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First Person Shooters (Games) Games

BRINK Interview With Richard Ham and Edward Stern 34

Posted by Soulskill
from the hope-floats dept.
unknown_gamer writes "BRINK turns out to be a lot more than just a regular shooter. The research behind the game — yes, there was research — turns out to actually be valid. Richard Ham and Edward Stern talk to Snezana about the actual scientific methods behind BRINK, the motivations behind the game, and about the game itself." A video up at Destructoid sums up the game briefly, and two others show an extended gameplay sequence. A preview from back in September at Rock, Paper, Shotgun explains BRINK in more detail. The game is due out Fall 2010. The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.
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BRINK Interview With Richard Ham and Edward Stern

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  • This article turns out to be a lot more than just a regular slashvertisement. The research behind this article -- yes, there was research -- turns out to actually be valid. Soulskill and Misanthrope talk to CmdrTaco about the actual scientific methods behind this slashvertisement, the motivations behind the article, and about the article itself.

  • Where's the science? (Score:4, Informative)

    by Draek (916851) on Thursday December 31, 2009 @01:50AM (#30603204)

    So I RTFA, and about this so-called 'research' is just one of the devs basically saying "so, we imagined this cool sci-fi technology for our game world and then, you know what? we found out it actually existed! that was cool", before rambling endlessly about how their game really isn't like anything else before it and all that.

    Bleh, I actually ate the slashvertisement and got interested in the freaking game, but I'm still expecting the science promised by the summary.

    • by Bodrius (191265)

      They meant 'research' in the writer's sense - as in you read as much as you can to research a background to back up your fiction.

      Research does not exclusively mean scientific or experimental research. E.g.: Plenty of scholarly research was done before the scientific method was even defined.

      Though I wouldn't compare fiction writers' research to either, it is a perfectly valid use of the word.

  • Splash Damage was the company that did the port of Enemy Territory: Quake Wars to Linux. The port was good and I still play quite a bit.

    • by TypoNAM (695420)

      Splash Damage was the company that did the port of Enemy Territory: Quake Wars to Linux. The port was good and I still play quite a bit.

      Incorrect, Splash Damage was the one that created and developed the game. A Linux software programmer/specialist, of which is an id Software employee, is who did the actual Linux port known by the name of TTimo [vox.com]. Now from the discussion on the forums it seems Splash Damage might be doing their own Linux port [splashdamage.com] this time around for BRINK.

      • by chill (34294)

        Thanks for clearing that up. I did not know it was an id person who did the port. I thought it was all done by SD, and only licensed from id. Kudos to TTimo.

  • What methods? (Score:4, Informative)

    by bertok (226922) on Thursday December 31, 2009 @04:30AM (#30603750)

    Actual scientific methods?

    I just watched the video, where the characters just stand around in the open while under fire (enemy AND friendly), the player's weapon bobs like he's jogging on the spot at 10 steps per second, and an enemy takes an entire clip from a submachine gun to die.

    Clearly, they did their research... and ignored it.

  • Linux port? (Score:3, Funny)

    by YourExperiment (1081089) on Thursday December 31, 2009 @06:01AM (#30603936)

    The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.

    While I hate to burst anyone's bubble, that is like saying that the developer of Duke Nukem Forever is willing to finish the game if the publisher gives them the green light.

  • The game will be very pretty, it will be playable on consoles, and it will only be available on PC via Steam, meaning call-home, verify-after-install, can't-restore-backups-without-internet-connection (since you have to install and update Steam before you can play anything) and so on. If you must buy this game, buy it for the console. Steam is a mechanism for depriving you of your First Sale rights and interferes with Fair Use as well. Steam games are not playable as purchased, on their own. They're not PC

    • Re: (Score:3, Insightful)

      by Thorizdin (456032)

      Please, hold the paranoia. Do you trust any of your software vendors? Really? Do you worry about the phone company (VOIP or traditional POTS) listening to your calls or perhaps the fact that your phone can't operate in standalone mode? IMO Valve has found a happy medium between user concerns and publisher concerns. Both groups have legitimate areas to worry about as well as less legitimate ones but Valve hasn't installed spy ware (AFAIK) for any publisher. You can play your games without having to con

      • Re: (Score:1, Flamebait)

        by drinkypoo (153816)

        Please, hold the paranoia.

