The Murky Origins of Zork's Name 70
mjn writes "Computational media researcher Nick Montfort traces the murky origins of Zork's name. It's well known that the word was used in MIT hacker jargon around that time, but how did it get there? Candidates are the term 'zorch' from late 1950s DIY electronics slang, the use of the term as a placeholder in some early 1970s textbooks, the typo a QWERTY user would get if he typed 'work' on an AZERTY keyboard, and several uses in obscure sci-fi. No solid answers so far, though, as there are problems with many of the possible explanations that would have made MIT hackers unlikely to have run across them at the right time."
What about Kroz? (Score:3, Informative)
Crappy ASCII art based shareware game... Kingdom of Kroz... "borrowed" it's name from Zork.
Re:I didn't say 'zork'. (Score:3, Informative)
Re:Trivia (Score:3, Informative)
Re:Trivia (Score:4, Informative)
There's no warping. It's viciously difficult because the place descriptions are identical and the object -dropping strategy is limited by your inventory and by the thief moving things around, but it's deterministic and only movement commands actually move you. The maze can be mapped, it's just quite tedious.
The Origin Of A Name... (Score:5, Informative)
An hour of searching revealed these clues to the origin of the classic gaming name Zork. Here's a 2001 interview with Dave Lebling, one of the devs from Zork and the early days of Infocom posted on Adventure Gaming Classic http://www.adventureclassicgaming.com/index.php/site/interviews/171/ [adventurec...gaming.com]:
Q: There had been numerous speculations regarding the origin of the word "Zork." For the record, who among the "Infocom Imps" came up with this name? Where is the exact origin of the word "Zork"?
A: I'm pretty sure it was Marc Blank who first applied the word to the game. The word itself was current as an exclamation or nonsense word (like "foo" and "bar") around the lab. Programs in the ITS operating system were had to have six-letter or fewer names, and it was pretty common to use a placeholder name when working on something new. I think Marc used "TS ZORK" as the placeholder, and it stuck.
I think "Frobozz" was similar, of a variant of "foobar." Bruce Daniels was, I think, largely responsible for its ubiquity in the early parts of Zork.
We briefly changed the name of the game to "Dungeon" (which was my bad idea, I sheepishly admit), then changed it back after TSR (the D&D people) threatened us with a lawsuit over it. MIT's lawyers squashed them like bugs but we decided we liked "Zork" better anyway. The widely distributed Fortran version of Zork was written during the period when the game was called Dungeon, which is why that version is often called Dungeon.
Also here's a further clue in "The History of Zork", as recounted by Tim Anderson http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html [csd.uwo.ca]:
"...Marc, Bruce, and I sat down to write a real game. We began by drawing some maps, inventing some problems, and arguing a lot about how to make things work. Bruce still had some thoughts of graduating, thus preferring design to implementation, so Marc and I spent the rest of Dave's vacation in the terminal room implementing the first version of Zork. Zork, by the way, was never really named. "Zork" was a nonsense word floating around; it was usually a verb, as in "zork the fweep," and may have been derived from "zorch." ("Zorch" is another nonsense word implying total destruction.) We tended to name our programs with the word "zork" until they were ready to be installed on the system."
Anyone got the email address for Marc Blank? Undoubtedly the absolute truth lies with him.