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Open Source FPS Blood Frontier Releases Beta 2 113

Posted by Soulskill
from the now-with-bloodier-frontiers dept.
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
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Open Source FPS Blood Frontier Releases Beta 2

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  • Is it fun? (Score:4, Interesting)

    by nacturation (646836) * <nacturationNO@SPAMgmail.com> on Friday December 11, 2009 @03:11AM (#30398942) Journal

    Judging this book by its cover, this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena. I watched the video, looked at the website, but all of the improvements listed there boil down to either move better, or kill more stuff. Anything actually original about the gameplay that makes it Killzone 2 kind of fun?

    • by bob5972 (693297)
      If it's open source I'm sure some crazy person somewhere will invent new and weird gameplay mods you can try out. Eventually one of them has to be awesome...
    • Re: (Score:2, Informative)

      by Ziekheid (1427027)
      Despite looking great, Killzone 2 isn't THAT much fun. It's the killer graphics that made it a hit. I agree with you that it looks a lot like the oldskool games I played back in the day, like most opensource games. This isn't really suprising since most of them run on a heavily modified Quake2 or Quake3 engine (this game isn't though). There should've been some actual gameplay in the trailer to get a better impression.
      • Despite looking great, Killzone 2 isn't THAT much fun. It's the killer graphics that made it a hit.

        It's more than just the graphics. Engineers who can repair items, plant sentry turrets, or the ability to launch flying sentries. Medics who can heal/revive teammates or drain energy from the enemy. The ability to plant spawn points can really make a difference in the game balance too. Saboteurs and cloaked snipers, while not that unique, rounds out the player balance. There's also how it seamlessly switches between the different game types (Assassination, Search & Retrieve, Search & Destroy, B

        • by fuzzix (700457)

          It's more than just the graphics. Engineers who can repair items, plant sentry turrets, or the ability to launch flying sentries. Medics who can heal/revive teammates or drain energy from the enemy. The ability to plant spawn points can really make a difference in the game balance too. Saboteurs and cloaked snipers, while not that unique, rounds out the player balance...

          Yeah, Enemy Territory is great.

          Huh? What the fuck is "Kill Zone"?

        • by Blakey Rat (99501)

          So it's Tribes circa 1998?

          the ability to launch flying sentries.

          Oh, excuse me, Tribes with the Shifter v1 mod.

          (That actually also describes Battlefield 2142 and probably a dozen other games.)

          • So it's Tribes circa 1998?

            the ability to launch flying sentries.

            Oh, excuse me, Tribes with the Shifter v1 mod.

            (That actually also describes Battlefield 2142 and probably a dozen other games.)

            Must be, because obviously Killzone 2 is simply a clone of Tribes with no unique gameplay or features.

    • by hitmark (640295)

      nah, looks like another FPS tuned for a 13-old with a caffeine and sugar high...

      • by hairyfeet (841228)

        So how come nobody make a killer open source single player game? every time I see an article on open source gaming all I see are a bunch of Quake 3 Arena clones. Why not something with a story to it? Nobody is expecting a free bunch to come up with something Bioshock quality, but there is plenty of players who want to do more than run around like a chicken with its head cut off blowing rockets up everyone's butts you know.

        Hell make a game with humor, like NOLF, or see how totally insane you can make the en

        • by Nathrael (1251426)

          AI

          You've already answered your own question. Writing a proper AI is damn hard.

        • If you RTFA'd you'd see that a single player campaign, with co-op support, is in the works.

          Looks like it will make a great Quake 3 Arena replacement as-is, can't wait for single player and co-op. I especially like the nice graphics, very different from the sub-par to downright shitty graphics that are common on FOSS games.
          • by hairyfeet (841228)

            I actually DID RTFA (I know, but I got bored) but EVERY ONE of these type of games say "single player coming soon" and you know what? Either nothing ever comes of it or you get a totally lame ass "single player" like you have for Q3 (which this is obviously a ripoff of) with lame "bots" that are nothing but oversized target dummies.

            So lets be clear: A single player game is NOT bots, or the same CTF and deathmatch maps with target dummies. It has a story, it has characters, it has missions, and goals, and th

        • by KDR_11k (778916)

          It's almost impossible to get people to work on a single vision without paying them. Everybody has ideas and wants to contribute but for a proper original work you need something consistent. The reason so many FOSS games are clones of popular games is because the vision of "let's make an opensource clone of game X" is easily understood and everyone knows the result.

      • by Rogerborg (306625)
        But since they'll all be off playing Team Fortard 7 or Modern Wankfare 9, I expect that Blood Frontier, like all Open Source games, is played only by the developers and three guys in Lithuania.
      • by Blakey Rat (99501)

        Has a terrible UI, too. I had a debate with one of the game programmers last time this got posted to Slashdot. (Why!???! Is it really that slow of a news day?)

