Duke Nukem Forever Not Dead? (Yes, This Again) 195
kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
Meh (Score:5, Insightful)
The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"
Of Course it's Not Dead (Score:4, Insightful)
The story, plot and characters of the game are still worth quite a bit. There still isn't anything quite like Duke Nukem even after all the FPS games that came after. The question is, can anyone take those up and create an actual game to some sort of plan?
Re:Anyone else outgrow Duke Nukem? (Score:1, Insightful)
I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet. There's simply no place for Duke Nukem now - that name, both as a a brand and the concept behind the character/world is nothing more than a weak joke. If by some miracle there turned out to be a good game or engine sitting idle beneath all this mess I think it'd be well worth any new publisher taking the time to edit and rebrand the game under a different name. "Duke Nukem Forever", no matter what form it takes or when it arrives will be a major disappointment and the butt of endless jokes. Far better to release a good name with a fresh name than take on the unescapable stigma of being the next Duke title.
Re:Anyone else outgrow Duke Nukem? (Score:3, Insightful)
Re:Anyone else outgrow Duke Nukem? (Score:2, Insightful)
Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.
You can do "impossible" levels in pure 3D just fine. Examples: Narbacular Drop, Prey, Portal.
Re:Duke Nuken For.... WTF?! (Score:5, Insightful)
Why didn't they just get someone to develop something and slap a name on it?
They did slap the duke nukem name on third party stuff a couple of times, duke nukem time to kill and duke nuem manhatten project spring to mind.
It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game but others kept overtaking them and so they kept rearchitecting the game over and over again.
You're all drawing the wrong conclusion (Score:5, Insightful)
Re:Anyone else outgrow Duke Nukem? (Score:3, Insightful)
> Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.
It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)
But on a more serious note, dm14_2 was the _best_ _multiplayer_ _map_ _ever_. Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced. Fun times :)
Re:Anyone else outgrow Duke Nukem? (Score:3, Insightful)
Well, Descent was released one year earlier, and it let you fly too.
Of course, you could ONLY fly in that game. But I still considered it an FPS anyway.
Re:Anyone else outgrow Duke Nukem? (Score:2, Insightful)
Re:Indeed (Score:0, Insightful)
I remember when people used to know how to pluralize words properly, rather than randomly interject apostrophes.
Re:Indeed (Score:1, Insightful)
> camera's used film. ...polaroid camera's were the only way to get an instant photograph.
But you're not old enough to remember the day when people knew that an apostrophe and the letter 's' were used to replace the word 'is', rather than being abusively attached to plural nouns to pester pedants.
Re:Ya see, kid, ... (Score:2, Insightful)
I think you're being pretty optimistic if you think Slashdot is getting any new generations of readers. In reality, new generations use Digg and Reddit.
Re:Anyone else outgrow Duke Nukem? (Score:3, Insightful)
RoTT visuals sucked, unfortunately, as engine-wise it was somewhere between Wolfenstein and Doom engine (in particular, 90 degree walls only, and ceiling height the same throghout the entire map - though it did vary between maps, unlike Wolfenstein).
Re:Anyone else outgrow Duke Nukem? (Score:3, Insightful)
The first three games in the franchise were platformers.
What was the third Duke Nukem game before 3D?
Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.
I've played a few.