is phenomenal, and the best players must see the first frame or two of animation of an opponents' move and then instantly hit the buttons to counter appropriately.
    2) music games. If you play a song that's 120 bpm, and you have a quick drumroll or a barrage of guitar strumming, you might need to precisely time out 5 or more button presses in one second -- obviously, even tiny delays can ruin the experience.

    (I find it entertaining that I've never heard of a FPS player bringing this issue up, only the above two genres)

    Seriously, the problem is your TV. Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag. I am 100% ready to buy a giant HDTV, cash in hand, show me where to sign, but I'm waiting until the situation gets better and playing on an old CRT for now.

  • by Jojoba86 ( 1496883 ) on Thursday December 10, 2009 @07:09AM (#30386512)
    Explanation [penny-arcade.com] given in a series of posts that go with the comic.

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

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