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Games

Palm Pre and WebOS Get Native Gaming 49

rboatright writes "WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. 48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. At the same time, the team demonstrated openGL apps running. With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming."
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Palm Pre and WebOS Get Native Gaming

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  • I'll be honest (Score:3, Insightful)

    by Monkeedude1212 ( 1560403 ) on Monday January 04, 2010 @04:05PM (#30645138) Journal

    I'm not a good representative of the average phone consumer, but I honestly can't find myself playing any games on my phone besides the ultra simple ones, like Bubble Breaker and Solitaire. Even Teeter, (get the ball in the hole by tilting the phone around) seems to demand too much attention and battery to really play it often.

    How many other /.ers use their phones for games? What kinds of games, and how often do you play?

    Just curious of the demographics for this crowd.

  • by daemonc ( 145175 ) on Monday January 04, 2010 @06:21PM (#30647276)

    Forget the desktop...

    2010 will be the year of Linux on your phone!

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