How Do You Measure a Game's Worth? 188
RamblingJosh writes "Video games can be very expensive these days, especially with so many great games on the horizon. So I wonder: how exactly do you get the most gaming entertainment for your dollar? '... the first thing I personally thought about when approaching this was money spent versus time played. Using Final Fantasy Tactics: War of the Lions as an example: I bought the game for about $30 Canadian, and played it for roughly 85 hours. That comes out to 2.83 hours per dollar spent, a pretty good number. In this case, the game was a lot of fun and it was cheap, and so the system works fairly well. There are so many other things to think about, though. What if the game wasn't so good? What about the fact that it's portable? ... What about the new content? Multiplayer?'"
Hours per dollar is good (Score:5, Insightful)
Time spent playing (per dollar) seems like a good measurement. If a game has other advantages beyond being good, such as being a mobile phone game you can play while sitting bored on a train, then that will cause you to play it more. Everything naturally factors in.
Of course, values between different people aren't comparable due to different tastes and amounts of time available to play games, and it's virtually impossible to work out in advance how many hours you will play the game for, but it's a good way to quantify a game's value.
Satisfaction to Price ratio. (Score:4, Insightful)
I bought Torchlight at $4.99 for the Steam deal back then. Best. Value. Ever. I give it 50 units of Awesome. Dragon Age: Origins gets 75 Awesome, but costs obviously more. In terms of a purchase decision, I actually hesitated for DAO. Steam's got it right with their deal system, sapping mah wallet dry.
Re:Hours per dollar is good (Score:5, Insightful)
Some types of games... some types of experiences... can really only be experienced once. The ephemeral quality of the experience certainly doesn't detract from it's value. Dollars per hour seems like a crass measurement. We don't judge books by dollars per page. Well, at least that's only a minor factor.
Re:Impossible (Score:5, Insightful)
I think review scores are nearly meaningless; aggregate review scores even more useless. But accurate descriptions of the game, including mechanics, and comparisons to similar games... that is really valuable.
Hours per dollar is a rubbish measure (Score:4, Insightful)
It's like judging the quality of a book by the number of pages.
A big flaw (Score:4, Insightful)
Once you start talking about money, in the end your only going to spend what you can afford. Everyone earns different amounts of money and has different responsibilities. A teen living at home may not have a problem dropping an entire pay cheque on rock band where an older adult with a mortgage and kids will be more particular about spending money. Of course the more money you have the less value money has. If your a millionaire you will be more willing to throw away money on crappy games than someone making minimum wage so again this value of worth is meaningless to anyone else but yourself.
Personally a game is worth it if I really enjoyed playing it but the experience is enhanced by friends that play the same game. We can talk about the game afterwords and share experiences and even play multiplayer games together which is more enjoyable than random strangers online. If your looking to get value out of a game, buy games that your friends have that you can play together. If you want to stretch you money, buy single player games your friends don't have and you can trade and borrow games with each other so you can experience more.
If your looking for advice on games to buy, look to your friends. If your trying to evaluate what you already have, your over thinking it.
DRM (Score:2, Insightful)
DRM makes the game worth less. Online activation makes the game 50% less worthy, limited online activation makes the game another 50% less worthy.
Re:Hours per dollar is a rubbish measure (Score:2, Insightful)
Re:Internet play is a huge factor (Score:5, Insightful)
Actually, Internet play for me in most games (apart from those I can choose to solo in, such as Guild Wars) is a null factor. I honestly don't care for it, and if the game is 'multiplayer internet only', then no.. Not for me..
Yes, I'm sociable, but the amount of griefers, and people who consider that just because they're behind some anonymous screen makes them able to shout whatever kind of abuse they want, and play people around however they want (after all, it's just 'make a new character, use a new name') put me off this ages ago. Plus the cheating that usually ends up rampant.
I enjoy a good story, so DLC, plus the ability to mod, and choose the mods you apply to suit your tastes and the story.. Definitely..
For scriptable, you just can't beat tabletop RPG.. Not in the near or medium term (perhaps in the long future it'll catch up),`so for story and script, I'll stick with tabletop..
Open ended.. DLC and mods help there.. DLC for extra chapters, as they usually have the same voice actors and a real feeling of continuity and extended story..
Player ranking, I never really got on with. There are too many issues with that. One being the aforementioned cheating (find a cheat, shoot up the rankings). Either that, or it's all grind (spend your life behind the keyboard and you'll wend your way up this chart). Neither appeal to me (and actually, I find them detrimental to my experience).
I don't think an enduring game has any reliance on internet play at all. An enduring game is one which the developers built properly in the first place, one with engaging gameplay, a good engine, probably a good story that has the 'episodic' content that can reuse the engine, and support modding, along with being damn good fun to play. Most of the games I still go back to are things like Diablo, Final Fantasy, Ratchet and Clank, Baldur's Gate, Descent, Starcraft and so on. All pretty much non-internet.. They were just good fun to play!
One truly enduring one is NetHack (and Angband).. Been playing those for a little over 20 years now, which I think counts as an enduring game..
Replay Value (Score:2, Insightful)
Re:Impossible (Score:3, Insightful)
Not as common as being an asshole, evidently.
The game was called "Eternal Poison". Published by Atlus for the Playstation 2. It wasn't as good as Fire Emblem, but it was still good, and worth playing.
Re:Hours per dollar is good (Score:3, Insightful)
There is a web version of Bastet here [res0l.net].
And of course, the obligatory college humor video [collegehumor.com].