        What paranoia? Where in my comment does it look like I think everyone is out to get me? We're talking about one company's plot to screw everyone, it's quite the opposite. Reading comprehension? YOU FAIL IT

        Do you trust any of your software vendors? Really?

        That has nothing to do with anything. I am not required to trust them when I buy an installable software product, unlike a Steam-powered game, because I can simply install from the media and use the software. If I cannot do so, I am protected by California state law, and may return the product regardless o

        • by Thorizdin (456032)

          What paranoia? Where in my comment does it look like I think everyone is out to get me? We're talking about one company's plot to screw everyone, it's quite the opposite. Reading comprehension? YOU FAIL IT

          Really, is that the best you can do this morning? You must have skipped breakfast. What actual harm(s) have you or anyone else experienced from using Steam? Quick, point out all of the complaints of Valve abusing their customer...sadly (for you) despite the millions of Steam users you can't find them. You can find complaints about some of the of patches and software quality they have put out but that isn't an indication of their (in your eyes) plot to "screw everyone". BTW, in your paranoid version of

          • by drinkypoo (153816)

            What actual harm(s) have you or anyone else experienced from using Steam?

            When I only had a modem, it was insufficient to update Steam, because Valve is not smart enough to make Steam resume update downloads. I am not making this up, the download is not fault tolerant and does not support resume, regardless of the size of the download. I was unable to play my Steam backups for months, as I had no opportunity in that particular time to take my PC someplace with high-speed access. In addition, I am unable to exercise my First Sale rights; I would like to resell Half-Life 2, but the

            • by Thorizdin (456032)

              You're pretty sad, if I cared enough to do more than laugh at your paranoia I _might_ get a bit irritated but all I can think of when I read your post(s) is an aspiring Limbaugh wannabe. I wonder if your face is as red as I imagine it to be ;p Your only instance of "harm" is pure user error in one case and idiocy in the other. Your assertion that Steam doesn't support resuming updates is false. Of course your available bandwidth will affect how fast you can pull said updates or other content(including bac

            • I'm no fan of Steam but you keep saying Steam is spyware without backing it up with any evidence whatsoever. Please provide some citation to justify this claim.
        • What paranoia? Where in my comment does it look like I think everyone is out to get me? We're talking about one company's plot to screw everyone, it's quite the opposite. Reading comprehension? YOU FAIL IT

          Remember kiddies, it's the opposite of paranoia if their out to get everyone. Right?
          Also what exactly is their "plot"? They give you video games and a service to keep them up to date. The only way the service is going away is if their secret plan is to go bankrupt and fold. Even then you'd still h

    • by washort (6555)

      When I can buy games for 10%-20% of their original retail price (as is going on in their holiday sale right now), I don't really feel like I _need_ to trust them.

  • Splash damage developed wolfenstein:enemy territory and quake wars:enemy territory. The enemy territory is a type of team based, objective driven multiplayer FPS that has a dedeicated following. much like it's roots, the team fortress, one can be a member of a class, such as medic, engie, heavy, or sniper. (there's also an artillery support class) While quake wars was not promoted heavily by activision, and due to the permanent ranking system it was full of stat farmers, it was still a great game.
    Splash dam

    • I agree completely. Although I've been a fan of id software since Commander Keen, they don't have shit on Splash Damage's ability to make fun games. The two companies make an awesome team though: id's engines combined with Splash Damage's game design yields awesome results.
  • Splash Damage did a wonder job with the gameplay in ET:QW. I still play it regularly as my primary game, even though the graphics look a bit dated...the gameplay just isn't matched in anything else I've played as far as FPS's go. These guys put a ton of thought into their games.
  • The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.

    What they fail to mention is that developers are almost always willing to do linux ports if the publisher gives them the green light (translation: foots the bill). And that publishers rarely do pay for it. Erm, give the green light.

    • The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.

      What they fail to mention is that developers are almost always willing to do linux ports if the publisher gives them the green light (translation: foots the bill). And that publishers rarely do pay for it. Erm, give the green light.

      Ah I see. So what they're really looking for is green paper.

  • Your link, coughs up a we-need-to-scan-your-computer link instead of the actual article.

Never buy from a rich salesman. -- Goldenstern

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