Mega Man 10 Confirmed For WiiWare 104
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
Re:Do not want (Score:3, Interesting)
Sounds like a problem with the TV settings, not with the game. Have a look through the TVs menu for a "game mode" or something similar to get rid of the lag.
Re:Why not upgrade the graphics? (Score:3, Interesting)
Re:uurrgghh (Score:2, Interesting)
Another editor a sheep at the wheel, ewe would think baaad puns like this woolen be rammed into a summary.
Time to get the flock out of here.
The Reason to own a Wii (Score:3, Interesting)
WiiWare and the Virtual Console are reason enough to own a Wii.
My "hardcore" gamer friends have all owned and then sold a Wii. They can't believe I'm still spending almost all of my gaming time on the Wii. But what I found out was they never used the Nintendo channel or the DLC. They've all been amazed and regret selling their Wiis when I show them things like the Tales of Monkey Island, Mega Man 9, Excite Bike, the two Lost Winds, and Bit Trip Void (and those are just the first line of my screens of downloads on my Wii). Then there's the long list of Virtual Console games: the Super Mario Bros, Zeldas, Super Mario Kart, A Boy and His Blob, etc.
If you have a Wii and aren't taking advantage of the amazing games and huuuge back catalog you aren't doing it right.
Re:Do not want (Score:4, Interesting)
I hear sentiments like this quite a lot, but the fact is that you're wrong.
Smash Bros is a game that exhibits a very strong "best-in-my-school" syndrome. That is, lots of people you meet are either the best in their school, the best in their group of friends, best in their town, etc. All those people might claim to be 'competitive' in the game, and they generally all suck pretty bad.
The real skill comes from the top players of the greater community, the ones that aren't just the best in their school or something retarded like that, but are actually good. We hold a few tournaments every month, for money and prestige, and I can guarantee that memorization alone isn't going to get you anywhere. You need to know the game and the moves and the meta-game of the characters involved, sure, but the match comes down to being able to read your opponent and devise successful strategies against them. The memorization level is what I call the "sub-competitive" level. Autopilot-based players might win the first match (if that) from the momentum of a novel and well-memorized strategy, but after that, against a good player, they're done. They'll never win again.
As for the stupid rules, there are three real rules that influence actually playing the game: banned stages, banned infinites, and no items.
Banned stages are something that's very necessary. For example, no matter how good you are, with most characters if Dedede grabs you on Shadow Moses Island or Bridge of Eldin, that's a stock. For that reason, those stages are banned. I play Bridge of Eldin a lot with my friends, sure, cause it's a fun stage, but if one of them went Dedede all the time and chain grabbed me off the edge over and over, I would certainly consider banning it. With money and status on the line, the competitive community has decided to ban that stage in standard tournaments. Other stages are banned for other reasons -- WarioWare has no place in a Smash match. People want to actually play, not jump around popping party hats or stand around doing nothing.
Even then, it's far from only Final Destination. Off the top of my head, here are the stages that generally be played in tournaments: FD, Battlefield, Smashville, Brinstar, Green Greens (in doubles), Pokemon Stadium, Rainbow Cruise, Pictochat, Yoshi's Island, Lylat Cruise, Castle Siege, Halberd, Frigate Orpheon, Jungle Japes, Luigi's Mansion, and Isle Delphino. That's 16 stages, a far cry from just FD. The people that play FD-only are generally the best-in-my-school smashers, and they'd get destroyed, and horribly so, in actual competitive play. Even those stages offer certain characters great advantages. You don't want to fight Falco on Jungle Japes, for example; that's his house and he doesn't want you in there.
There are a (very) few banned infinites, as well. Most stalling tactics, like Sonic hiding under FD or Metaknight's infinite cape glitch is out, and with good reason. Likewise, the crazy Ice Climbers grab-fly-kill off the top glitch is either going to be or already is banned. Banning those moves is an obvious decision and I'm not sure what reasonable arguments you could make against it...
The no items rule is a bit more controversial. The vast majority of competitive players will agree that they add an unwanted randomness variable, but I personally like playing with items. However, certain new items like the Final Smash ball and some of the trophies are ridiculous. The final smash ball stops play every freaking minute and the players spend like 20 second chasing the stupid thing. It's retarded. Some of the trophies are just too powerful. A lot of the time when I play with my friends, we'll turn just those two off. They also hate food and hearts and tomatoes for some reason, though I like those.
However, you could argue that items give faster characters an advantage because those characters can get to the items faster, for example. You could argue that bombs spawning on top of you (which happens surprisingly often) is too random and not skill-determined,