Rockstar Employees Badly Overworked, Say Wives 633
juicegg writes "Wives of Rockstar Games employees in San Diego recently published an open letter on their Gamasutra blog. The authors say that Rockstar employees are seriously strained by unending crunch periods of 12-hour work days and 6-day weeks. High levels of stress are leading to serious psychological and physical problems for some of the employees. They charge that studio management uses arbitrary, deceptive and manipulative practices to get employees to work more unpaid overtime hours at greater intensity — despite over $1 billion in Grand Theft Auto revenue. Among the blog comments, some current and past Rockstar employees are confirming problems with the studio. 'Ex Rocker' writes: 'What makes R* crunch periods different then any other studio is that they tell you the game has to be finished in 6 months, so let's start our final push to get this awesome game out there! 6 months turns into 1 year, 1 year turns into 2.' Other comments reveal worker hopelessness and general mismanagement at the San Diego studio. This turmoil is affecting development on upcoming games as well."
Read on for responses from Rockstar itself and other members of the industry.
An anonymous reader adds, "Everyone is talking about the fact Rockstar Games has addressed the accusations that it has forced developers at Rockstar San Diego into unpaid overtime to finish imminent titles. But I've noticed that a former GTA3/Manhunt designer (Chris Kruger) has a comment in this piece published Thursday about crunch in studios, suggesting the problem goes beyond Rockstar San Diego and is company-wide.He says in Develop's Jury-style debate that the damage caused by excessive overtime can upend the out-of-work relationships developers have: 'Crunch is totally damaging, but much more so to the individuals involved. An almost failed marriage in my case. To the company the cost of crunch is very hard to define but any benefit at all is easy to measure. That's why it's such an easy decision to make for most companies. Unless there is a push back and the cost is made clear, it won't change. In my view self regulation doesn't work, and the only real solution is external regulation or utter agreement from the vast majority of staff on how to approach the matter.'
There's no easy way around the topic, but crunch is clearly damaging. When will the management at game studios address this troubling issue properly?"
12 hour work days? (Score:4, Funny)
Slackers. That still leaves you half the day for sleeping and eating!
If they're working on GTA all the time... (Score:2, Funny)
Re:EA still like this (Score:5, Funny)
Sounds like.. (Score:4, Funny)
Re:Rockstar is the evildoer in this situation, but (Score:5, Funny)
Why don't these programmers just QUIT?
They're so overworked THEY DON'T HAVE TIME!!! Most are working on their letters of resignation, but they only have enough break period type one letter, and most weeks that's taken up by going to the bathroom or eating.
Re:EA still like this (Score:5, Funny)
"Hey! Look, we redid your office! Isn't it awesome? Look, the couch folds out into a bed!"
"That's great! Now I can ask my wife to move in here with me, and we can finally spend some quality time together!" :)
Re:12 hour work days? (Score:5, Funny)
I only need a good 5 minutes with the wife.
Re:12 hour work days? (Score:1, Funny)
Yeah. Wives? girlfriends? Out-of-work relationships? That is why American IT industry lost the top spot to India! Where are all the geeks momma-basement's dwellers that made America the greatest? Bring them back! No real geek need life after work hours! After-work hours are for illiterate construction workers with their hot ghetto big tit big butt wives and 10 kids!
So in other words... (Score:1, Funny)
There's a whole lotta Rockstar employees' wives who need some pipe layed. San Diego, here I come!
Hey! (Score:2, Funny)
I like big tits and big butts, you insensitive clod!
Re:How to get management to listen (Score:2, Funny)
You bought the bs.
Speaking of which, why shouldn't teachers be unionized? They're underpaid as it is. What is wrong with job security and decent pay for people with as important of a job as they've got?
Re:12 hour work days? (Score:3, Funny)
What do you mean exactly by "sleeping"? Is that a new coding technique I haven't heard about, or a framework?
Also, what are all this out of work activities you mention? I thought they were just urban^H^H^H^H^Hworkplace legends.
Re:12 hour work days? (Score:5, Funny)
i'm willing to bet that she wouldn't describe those 5 minutes as "good."
Re:programmers (Score:3, Funny)
I'm pretty sure you don't. Last I heard they canceled it.
Missing the point here! (Score:2, Funny)
Re:This is ridiculous. (Score:3, Funny)
You're the exception, Ms Palin.
Re:This is ridiculous. (Score:1, Funny)