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Input Devices Microsoft Games Idle

Fighting With Your Fingers — A Canceled Indie Game Concept For Natal 45

Posted by Soulskill
from the at-least-they're-thinking dept.
ChiefMonkeyGrinder writes "Though Microsoft's Project Natal won't be released until later this year, indie studio Arkedo has already revealed a canceled project for the peripheral. Called 2 Finger Heroes, it was to be a beat 'em up where your fingers do the fighting. 'Characters would be controlled by moving your fingers, while special moves could be done by incorporating your whole hand. The environment could even be affected by moving your arms folded at your chest.' On why it was canceled, one of the developers said, 'One of the design flaws of this, apart from the fact that it demanded some very precise pattern recognition from the Natal system, is that it would have been HELL to localize. Yup, what can be understood as the victory sign in France could be a terrible insult in the UK, for instance. And we are not even talking about Italian. Oh, the possibilities...'"
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Fighting With Your Fingers — A Canceled Indie Game Concept For Natal

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  • Important (Score:3, Insightful)

    by Darkness404 (1287218) on Saturday January 23, 2010 @01:16AM (#30867234)
    Are localizations for downloadable games -really- that important? Usually people who download games from a different region generally know what to expect in the game. I can see localization being an issue for high-budget games, but for low budget indie games, its more or less just another expense. How many of us have played J-RPGs that have been "localized" and made terrible either by censorship or by forcing us to listen to sub-par English voice actors?
  • by khallow (566160) on Saturday January 23, 2010 @01:24AM (#30867258)
    The solution here is pretty obvious. Collect all of the most offensive and rudest gestures known to man and make them the only way to play the game. Not only will it sell the game just by itself, you'll advance the art of obscene gesturing immeasurably, giving it a global sophistication and sensibility the field desperately needs.
  • by Anonymous Coward on Saturday January 23, 2010 @02:08AM (#30867410)

    Not trying to troll here, but from the article and the dev's forum post it doesn't seem that this game actually got any development time. If a game only gets 12 days of concept work put into it, and no actual game code or art assets, is it really news if it gets "cancelled?" By that definition, any game studio brainstorming ideas for a new game "cancels" multiple projects before settling on one they like.

  • by PaladinAlpha (645879) on Saturday January 23, 2010 @03:11AM (#30867644)

    This. They posted some "concept screenshots"? This is what the hype-first build-later development model of Natal (and many things these days, but definitely Natal) gets you.

    I mean, concept screenshots. Geez. Don't dignify this crap with the term 'cancelled'.

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