        Shoved it in a blog post if anybody cares: http://blakeyrat.com/2009/02/stupid-slashdot-exchange/ [blakeyrat.com]

      • by KDR_11k (778916)

        They have to be like that. I play Section 8 and many people whine about combat being too slow in that game because you don't get one shot twitch kills and whatnot (especially how they can't be the hero and wipe out a whole squad just with their 1337 skills when the obvious solution to that problem is to bring your own squad). I've seen a video of MW2 being played with dual shotguns, it never seemed to take more than one shot to kill a player. It wasn't so much a firefight as a game of hide 'n seek where the

    • by Eraesr (1629799)

      Well, Quake 3 was fun in the day and it still is fun today (see Quake Live).
      If this open source game mimics the gameplay of Quake 3, it's something I could enjoy.

      What I'm wondering about though is what this game offers beyond what Quake 3 (Quake Live) offers. Graphically it looks pretty much on par with Quake 3, but then we're talking about a 10 year old game here. Since the sourcecode for the Quake 3 engine is released under GPL, I don't see what the point of this project is, as they could simply build the

      • by sznupi (719324)

        I'd say it's noticeably worse than Q3 graphically. Remember it's not only about the engine, also art assets.

        • by mdwh2 (535323)

          And Quake's art isn't under a free licence, so if we're comparing the art, it's no longer true to argue "there's no point because there's already something just as good under GPL".

    • I didn't play Killzone 2. What made it so good?

      • I didn't play Killzone 2. What made it so good?

        See my other post [slashdot.org]. You should play it. It just feels right. Everything's fluid and natural.

    • From the wiki [sourceforge.net]:

      The game is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2

      That alone adds a dimension that simply won't be there in Quake 3: real-time, multiplayer map editing, on the server, while others are still shooting each other.

    • by RenHoek (101570)

      this looks like a remake of what I used to play more than a decade ago

      This! I mean it's wonderful that many talented coders donate their efforts into games like this. But what we need is some open source designers, graphic artists and such.

      The game may be fun, but when I look at the screenshots, all I see is the same blocky maps and ugly textures that I've seen 10 years ago.Due to this, I myself and probably a lot of others are not even going to download it and give it a try. It might be the most _fun_ game on the planet, but it does need a visual 'hook' to lure people in to

      • by KDR_11k (778916)

        The bad graphics in Spring are mostly caused by not being a clone of TA but a rip-off. The common mods like BA are straight up ripped material from an ancient commercial release.

        What do you mean with installation troubles though? At least in Windows it's just doubleclicking the installer and hitting next a few times.

  • So not really a beta then if it's been changed so much that it's nothing like the 1st beta release.

    More like an alpha release and they're still sorting out the requirements.
  • It looks interesting from the video, but I'm tired of playing Quakelikes after all these years. And I only played Quake for the first time about five years ago.

    Clones and similar games are inevitable, of course. I just wish someone would start cloning other hallmark FPS games, like Serious Sam, Doom, Perfect Dark, etc. I'd really like to see some sort of espionage-based FPS out there in open source; something like Splinter Cell, Perfect Dark, or Rainbow Six. Fun things like cloaking devices, remote cameras,

    • by sznupi (719324)

      Don't count on clones of "other hallmark FPS games" that you mention (at least not on any bearable level of quality)

      Quakelikes are easy to make not only thanks to engines for the taking but also relatively easy game asset creation (it helps that there are lots of map makers, itself thanks to higher relative ease of making deathmatch map than interesting single player level)

      Well, perhaps Serious Sam at some point, that can be made more or less procedurally.

      • Tribes2's been reactivated thanks to tribesnext, but it's basically on life support again thanks to one particularly sociopathic "competitive" player.

        Serious Sam HD is out and supposedly has a reworked netcode so it'll work better now. It's basically a 1:1 with new graphics and a new engine as far as I know but tbh when it comes to Serious Sam I'm fine with that. Some singeplayer is worth replaying.

        • by Jesus_666 (702802)

          Tribes2's been reactivated thanks to tribesnext, but it's basically on life support again thanks to one particularly sociopathic "competitive" player.

          Details, please. How does one player manage to kill off a game?

          • http://www.themellin.com/t2history.php [themellin.com]

            Point of note:

            "You think you're being sportsman-like and friendly when in reality you are being uncompetitive and childish."

            The man's entire worldview revolves around how he is the one true savior of the one true Tribes gametype and everyone else who doesn't just agree with him but actively assist him in harassing the rest until they also join is a part of some vast conspiracy led by a guy named Qing to ensure that Tribes dies and nobody plas it.

            He's basically singlehan

    • by KDR_11k (778916)

      Some people compare Section 8 to Tribes. I have no idea how accurate that is since I've never really played Tribes so take it with a grain of salt.

  • It's called quake 3
  • Another unoriginal arena shooter. Sure it looks very pretty but it doesn't do anything that hasn't already been done a million times before.

    Please stop making these now.

