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Should Gaming Worlds Join the Workplace? 68

Posted by Soulskill
from the gotta-farm-those-tps-reports dept.
destinyland writes "A Stanford professor argues that gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. An IBM report also argues games like World of Warcraft teach leadership and that 'there is no reason to think the same cannot be done in corporate settings of various sizes.' The professor even suggests putting online gaming experiences into your resume. ('There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.') And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. 'Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.'"
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Should Gaming Worlds Join the Workplace?

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  • by bigman2003 (671309) on Sunday January 17, 2010 @09:14AM (#30798030) Homepage

    Just a guess (being that this is Slashdot, it is a fairly educated guess) you spent high school playing computer games, NOT being the captain of the football team. (So did I, so I don't have any problem with it.)

    But the point is...the recruiters are going to tell you ANYTHING to get you to join the military.

    It's a sales job, and flattering you is part of the job. I wouldn't believe anything a recruiter says. In fact, if you had signed up, you'd know that the entire military jokes about it constantly. "What? Did you believe your recruiter?"

    I'm not even disputing the information you are putting out, just pointing out that your source is notoriously bad.

The biggest mistake you can make is to believe that you are working for someone else.

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