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Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
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Failed Games That Damaged Or Killed Their Companies

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  • by Monkeedude1212 ( 1560403 ) on Wednesday January 20, 2010 @02:32PM (#30835290) Journal

    The first one was good given the era it came out in. The second one was a simultaneous improvement and a flop. And the new one looks to be alright.

  • by FinchWorld ( 845331 ) on Wednesday January 20, 2010 @02:33PM (#30835304) Homepage
    Goldeneye N64.
  • Infocom (Score:5, Informative)

    by vlm ( 69642 ) on Wednesday January 20, 2010 @02:43PM (#30835482)

    Infocom made a great series of text adventure games, so they logically moved into the database arena, which sank the company.

    http://en.wikipedia.org/wiki/Infocom [wikipedia.org]

    http://en.wikipedia.org/wiki/Cornerstone_(software) [wikipedia.org]

  • by Nursie ( 632944 ) on Wednesday January 20, 2010 @03:17PM (#30835994)

    Quite enjoyed Ghostbusters. The 1984 version on the C64 that is :)

    The recent PS3 game was also fun, but not earth shattering.

  • Re:All Right! (Score:2, Informative)

    by Anonymous Coward on Wednesday January 20, 2010 @03:21PM (#30836062)

    even with no staff the development will continue at the same pace it was before. actually, it may improve considering there's no one to force a do-over.

  • by nebaz ( 453974 ) on Wednesday January 20, 2010 @03:31PM (#30836194)

    How about the original Star Wars vector graphics arcade game (Death Star run?) I always enjoyed that one.

  • by Rob the Bold ( 788862 ) on Wednesday January 20, 2010 @04:11PM (#30836740)

    I have yet to find a game based on a movie that hasn't sucked.

    ET For the Atari 2600?

    And it seriously damaged Atari (and the whole game industry). I think we've got a winner.

    From Wikipedia:

    E.T. is often cited as one of the biggest commercial failures in video gaming history, as well as one of the worst video games released. The game is frequently cited as a contributing factor to Atari's massive financial losses during 1983 and 1984, and an unspecified number of unsold copies of the game are said to have contributed to the video game industry crisis of 1983. As a result of overproduction and returns, unsold cartridges were buried in a New Mexico landfill.

  • by Anonymous Coward on Wednesday January 20, 2010 @04:23PM (#30836918)

    You heard wrong. It was to be the last game created by Hironobu Sakaguchi [develop-online.net] - his Final Fantasy, as it were. After that he was going to quit the game industry entirely.

    But it became a great success, and Square has gone on to continue to release countless sequels and rereleases of the same damned games to this day.

  • by Chris Mattern ( 191822 ) on Wednesday January 20, 2010 @04:54PM (#30837378)

    Apart from WoW, they've not actually released a game in what, a decade? More?

    Warcraft III released in July 2002. Before that was Diablo II in 2000, and Starcraft in 1998. So up to WoW (which released in 2004), they were pretty consistently hitting a game every two years. Since WoW, it's been five.

  • by Ailure ( 853833 ) on Wednesday January 20, 2010 @04:58PM (#30837422) Homepage

    I belive Maxis was infact saved from near bankruptcy by EA just before Simcity 3000. Infact I believe the EA acquisition is probably what enabled to push Dollhouse (The Sims) from idea to a full game. Will Wright mentioned the idea of The sims in a old interview done shortly after Simcity 2000, but it's possible staff in Maxis either didn't believe in the idea or didn't have the funds for it.

    Simcity 3000 development wasn't really going anywhere apparently. They were originally planning to make the game fully in 3D, but changed their mind and made it isometric 2D.

    Simcity 4 with it's expansion pack is probably the peak of the Simcity series (anyone saying Simcity 2000 probably hadn't seriously gotten into Simcity 4). Sadly EA thought the Simcity series needed to be more casual (as it's easy to screw up in Simcity 4 for a newbie), and the result was Simcity Societies which got a fairly lukewarm reception. I yet have to see a city simulator to replace Simcity 4 (open source clone developed by fans would be really nice).

    Maxis always been bit of a cash cow milker even when independent from EA. There were a lot of Sim games in the early 90's, some good, some bad ones.

  • by Opportunist ( 166417 ) on Wednesday January 20, 2010 @05:37PM (#30838052)

    It's a given that games-after-movies will have a higher chance of sucking.

    1) IP price. The rights to the game cost a fortune. And while you can surely cut cost on the advertisment side, the rights usually cost more than you save on ads. That money is missing in the development process.

    2) Time constraints. Face it, the game has to hit the street NOW. Not in a year. Not in half a year, even. NOW. Nobody cares about a game to a movie that ran 6 months ago. The movie is now, so the game has to be now. Else you can bundle it with the DVD and still won't get it sold. And NOW is not necessarily when the game is ready.

    3) Hype. It's tempting to release a sucky game, because people could get irate if they just got an empty box, so you have to give them something at least. They'll buy it anyway because of the movie, so why bother with quality?

    You have to admit, though, that at least number 3 diminished in the last decade or two. Until then, a game based on a movie was GUARANTEED to suck because the game makers relied entirely on the movie hype. I can't remember any good movie games (aside of the Lucasfilm brand, who made their own games and didn't want to tarnish their own IP... note the past tense) before about 1995. In the meantime, movie studios do care a little more about games. It's no longer just a quick buck to milk the name while it's hot and get a few more dollars from whatever game maker pays the most.

  • Re:VtM:B (Score:3, Informative)

    by AndrewNeo ( 979708 ) on Wednesday January 20, 2010 @05:48PM (#30838258) Homepage

    If they had used leaked code, Valve's legal department certainly would have killed their company. They licensed the Source engine, it's just that when HL2 was first released, it was buggy, and only Valve had the knowledge to get it working properly, rather than a 3rd party developer.

  • Comment removed (Score:3, Informative)

    by account_deleted ( 4530225 ) on Wednesday January 20, 2010 @06:24PM (#30838850)
    Comment removed based on user account deletion

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