Soulskill from the license-to-print-money dept.
garylian writes "Massively is reporting that the South Korean Supreme Court has stated that virtual currency is the equivalent of real-world money. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from JoongAng Daily."
In seeking the unattainable, simplicity only gets in the way.
-- Epigrams in Programming, ACM SIGPLAN Sept. 1982