  • What about warsow?! (Score:2, Informative)

    by arosas (904929)
    Feel free to mod this post as flamebait, but I feel it's time to rant about the Open Source gaming community. It seems to me whenever there's a new Open Source FPS that comes out, it's just another pathetic Quake clone. Sure the trailer videos *look* cool, and sure the screenshots are rendered at high resolution, with all the bells and whistles enabled. All is good until it comes to the actual gameplay. It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely beca
    • by Rogerborg (306625)
      Then quit whining and submit it as a story. Do it every day until some bored editard finally runs it. Then you'll get to whine about all the noobtards that are ruining your game. Everybody wins.
    • by Joehonkie (665142)
      Yeah, I was really curious how this compares to Warsow. Warsow is a really solid project and doesn't have the crazy balance issues stuff like Nexuiz seems to have. It also takes the Q3 formula and tweaks it just enough to give you something new, which impresses me.
    • by Ihmhi (1206036)

      Warsow is, as I see it, a Quake clone that adds walljumps & some extra movement skills. Every weapon is a weapon that's in Quake, with the exception of the Gauntlet/Machinegun hybrid.

    • Re: (Score:2, Interesting)

      by Blakey Rat (99501)

      Yes I will admit that the learning curve is steep, but that's half the fun right there!

      Uh, wrong.

    • by Jesus_666 (702802)
      Okay, there are a lot of FOSS FPSes out there... But what many posters here have noticed, they seem to be mostly Q3A clones. What about people who aren't competitive-level Quake players? Is there anything else out there? I mean, Warsow, Nexuiz and Cube may be great games but I'd like something different. Perhaps something with a decent singleplayer mode.

      The only thing I can think of is Aleph One/M1A1 and while Bungie certainly knew how to make a good game I think it's kind of sad that in the FOSS FPS doma
  • Looks like a low-quality Q3A remake.

    I don’t think it can beat Q3A CPMA (and Defrag [youtube.com]) though. Especially not with the XreaL engine [xreal-project.net] and High Quality Quake models and textures.

  • This is not an open source project. From data/textures/readme.txt:

    (C) 2007-2009 Blood Frontier Team, all rights reserved.

    The "textures" package included in Blood Frontier may only be distributed
    with the Blood Frontier package. Redistribution or repacking outside
    this context without the author's consent is strictly prohibited.

    If you want a real open-source shooter that rocks, try Nexuiz [osreviews.net].

  • ... I'm always curious why the open source FPS games look like they are about 7 or 8 years behind the closed-source industry.

    Its like they're not even trying to compete. Go to the Game Developers Conference, guys... Take some notes... See what the top devs are doing in the future and start doing that NOW. Then you'll catch the wave at the right point.

    open source FPS always catch my attention long enough to notice this consistent failure to get with the times.

    • by DEmmons (1538383)
      i think the most obvious reason would be that id software traditionally releases their older game engines to open source when they roll out one that is two generations newer. you can't say that isn't nice of them. on the other hand, it leads to open source gaming being full of projects that start with, say, an older quake engine, and try to add modern features to it (some of them do look good, but so far none have really challenged the current mainstream leaders). you would think this approach would lead to
      • by DEmmons (1538383)
        someone's going to point this out to me anyway if i don't mention it, but Blood Frontier itself isn't based on Quake. (i didn't know that until a couple of minutes ago). naturally that makes half of my post irrelevant to TFA. Since i like Sauerbraten, and this game appears to actually have a story, i think i'm gonna have to look into it. i do think work on a new engine is necessary to make open source gaming all it can be, and the cube 2 engine is pretty neat, especially when editing on-the-fly. it's not de
      • by arQon (447508)

        The problem is assets, not code. A single competent developer can easily turn even something as old as the original *QW* engine into something that is technically on par with anything currently available, even massively-overhyped "awesome" engines like crysis.

        A single competent developer can't make 400MB of high-quality textures though, or model and animate 30 monsters, or create the 500 sounds a game needs not counting the voices of humanoid creatures, and so on.

        Even if you have several artists/modelers/et

        • A single competent developer can easily turn even something as old as the original *QW* engine into something that is technically on par with anything currently available....

          If this were true, I would think most developers would do so with the freely available older engines. That isnt' the case. Companies like Epic sell their Unreal Engine to many companies. If it were so simple, people wouldn't need to buy.

          Or maybe my facts aren't perfect in that assumption. I'm just a speculating gamer. Tell me something about this biz. :)

          • by KDR_11k (778916)

            I don't think the Unreal Engine is so popular because of its core engine but because of the toolset it comes with. That toolset is extremely powerful and thus cost efficient for creating a game.

      • dude... big entertainment (yes, these GREAT big games, like GTA, Gears of War, Modern Warfare, Uncharted, etc.... They take millions of dollars to develop. GTA 4 cost TONS and was worth every penny.

        They gotta be driven by profits, and people gladly pay for good games. Its not something that really *needs* to be done for free. People love games like they love everything else they do a lot of in life. You like to skate, you buy skateboard and wheels n stuff. YOu like to rock climb, you get into it, you b

  • Ok, I hope not to be modded troll for this, but probably will be.

    I have played a lot of FP shooters. The innovation from one generation to the next in terms of graphics and stability has been wonderful, brilliant, and lacking in magic.

    What is missing, and what could make the next big FPS is gameplay. Anyone who wants to do it right needs to sit down, play with 3-5 friends some Renier Knizia board games
    http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia [boardgamegeek.com]
    as an education is what gameplay co

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