OnLive Gaming Service Gets Lukewarm Approval 198
Vigile writes "When the OnLive cloud-based gaming service was first announced back in March of 2009, it was met with equal parts excitement and controversy. While the idea of playing games on just about any kind of hardware thanks to remote rendering and streaming video was interesting, the larger issue remained of how OnLive planned to solve the latency problem. With the closed beta currently underway, PC Perspective put the OnLive gaming service to the test by comparing the user experiences of the OnLive-based games to the experiences with the same locally installed titles. The end result appears to be that while slower input-dependent games like Burnout: Paradise worked pretty well, games that require a fast twitch-based input scheme like UT3 did not."
Re:Yet another infomation-free summary... (Score:1, Funny)
If you want to try to shoot the messenger, make sure you're close enough to the server. ;)
I am indeed dissapoint, Slashdot. (Score:3, Funny)
First Post! (Score:4, Funny)
There was even more latency than you expected, you insensitive clod!
Re:Duuuuuh (Score:3, Funny)
You say that, but I've been using a "remote generation of gaming images" system for years and there is basically no lag. Okay, the catalogue of games is a little limited, but the control and response is amazing. Distance? I'd say about three or four feet from the input and output devices to the box that generates my images. Definitely remote from the devices and definitely working over wires without latency issues.
So, it is already working, and I can't see why I'd want to change to this new one.
Re:As expected (Score:3, Funny)
P.S. I have references to materials reducing the speed of light to 17m/s (38mph for you imperial bastards) without significant absorption.
Why am I suddenly wearing a black helmet and breathing through a respirator?
Re:As expected (Score:3, Funny)
Why am I suddenly wearing a black helmet and breathing through a respirator?
If you're calculating in inches, pounds, gallons or miles: that's worse. I can forgive any honest villain, but not non-metric....
Re:Duuuuuh (Score:3, Funny)